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Found 7 results

  1. @admin I have the following suggestion to introduce a way to generate data for modeling a meaningful Battle Rating. Taking data from the logs you have now will result in a bad starting position for any iterative process, whether it is applied by hand or automated. It will require many iterations to get to a stable solution. The reason for this is, the fact that you have (if I understand it correctly) data that encompasses different phases of the game with several buffs and nerfs along the way. This would at least explain why the Wasa has the same BR as the Bellona, despite being worse
  2. I hereby suggest the following: - that the 80BR limit that separates the shallow PB from the deep water PB to be raised to 160BR - that the most powerful ship able to enter shallow PB to be 160BR and all others to be addressed accordingly, mainly Heavy Rattlesnake and Prince, not to share the exact same BR as the Xebec. Traders to be accommodated under their warlike counterparts. - that the deep water ships increase in BR equivalent to 1/3 of their present value. So a 200 BR ship becomes a 266BR ship. And so on, such as a 600BR ships becomes 798BR. - that no port PB BR to b
  3. Several topics are questioning the applicable Battle Rates. Many parameters changed, being adjusted in patches, the apparition of new ships modified choices, etc. I’m trying here to give an hand for calculation of “new” Battle Rates, from these new parameters. Forgive me, but this message will be quite long and filed with a lot of formulas. Those who prefer to skip can directly go to conclusion. What is the Battle Rate? (in this proposal) The Battle Rate (BR) has several components: Attack Rate (AR), ability to make damages to the enemy Defensive Rate (DR), a
  4. Can someone explain to me how these mechanics work? To my understanding it simply means that no one can join a battle after the initial tag that would imbalance the BR by a factor of more than 1.5x. And yet, a few minutes ago I was tagged by a belle poule in my surprise, and after the battle started (30 seconds in), a frigate joined the belle's side. If my understanding of the mechanics applied, this should have been impossible, because: Surprise - 140 BR Belle Poule - 180 BR Frigate - 170 BR 140 BR x 1.5 = 210 180+170=350 350>210 Therefore the frigate should be incapable o
  5. So today I was sailing my privateer around and got tagged/ganked by a group of 5: 2 connies, 1 trinc, 1 surprise, and 1 frigate I believe. I really don't mind bc I'm learning pvp & running but with that br they should not be able to tag such a small ship as the privateer. I'm curious as to how tagging actually works. Is there even a br percentage cap (i.e. In order to tag, the tag group br cannot be more than 120% greater) or such? If not, there should be to reduce ganking. If there is such a mechanic, it needs fixing.
  6. This is a suggestion against ganking and to increase low risk/gain ratio in uneven PvP situations to create more incentive to fight instead of running away in different ad-hoc OS fight scenarios. If a battle rating system to enter instances, like the group strength in PotBS, might be added or not, is irrelevant for this concept. Here the battle ratings are being used to dynamicly adjust the XP and gold gain in various OS PvP fights. Dynamic PvP Reward System: After the battle is closed, the battle ratings for both sides are being used to calculate an extra PvP loot factor according to the B
  7. As I understand it, the BR check before attacking is an anti-griefing mechanic to prevent a smaller player from bogging down a larger player (or multiple larger players) in one sided, but time consuming fights. However, you can't grief NPCs, so against NPCs this is irrelevant. The problem is that NPC Traders still have Battle Ratings. Yesterday, I came across a NPC Trader's Brig while in a Basic Cutter, and I attacked it thinking it would be an easy buck. But our Battle rating difference made it impossible. Just thoughts, ya know?
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