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Found 6 results

  1. Volunteers for His Majesty’s Royal Danish-Norwegian Navy Ahoy Captains! To all who consider setting sail under the flag of Denmark-Norway. Our Royal Danish-Norwegian Navy requests you sign up with us. [RDNN] - The Royal Danish-Norwegian Navy, a company of brave sailors flying the white cross, is recruiting. We want all able captains and friendly sea creatures to join our ranks. When you join you will find we are a social group and you will find brothers in arms as well as good friends. Our clan is very Port Battle and PvP-oriented, and we arrange Port Battles and
  2. We have had a number of mechanics to manage port battles in the past, all of them with various positives and negatives. The current iteration moves away from a realist base, and instead favors abstraction: If you control a majority of the circles around a port, you control the sea lanes, and therefore, the port. This is not bad, per se, but it is so abstracted from the subject matter that it feels disconnected. Setting up the port battle is an exercise in mass AI farming, taken from the idea that "people need to do something in order to create the port battle." And so, I present a ser
  3. Ports with Port Battles schedule should automatically become closed to all after next maintenance
  4. Change name from Hostility to Stability Invert meter - e.g. Stability in El Dorado dropped to 10% Review factor needed to drop Stability to 0% - now 1.0, change to 0.5 - to accommodate all playstyles Include port demand/supply in the Stability formula Details for each topic as needed 3 - Sum of all parts being better. Still possible to completely drop Stability to zero just with combat missions -or- by trade alone. Reduce Hostility Missions factor to accommodate with Trade Stability. Full cycle of X missions, drops by 100%. Reduce factor per mission. Ful
  5. I have listened to the different takes on how to make RvR more attractive. We all want to get people more involved in RvR and this way, have them understand the beauty with this game. Have to say that suggestions are many and some are quite creative, one thing stands out thow, and that most of us agree that we need a clan based solution. Here is my suggestion. Suggestion My suggestion is based, and is quite similar to the competitions in the game of Football. That is within every nation there will be a constant competition between clans to get to the top three. The national
  6. OK before everyone will start that I am crying on the forum because we dont jave a victory mark this week and i am salty, I absolutly dont care if I get a victory mark or not. I dont use them and they are just stockpiled in my captains chest. Now that we have this out of the way let me start my post. I have participated in numerous port battles over the last years sailing from here to there, moving ships, towing ships, making sure the resources are where they are needed, and in the process of doing all this having a lot of fun both in the offensive and defensive port battles. However some
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