Search the Community
Showing results for tags 'banknotes'.
-
I was reading http://forum.game-labs.net/index.php?/topic/14731-make-player-gold-the-same-as-resources/ and subsequently http://forum.game-labs.net/index.php?/topic/12946-the-national-bank/ . Then read on into https://en.wikipedia.org/wiki/History_of_banking#17th_-_19th_centuries_-_The_emergence_of_modern_banking and https://en.wikipedia.org/wiki/Hope_%26_Co. At that point I started thinking to myself, what if: Each player is allowed to design 2 blueprints to his own liking. (For all I care they could be empty.) Each crafted item of those blueprints has a clearly visible "watermark" that identifies the crafter. Such items can be traded via the shop or any other means. I could then design 2 banknotes and become an 18th century banker. Or design some piece of art and become an artist. Or design something other and become, I don't know what. As long as folks will like the items, they will be around and the blueprints can not be destroyed. If folks don't like the items they will disappear into the depths of the ocean and the blueprints can be redesigned. I myself would love to craft banknotes where 10 Skulls represent 1 Mid Grade Note. Let the trading/banking begin.