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Found 4 results

  1. My assessment of any game starts with player made videos. I don't watch Developer teasers because they are almost always misleading. Player made videos provide a decent idea of the gameplay, and the creator sometimes offers a few valuable opinions. If the videos look good I seek opinions from friends who own the game. This is really helpful because discussions can reveal details that are missing from videos. I find that reviews can be misleading and are very limited. Someone else may rate features differently that I would, so a low rating may have little influence on me because don't care much about the content that the reviewer perceived as important. Steam reviews are a indication of the general appeal. A recent and overall Rating of "Overwhelmingly Positive" tends to influence me to spend money. When the sum of these reviews are 96%-97% positive it increases my confidence that the game is well made. I seldom read individual steam reviews because the negative ones are usually rants, entertaining, when I'm bored, but not very informative. Price is important and proportional to the amount of time I will spend researching. If the price is low I am more likely to buy it and decide for myself. Games that are very expensive need a demo, so I can try it first.
  2. [UPDATED] - 9/15/2019: Streamlined the chart display system. Now instead of updating every 5 minutes, the charts should update instantly. They should also be more friendly to mobile users. Basic Idea: The idea behind this is simple. You submit your buy/sell order using the google form. That info is then automatically processed in g-sheets and loaded to a website where anyone can view the items/ships up for sale, or crafters can see who is requesting which ships/item. When you use the google form, you are required to enter a 4 digit pin. Once the order is filled, you can go to the g-sheet, enter their pin, and the order is hidden and removed from the website. Want to see whats been posted, or want to submit something yourself? Take a look at the website (link below). Everything is easily accessed from there. Website Link - https://sites.google.com/view/namarketplace/home Link to the google spreadsheet https://docs.google.com/spreadsheets/d/1O1M6aMs-mlMLpOG2nhZBXQycJOQYDTLNKX-BhMIHchM/edit?usp=sharing Give it a try! Everything is ready to go. I currently cannot get in-game to advertise, so if you like this project, feel free to help spread the word. I would suggest directing people to this post, or to the website itself.
  3. Currently buying and selling has one annoying factor, "stock." You can check to see who's selling what on the map but when you arrive they may have none left in stock. How about allowing players to view whether something is in stock or not. Aside from that why not allow players to create by orders? Allowing us to buy from far away but still requiring the player to pick up his purchases. You could also add a delivery feature, for "x" amount of gold the goods get delivered to your desired port after "x" amount of time. On a side note and addition of production information on the map would be great. Knowing what buildings you could build at what port instead of having to rely on external sources. Such as: http://licornes.eu
  4. I heard some people complaining that it's not fair that richer players can buy off all the resources that are produced by one port. Well, one solution to that problem (if it is considered a problem) is to allow Buying Contracts only in ports where you have a warehouse. Since Warehouses are somewhat limited, and it's risky to set one up in every port, it would mean that Resources would mostly go to the storages, and then it would not be so much a matter of money, but about who is there first, or more frequently. Crafters could still for example put up Buying Contracts in the port where they craft, and give new players an incentive for making money in a way that is actually meaningful for their nation.
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