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  1. The idea: We need more small ships to help the new player experience. These ships are a lot smaller than everything else, and so hopefully several could be made without taking up a bunch of time. Feel free to add more ship plans My idea is this. We get more small vessels: luggers, ketches, hoys, etc, 2-6 or so guns. The new player starts out as a Midshipman captaining one of these (maybe the hoy). This is in a tutorial screen where the player is taught the controls and basics of how to sail the ship. After this, the player, who is on coastal patrol, gets attacked by pirates or comes across a smuggler, who is also in one of these small ships, and the player is then taught the basics of combat and boarding. The player wins, gets sent to Port, and the tutorial explains the port screen. The admiralty then gives the new player an 8 gun ketch or lugger. The new player now has a larger and better ship, a step up in the world and a sense of progress. From there the admiralty charges the new player to leave port and hunt down smugglers that are in the area around the starting location in large numbers (1-2 ships per fleet at max). The player hunts these down, gets xp, gold, sends the ships back to port or to the admiralty, and gets money and xp and admiralty points built up. On promotion to Ensign, the admiralty recommends the player broaden their experience. 66ft (Dutch???) Hoy Dutch hoys were 2 masted (as opposed to British hoys which were usually single-masted). The British bought 19 66ft 4 gun (3 carronades + 1 24lber) hoys from the Dutch in the 1790s that were involved in some battles. Hayling (1760) British Single-masted hoy Eclair (1795) British 3 gun Lugger Le Coureur 8 gun Lugger. Cherokee (1774) 6 Gun Ketch Fly (1752) 8 gun ketch. Green ink is modifications that were added to make it ship rigged. Shark (1732) 8 gun ketch
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