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Showing results for tags 'communication'.
Communication in various forms is an asset in any online multiplayer game. I already proposed more means of communication in form of grouping (chats) for various tasks beyond clan, nation and trade chats which all have their limitations. Now this proposal here is about building a 'message board' in every port where everyone can leave a notice, which will expire after number of days. He may even chose how long it stays alive and have to pay a fee to the port owner (clan) for messaging. Like 1 day: 10.000 gold, 2 days: 20.000 gold... 9 days: 90.000 gold. Option to determine the price if you are that port owner. Message purposes are for advertising ships they may have on sale in that port (or warnings not to buy them, as they are meant to be "parked"...), arrangements to meet there with certain other players, offering merchandise before actually putting them into the shop (market studies...), asking for a shipwright to buy certain ship type, ... and many other topics, some of which you would find now in the local trade chat, but would need a longer time of visibility. Even enemy captains visiting on a smuggler trip could write stuff here. Imagine this to be the message board in the local sailor-frequented tavern, if message entry is public. If the author can chose to whom his message will be visible, imagine you gave a tip to the barkeeper for handing a paper to someone you expected in this place soon. Pros: - More useful communication, lasting longer - More income for port owners by paid fees - Deals of all kinds and annotations to offers made easier - you learn who has been in port when and what for, if he leaves a note to those to whom it may concern for whatever reason... Cons: - Possible abuse by pointless communication? - Who moderates this? Maybe port owning clan - (also a pro argument, depending on which side you are on:) coded espionage messages enabled
Players are organised in nations. Nations are organised in clans, and some independent free-lancers aside. For temporary purposes, we can join in ship groups and battle groups. What is missing here? The possibility to team up across clans for various purposes. Examples for such groups: I am thinking of a sort of "round table" where all clan leaders/representatives of one nation assemble for discussing the interests of their nation. It is rather difficult to do this without forming a group, you have to address each one personally, or you evade into means outside the game, like teamspeak or a Steam group. Would be easier to have a message board ingame for any group you create. Other purposes could be trader or interceptor groups who are planning to form convois or squadrons, without regard to which particular clan one is belonging. Or a shipwright and his customers, beyond clan borders. The founder of that group can also dissolve it again, while invited members can leave when they want. Pretty much how battle groups are functioning now. This 'special interest grouping' should stay intact after logging off, being as permanent as a clan. Clan forming is no solution for this what I am suggesting here, because you can only be member of one clan and that's it. There are more reasons for communicating, though, than inside chat of your clan. The national chat is no good idea because there are spies. Don't see why we should be limited to just one membership. Make it multiple.
On behalf of the nation of Danmark-Norge, the Royal Danish-Norwegian Navy [RDNN] announces the launch of its national Teamspeak server. Any and all captains sailing under the white cross is welcome to join the server and get access. All Danish clans are invited to join, regardless of their stance towards the National Danish-Norwegian Council and any participation in the meta-game. The National Teamspeak is an offer to all Dane sailors, whether they are members of a clan or not. Independent players, privateers (kapere), have their own rooms and their access will enable them to participate in nation events alongside clan players. We have dedicated War Rooms for organising PvP and RvR in cooperation between clans and players of all creeds. To get access and dedicated channels for their clan, Clan Leaders should register on the website and go ahead to this forum and make a post. More information about the server is to be found here: danmarknorge.org/teamspeak Jump on the Teamspeak Server here: ts3server://na.danmarknorge.org Diplomats and representatives of other nations are invited to come on our TS to be granted access to our diplomatic channels, and communicate with our Ambassadors. (The Teamspeak server was created with the Danmark-Norge population on PvP1EU in mind, but should there be a request for it an expansion to include Danish-Norwegian players from PvP2 can be done.)
Today I stumbled on the returning issue of information and communication, or rather a lack of it. Diplomacy has proven to be an important part of the gameplay. For that reason councils are in established to lead the faction politics. it is to my understanding a council consists out of clan representatives who by a defined proces, determine the faction policy of treaties, declarations of war etc etc. Often players are asking the acual status of policies or they are being told by other players, often this info is conflictive or incorrect. When discussing these issue players are often blamed by other players that they should turn to the council for information or join a big clan and inform themselves that way. It seems rather awkward to me to relay the responsibility of information to the players themselves instead of keeping this to the ones who deal with the diplomacy. In fatc as in real life they should bare the responsibility to inform the faction players. It then would be appropriate to inform these player regardless of clan or puppie status and more important they should be informed in time and via offical channels. Official channels; not random players (like it is now). A suggestion would be to create faction childboards in the forum in which a council can make an official declaration. In the current gameversion it is not possible to inform players so it would be nice if appointed council representives send the diplomacy information via the faction chat. Even better would be to create an in-game status board in which appointed moderators can announce and alter the diplomacy status, day by day. Next step would be to link this status to the same attack procedures we see with our own faction ships/players in which the user will be banned to the pirates once they continue to attack a friendly vessel. My 2 cents