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@admin i would like to add a possibility for the port bonuses. so that there is a option that the clan creater can set open or closed. for example option 1. is open for all clan members. option 2. is only open for clan officers. We would also like to have a log option off the port bonus investments. so we can see if someone has been putting in incorrect investments to the port. thanks in advance.
In the britsih campaign, if you were able to board the 3rd rate, you have access to a boni mission called treasure fleet, there you have to hutn and capture 2 trader ships. My problem is: 1. im not able to catch them because of slow ships(with cannons) in my fleet. 2. if i unmount cannons to be very fast, i dont have the numbers of crew to board them. biggest ship is diana class for me. Not sure, what boarding mods they use, its makes no sense to try a fight against over 400 men on the traderships. And this is on easy mod. Or am i missing anything in the campaign to finish this mission? Same counts for US campaign, when you have to board 3 special trader. The first ship is too fast, or its impossible to board it for me.
I decided to test Regional Speed Bonus vs Regional Pirate Refit Bonus, to see which one would be better for ships designed for hunting. I build two Surprises with the exact same Modifications, one with Speed, one with Pirate Refit. Here are the results: The Frigate Master Perk was active in both cases.
It could be very interesting and historically accurate that the countries with less ports would get a 20% or 10% bonus to their resources productions. Despite of unequal distribution of resources the access to ship building resources was warranted by the colonies in Europe so it could help balance the fights a little bit more for certain countries that are running out of ports.