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Showing results for tags 'cap'.
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What is the thickness cap?
--Privateer-- posted a question in Feature proposals and Gameplay Help Q&A
Does Hull thickness have a % cap or is it just +28? Both the ships below are definitely thickness capped, i.e. I wasted some combat metals adding navy structure with no additional effect. The Santi has a base thickness of 74 and caps at 102 which is +37.83% The Christian has a base thickness of 72 and caps at 100 which is +38.88% Why would the Santi cap at a lower %? I assume the displayed amount rounds to the nearest whole number, so there could be some rounding error. Edit: I looked at this post and it says 30%, maybe someone could explain how this is calculated? -
Hello, I have a question - maybe someone could help me. Are unit stats capped at 100 or they can be higher ? If they can reach above 100 is there a method to see what they actually are ? How it influence unit performance ? Is the unit with firearms 200, efficiency 80 and command 80 shooting better than unit with firearms 100, efficiency 80 and command 80 ? Is it twice as good ? I would be really thankful for help. Cobramys
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So i wan't to bring in my thought about the discussion floating around considering portbattles consisting only 3rd-1st rate ships, and also bring some usefullness to the frigates by capping the ammount of high rated ships that can enter portbattles. Also this would be historically more acurate than having fleet full of top rated ships... I would suggest that players need to first of all unlock the slots for top rated ships to be even used for portbattles, blockading the port, donating resources to the national admirality or some other actions maybe. By doing these things you would then slowly open up slots to bring top rated ships to the battle. Otherwise you would only be able to take frigates. And i would like this to be an effort that players cant fill easily! Also i would limit it to somewhat like this 1-2 First rates maximum per battle, 1-3 Second rates, 2-4 Third rates. And i would never allow the maximum numbers of top rates, but some balanced combination of my examples. Like in example only 6 top rated ships could be brought to the battle, then debending on what the team has done it would build a composition like this: 1*1st + 1*2nd + 4*3rd or 0*1st + 3*2nd + 3*rd. This just game in to my mind, don't rake me for my suggestion!
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