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Started a company, got some numbers felt forced to post on here. We are a US Company, the Boston Atlantic Trading Company, AKA BOAT, AKA Big Ole' Ample Titties. We are small but we have grown in popularity and some of us will pretty much fight anything depending on the durability of our ships! Based out of Boston, we have expanded south mostly due to the US Government hiring our captains into privateering, to the point where it merited it's own flag, on top of our normal jack. Also, saw the [SORRY] clan called the Stars and Skulls or whatever, it's a real damn shame that they didn't use the BOAT privateering flag. I guess it's a sign... ;D This post was mainly for introductions, but hit me up in global if you're in the great US/Dutch/Brit Alliance, I would be glad to be of your service! Also, praise Pig Cloud! Roleplay makes the game better!
Dear Developers, One of the great mistakes of many games as they grow from alpha to beta to full release is the simple of beauty, of well, simplicity. Yes, the game may be stark and rustic with a gigantic hour glass on the loading screen and the stark lobby, but please, I beseech you all, do not lose the things that make this game great at the beta stage. So many games try to prolong the life by making progression longer, they try to change the way we play mid game release, realize it was horrible, but are too arrogant to see they made a mistake and change it, *cough* War Thunder. The wonderful way people feel accomplishment from finally getting 30.000 damage and getting that Snow without having to pay for it with in-game money or some other form of research. In some ways the stark and bleak manner of the lobby without all the lackluster makes it easier to access and figure out. Yes, maybe a tutorial would be nice, but just simply jumping into a game via one click, notifying people via the Global Chat that a game is starting is just amazing no matter how primitive the stage of the game. I can't give too many specific examples, but if any of you guys out there have played games from their beginning to the later release stages, you will know what I speak of. It just simply isn't the same when the devs try to add content or pizzaz or lackluster, instead of fluidity of gameplay, balancing, model fixes, and bug fixing. So, inconclusion, what I really want to leave you developers with, is that never be too arrogant to admit your mistakes and revert to the old ways, never stop fixing technical issues and start thinking that shoving content down our mouths will satisfy us, and finally just remember the old ways, the ways that made us, the beginning followers fall in love with you game. -Vizeadmiral Isaak der große des Shiffes "Frederick II"