Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'choice'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • Age of Sail Historical Discussions
    • Shipyard
    • History
  • Sea Legends
    • General Discussions
  • This land is my land
    • General discussions
  • Game-Labs Forum
    • Jobs
  • SealClubbingClub's Topics
  • Pyrates and rovers's Literature & Media
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Rekrutacja
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's Discord Server
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!
  • Port Battle History's Topics


  • Game Friv 4 School
  • Mad things going on
  • Duels (1v1)
  • semenax1's Blog
  • Bernhart's Blog
  • John Dundas Cochrane's Blog
  • The adventures of W. Laurence
  • kusumetrade's Blog
  • fastbug blog
  • tai game co tuong mien phi
  • Log Book
  • sellfifa's Blog
  • sellfifa's Blog
  • Captaine Arnaud Arpes' Log
  • Remir's Blog
  • Real Armada Española
  • Core Blackthorn's Blog
  • Saltback's Blog
  • British Privateer
  • Game App Development
  • Game App Development
  • Brogsitter's logbook
  • maturin's Blog
  • Antonio_Pigafetta's Blog
  • Ingemar Ulfgard's Blog
  • News Sports Blog
  • Saffronsofindia
  • Cpt Blackthorne's Blog
  • linksbobet88's Blog
  • Tube Nations Game Givaway
  • English Nation Gunners Blog
  • Commodore Clay
  • From the Conny's Deck
  • About Madden NFL 17
  • Travel between Outposts
  • Blurring reality as artist’s 3D model tricks
  • Download Only file APK for Android
  • Testing stuff
  • Traitors Gallery
  • Tracker of Good Stuff
  • Emoninail
  • TpGS2019~~Nice experience
  • Organifi Gold Juice Review
  • Fitness Programmer
  • Implications of Electricity Deregulation in the United States
  • The Process of Lottery Results
  • htrehtrwqef
  • Best Ways To Overcome Hair Loss Issues
  • Boost Your Testosterone Levels For Building Bigger Muscles
  • Teds Woodworking
  • The 2 Week Diet
  • Five Fat Loss Workout Routine Exercises
  • Captains Log, September 1756
  • Log of Cpt. Nicholas Ramage II. Esq; RN
  • Average Gamer Marcs: A Naval Action Story
  • Thiên hạ Ku
  • From The Logbook of Captain Sir Sebastian Pendragon, KB; RN
  • Rachel Tran
  • Thẻ game W88
  • Thẻ game W88
  • Log of Sir Elio Perlman, KB
  • 바카라카지노
  • The Sea Dogs's Website
  • [CTC] Caribbean Trading Company (Pirates - PvP EU)'s Buy ur Favorite Ships.
  • Creative - Captains & Ships Logs's (Naval Action fiction) Diary of Cdr. Joseph Barss


  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 2 results

  1. So I just "lost" the 2nd Battle of Bull Run as Union, because I lost more than 40% of my men. I achieved my official objective and the game doesn't even grant me a draw (not to mention that my Rearguard was completely absent from the fight for reasons never explained). At other times I'm about to reap the benefits of my efforts just when the timer is down. Like his main Northern lines starting to collapse rapidly and I'm about to drive every last one Rebell off and capture their artillery. Or when I have the enemy outnumbered and encircled at North Malvern Hill, with East and West captured, and get only a draw as Confederate. All this is pretty frustrating in its own right, but it also significantly affects your future campaigns, so the frustration carries on. There are some easy and a few difficult changes to the game which would make it so much more enjoyable: Actually tell us what all our objectives are. This should be easy, right? Actually tell us what happens when the timer runs down. Break down objectives into smaller ones. Example: 2nd Bull run, -5 reputation if casualties > 25%, -7 if >35%, -10 if >45% and so on. Hand out reputation only as a result of a battle and grant fixed amounts of manpower and $ after each Grand Battle. This would make Politics actually useful, generate more interesting choices (do I hold back in this minor battle and face the consequences because my manpower is low?) and make things a little more calcuable. Make the timer more dynamic. Battles shouldn't end at exactly 5:51 pm or something, especially when the battle just reached its climax. And also make it a player choice whenever possible.Using the day/night circle is a good start. Units could lose max endurance and efficiency during the day, even more so when they're engaged or running around. This limits offensive capabilities in the evening and makes planning for reserves more valuable. Instead of setting a dead limit of possible operations, give us choices and make them explicit. Like: When and how many units will I send to the main battle, when I already have difficulties pinning down this Jackson fellow? Do I order a major offensive an hour before nightfall, knowing things will get really messy if I'm not done in time? What troops am I willing to sacrifice to cover my retreat (instead of hold this hill for X hours, no matter how hopeless the situation gets in the last 30 minutes)? Give the game a way to roughly assess tactical situations, like encirclements, possibly through more minor tactical locations and a weighting of troops in locations ("holding" a hill with 100 skirmishers isn't much of a holding, having 1k infantry up there is a different thing). This could also trigger the AI to try and break through or retreat and would allow for a more nuanced victory point distribution. Make and allow for actual retreats and avoid ridiculous situations in which the battle stops when its currently reaching its climax. You may or may not agree with any item on this list, but I think my main point is definetely legitimate: Give the player meaningful choices and enough disclosure to actually make them, instead of setting rigid, opaque, mechanical limits.
  2. So I've noticed that in discussions about the game, most people seem to discuss playing as the Confederacy. As a Union re-enactor and as someone who plays as Union forces about 95% of the time, I find myself reminded of Civil War re-enacting where the Confederates usually outnumber us Fake Federals, sometimes by a margin of 2:1. So I'm curious, are there more Confederate players here, or am so used to being outnumbered by Confederates that I just see it everywhere I go? ;P So the question is, who do you usually play as? Union, or Confederate? This doesn't mean all the time (we all go the dark side sometimes ), but I mean usually (I know this is rather vague, think more then 60% of the time, or just which side you feel more familiar using). For bonus points, it might be fun to state why we fight for a certain side in the comments! (let's not get political though, there's already a seven page thread debating the issues around the war, no harm in keeping this thread light ) Thanks for participating!
  • Create New...