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Found 9 results

  1. Even if you have low graphics settings, Ultimate Admiral: Dreadnoughts is a beautiful game. And I don't know what other people like, but I like to stop and smell the flowers when I have a beautiful game to appreciate. Something that every other naval game has lacked is the ability to zoom into any place on a ship, to really get an up-close look at whatever you've built or are fighting against. Is this something that maybe is in the works, or is in consideration for a future version of the game?
  2. Hi! I have a problem with camera in the open world. I clicked right button mouse and move mouse but camera don't moved. Right click works in game (in video example i'm open map and use right clicks for set azimut) Game parametrs setted as default. Game runned by Parsec (Cloud gaming, like as remote desktop), I can provide for the test cloud-pc. I'm made report (ingame nick DanseMacabre) Any ideas? Example video on youtube
  3. I think the near clipping plane of the free camera is a bit to far away. I might just be imagining things but to me it looks like in a lot of the close ups stuff just pops in/out long after/before really being in/out of view of the camera(depending on direction of movement in relation to the camera) and I believe it is due to having a rather large distance to the clipping plane(below 1m but still noticeable in close up shots). Maybe there is a great reason for having it so, but if there isn't I think it would make it easier to make stunningly beautiful screenshots and recordings of the game cl
  4. Hi All, I am not sure if this topic has been breached yet but, I see massive potential for youtube film makers who want to create beautiful camera motion effects for their youtube videos, (I would love this) Basically, if we have the ability to save the replay of our battles after we have completed them, that would then give us the opportunity to go back and record video clips of our favorite moments, using a camera that had smooth tracking and panning capabilities to create almost quad copter like aerials as well as a function to allow the camera to lock position relative to the hull our
  5. Is there a way to lock in the speed of free cam movement (the one activated by the "Home" button)? When I go into that mode, the camera movement speed (WASD) is slowest by default, which requires vigorous mouse wheel spinning. Any way to default this to the fastest movement?
  6. Think of what is possible ... if you support allowing some players the option of viewing the game from the deck of the ship to use a less limited view please reply with your support. Sailing in the open world can be amazingly beautiful. Recently the camera movement has been severely limited. It’s not clear if this by design or the key binding has been changed or if the camera movement function will be restored in the future. Movement now is limited and jerky. The result is when moving about the deck the camera seems to be bouncing around. Previously the movement was very fluid. The
  7. I am wondering if open world will have free camera mode. Think that it could help people to find land if there are lost, or find other player's ships and this would be like some kind of cheating. However, some of us like to take lot of screenshots and to record cinematics for youtube, and this tool is fantastic for doing that. Maybe you can adjust the free camera movement limitation to a 1km area around your ship. This could be a solution to have everyboddy happy. What do you think about it?
  8. Hello Game-Labs! I came up with a suggestion, 1st person camera mode. One thing that many people would like is to sail a 1st rate in 1st person view! The sheer size of the ship, plus all the weaponry is a very cool sight, even cooler during a storm or battle, with splinters and powder smoke flying everywhere! It doesn't has to be too advanced, something of the sort that Potbs has. There, the camera zooms in to the maximum, revealing a deck view that allowed for some cool moments despite the bad playability. Or you can focus on the Assassin's Creed Black Flag's style. With much mo
  9. 1. History I've been reading something about how cannons were managed. The captain orders were about: - what type of cannonballs to load and where to shoot - when the batteries would be fired "Load round shots, double charge, shoot at tack, right to steerage" The master gunner orders were about: - the distance - the list "Load round shots, double charge, shoot at tack, point at 300m, no list, right to steerage" The piece chiefs actions were about (depending on the previous informations, the wind, the relative motion predictions): - the azimuth (with the carriage tackles)
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