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Showing results for tags 'alert'.
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Dear Devs, I have been playing Naval Action for a week now and have been struck by one deficiency which could be simply corrected. During in-game there have been numerous occasions that other players have replied to my chat messages and comments. However, if they are fighting during my comment and wish to respond to my comment later, it could be 30mins or more after then that they finally reply. Needless to say, the chat log will have moved on quite some distance by then and I have usually missed them. Likewise, I am not always aware if I receive a PM from someone. I thoug
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Hello everyone, After playing this game for ~2 weeks, I'd like to add some suggestions for gameplay: 1: Open world navigation: Add lighthouses and/or star navigation mechanic for night navigation Add a moveable compass, protractor, distance gauges, and "degrees" onto the compasses for improved navigation Add alert system for land masses, enemy players, etc so that I can be alerted during long voyages (because I sometimes watch youtube or study while doing these long voyages) add a spy glass to the open world Add a fast travel mechanic for outposts (this can be very abused, maybe a long co
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- navigationopen world
- mechanics
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