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Why a community/group build? Well, I wanted to do a hull modelling tutorial for a long time but I just don´t like the concept of a 'one-way' tutorial, I want to learn something, too, after all. The basic idea is that I show my approach to certain aspects of ship modelling (making the frames, applying thickness to the hull shape, modelling head rails etc) and then the participants can decide whether they want to follow my approach or try something different and then post it in the dedicated thread. To make this work properly, it´s important that we all work on the same ship and thus face all the same challenges and can transfer the input/help from other members directly on our own model. What´s the scope of the tutorial? Just the basic hard-surface stuff initially. Getting the plans into the modelling app, modelling the hull, head, transom, decks. Standing rigging and applying textures optional. What do I need to participate? Well, I'm using Blender and Gimp but any other modelling app like Maya or SketchUp and a picture-editing software will do. If you´re also using Blender, I suggest you install Offset Edges and LoopTools, which are really helpful imo. There countless other nice add-ons for Blender (like TinyCAD) but I won´t use them for this tutorial as I try to keep it as basic as possible. I'll provide the original plan, my edited version and a .blend file with my usual setup, including the plans imported into blender. Please use those only the for the tutorial Here´s the plan / ship I've chosen for the tutorial: