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Found 6 results

  1. I would like the 10 contract limit to be raised to 20. With the limit being just 10 it reduces competition. More contracts means people will have room to place contracts in more ports than just the biggest ones.
  2. Would it be possible to allow contracts outside the limit to be charged, I realize how it's meant to foster lower prices, but with outpost and warehouse expenses it is unlikely that you'll find people jumping at good deals for anything other than short term.
  3. Bonsoir/bonjour à tous et à toutes, Premièrement, je tiens à me présenter pour ceux qui ne me connaissent pas. Je suis un joueur de Naval action depuis fin 2015 et bien que je fus obligé de faire une pause pendant quelques mois durant l'année passée, j'ai pu suivre sont évolution via différents sites d'actualité et via certains amis qui jouaient toujours. J'ai dans un premier temps joué dans la nation français puis depuis peu chez les pirates. Je précise que je suis un joueur majoritairement PvE et surtout Trade mais j'insiste sur le fait que cela ne m'empèche pas de temps à autre d'aider
  4. Have a seat. Get yourself drink of water from the scuttled butt. Here... add a bit of something stronger from this bottle. You only got a few minutes break so I'll be quick. I am your Harbor Master. I keep my eyes and ears open for scuttlebutt from the ports in these waters. I used to have agents everywhere and we'd share what we learned. Yep, back then... the right sources and the right customers... those odd bits of news used to earn us quite a tidy sum on the side. But alas, your ole Harbor Master ain't as young as he used to be and many of my agents are sailing differen
  5. Simple navigation tools could be made to mark the map. Or a different navigation chart on which we can write on. Simple tools; Pencil Ruler (to scale if possible) Protractor Eraser One could plot the actual course of a vessel on high seas (cross-referencing the map coordinates) on a seperate chart (or simply write on the world map). Sail-on!
  6. The last couple of patches introduced serveral production increases for a couple of materials. Balancing a dynamic economy is always a lot of work, especially if the players shall have impact in definining the prices. Instead of having to adjust the amount of production of several goods in the world manually every time people cry about a resource shortage, I would suggest, to implement a self regulating system to do so. If there is a shortage of a certain resource (either global or local), the economy would adjust on a smaller timescale by changing the prices (this is already implement
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