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I think we need auction house for ships and some goods, already many examples in other games. Port can take more tax from auction, may be 2 times the normal tax. So you can put ships / amount of goods / upgrades etc. on auction. You select a starting price / instant buy price / default duration for auction. Increments should be minimum %5 of the starting auction price. *** Helps to stabilize prices for many stuff, community has some idea, what a real price for the selected good is depending on current supply and demand. *** Very active place to sell good ships / upgrades etc. *** Makes capitols more active. *** Gives more meaning to ship crafting / benefits crafting good ships. *** Easy to use feature for many players instead of using forum as auction house. *** May be introduce dubloons aside from reals for using in auction house. * I can not think a negative thing about auctions and auction house, but lots of positives. This idea can be much more improved, what do you guys think ?
I moved/reposted on Admin Trade input post http://forum.game-labs.net/index.php?/topic/6184-trading-and-economy-feedback/ Firstly, I am not suggesting when in port we see other port prices and product. Only Current Port. When buying or selling, we use the current system. Prices are best available. Qty at best price remaining in port is ##, Whether addition qty is available 'qty','+' at higher/lower price When placing contracts we have additional options. Visible trade offers for all same product. Lists qty and price of current contracts, allowing better gauge of how best to price your own. Player specific trade - Place private contract, only visible and interactable by the named seller & Buyer. Guild/Fleet Specific trade - Place Guild/Fleet contract, Only available to NAMED GUILD/FLEET, this need not be your own fleet. Cash Transfer Contract - to individual or Named Guild/Fleet. Again does not have to be your own Fleet.