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Showing results for tags 'co-op'.
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I understand that NA bleeds players, and that the majority of new players believes that you made starting out in NA as a lvl one simply waay too hard! I also hear a lot of people talking about EvE and those 'high sec/low sec' sectors. So why shouldn't we try to turn every nation's capital region into a sort of high security sector where new players have an easier time doing their grind missions? I mean, it is obvious to me, at this point, that new players assume that because they spawn at the capital, they're also supposed to stay there to do their missions.. I even read that in nation chat and in steam reviews several times by now, so perhaps we should start to accept this fact of life rather than to simply try to ridicule new players and call them noobs for that? In order to make the captial region more 'high sec-like', we could, for example, try to increase the 'join timers' for the owners of the capital region, so that people have more time to come to each other's defense? However, another thing that I find severely irritating is that it is very hard for someone in the OW to find out if an ongoing battle was PvP or not! Furthermore, many people will even become upset with other players when they jump into their battle instances out of fear that they might steal their reward! This makes trying to help each other even more difficult! I believe the game should make it more obvious if a battle was pvp or not. Maybe make it even so that, besides adding a PvP marker when you click on a battle in the OW, players inside a battle instance can call for HELP what would be indicated when you click on a battle in the OW? NA is still in early access and many player convenience features aren't even remotely touched yet by the devs (item descriptions etc.), but at this point, I believe, NA really starts to bleed players and exponentially accumulates negative steam reviews due to player inconveniences such as the situation described in this thread. Personally, I don't really care, I don't even own an outpost in my captial, but I heard from a lot of new players that they have no chance to start in NA due to grinds and ganks. I think you should really encourage 'group grinding' ('fleeting' in potbs language). Due to the vast amounts of grinds, necessary to lvl up, buy cannons et cetera in NA, new people should ask in nation chat all the time for that, but somehow I rarely ever see it.. You seem to lock every player in his own 'lone wolf' battle instance and even make players angry when other players join their battle! Devs, I hope you start to understand where I am going with this..
It would be cool if there could be coop crews where everyone had a role to play on the ship (1 captain, 1 helmsman, a few handling the sails, etc). This would probably attract role players and open up the game to a whole new clientele. Another feature that would play into my first suggestion, would be the ability to walk around your ship in first person. What do you think?