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Found 6 results

  1. I would like to have some kind of wind indicator on the map. I know the map always has the same rotation as compass but something like this would make it easier maybe Maybe not as fat and not red but I think you get the point Edit: This would be enough to. No need to show headings or maybe have the options so commanders can tell headings. Toggle on/off/or arrow only etc
  2. The in-game compass rose currently has tick marks every 15 degrees, which means that the full circle is divided into 24 pieces. With the current in-game compass, there are two tick marks between North and Northeast, dividing this space up into thirds. A traditional compass rose is divided into 32 points. Each point has a specific name. Halfway between North and East is Northeast. Halfway between North and Northeast is North by East. The traditional 32-point compass is a cornerstone of age-of-sail lore. It appears everywhere, including books, paintings, carvings, tattoos, and everywhe
  3. Hello everyone, After playing this game for ~2 weeks, I'd like to add some suggestions for gameplay: 1: Open world navigation: Add lighthouses and/or star navigation mechanic for night navigation Add a moveable compass, protractor, distance gauges, and "degrees" onto the compasses for improved navigation Add alert system for land masses, enemy players, etc so that I can be alerted during long voyages (because I sometimes watch youtube or study while doing these long voyages) add a spy glass to the open world Add a fast travel mechanic for outposts (this can be very abused, maybe a long co
  4. I love that there is no icon on the map to show your position and I love the gameplay spirit that this creates: one of having to navigate for yourself just like the captains of the day.I think though, that the current system of OW navigation is too simplistic and could be improved without making something so complex as to be a turn-off. I propose that a ships’s log mechanic be introduced into the game, along with the ability to mark the in-game map. I would also love to see leeway added to ships but I suspect that this idea has already been rejected by the devs or we would have it in game
  5. I'd like to see all of the controls that normally use the numberpad be bindable to something else. The reason being that I intend to build myself a nice little controller for Naval action (with some three way spring-loaded switches for the yards, a pot for the wheel, and a number of buttons for things like deck locking/ammo type/repairs/crew mode), the ability to simply have joystick buttons for those number pad functions would greatly simply things for me. Selfish, but I can't be the ONLY ONE-well, maybe I am. Some more minor things. An option to flip the windpath arrow around 180, m
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