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Found 8 results

  1. Let the transgressors be judged by a jury of their peers... (Those two guys came at us the first night; we cited the ceasefire, and we parted ways peacefully. The second night they came at my LGV again, truly intent on hacking Dutch shipping....) Quoi qu'il en soit, ce ne sera pas ces deux insignifiants qui me feront haïr la France. Je ne le puis simplement pas. Seulement, ça aide pas à convaincre mes compatriotes...
  2. Pretty simple one. Last night we had a mighty screening fleet between Danes and Pirates to defend North Inlet. With current mechanics we were unable to effectively team up and pull the Russian fleet as by default we were split into two battle groups meaning we didn't have enough BR to pull. Felt pretty gamey and lame as we had more than enough across the two factions. Possible implementation: -Friendly clans cross faction would allow cross faction battle groups. This would require a UI update to friendly clans as its terrible in current form and needs a search function. This could also
  3. We have a wipe coming up with about a week to go. I figured this is a great time for a slew of suggestions since the devs are so open to suggestions lately First, I really think if there's going to be new pirate mechanics then they should slip it in this patch. It will probably involve a conquest/port wipe later and I'd hate to go through another wipe. A lot of people treat pirates as though they're not a real nation even though they are currently. Even admin has said pirates are evil hinting that they should be treated differently. Pirate lives matter. I'm a pirate and agree we should be
  4. Hey all Atm I think the alliancegameplay is pretty limited. Partly due to the static nature of the alliances which is reinforced by the voting system and partly due to the amount of allies you can have. I'd like to propose a change - limit all nations to 1 ally and 1 non-aggression pact. (or just 1 ally). It'll be a while before any effect is shown in the actual playerbehavior but I do believe it'll become a more active OW server.
  5. Why haven't the alliance bug been fixed yet? - This has been a problem from the start and is getting rather annoying - why switch from 1 week alliances to 3 weeks when you know the issue haven't been fixed?
  6. 800+ hours played over last 6 months and I do not understand the Politics function and effects of voting for War/Enemy/Alliance. Could someone walk me through how it works or provide a link to an explanation, please. For example: Couple days ago, US allied with GB and Netherlands. Saw hundreds of votes for continued Alliance with GB. Heard unofficial chatter that US/GB Alliance about to go down. This morning, woke up, Discovered GB and US now Enemies. Questions: Is this overnight flip triggered by anti-Alliance Player votes, or lack of Player votes to overcome
  7. F11 report submitted 15:13 UTC Today's server reset marked the end of a round of voting. From what I can see according to the Politics tab, none of the voting from last round went through. The History dropdown only shows from this round that two Votes failed to go through. It does not show the votes that went through. Danmark-Norge had an alliance with France that expired this round, so both factions voted to renew that alliance. Our alliance is now expired according to the politics tab, but not renewed. It does not either say in History that it did not go through. However, Danmark-Norge p
  8. So we've been asked which Nations do we want to see in the game. That question alone opens up so many gaps to be filled either with current plans or new suggestions, so here goes. 1) If, assuming we do actually have Nations, there are going to be a fair few of them because I'm sure NA members will be of many different Nations. Thus, will we get the Globe as it is known today, or to save time and resources will each nation be given a fictional stretch of land? If we DID have a fictional map, it would be slightly better in the sense that devs could perhaps make travel time's shorter, it wou
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