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Showing results for tags 'attack failed'.
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The attack button should not become clickable until the target is close enough to attack. WAY TOO MANY times have I been following a ship, and the attack button turns red and becomes clickable, so I click it, only to get an attack failed message that says the target is too far away. And then a 30sec cool down where the target inevitably gets to port or finds a giant AI fleet to hide next to. I suggest the attack button remain unclickable and not turn red until the target IS close enough to attack. There's no reason to have this overlap where the button is clickable but the target is too far away. Have it overlap the other way if you can't reconcile it with the ping.