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Showing results for tags 'ai agression'.
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I want to apologize in advance for my poor english. Is not my native language but i will do my best. Short introduction: I have one account in the pvp server and one account in the pve server , however 99.9% of the time i play only in the pvp server. The reason behind this is simple. The pve server lacks features and the exciting around the factor we all see in the pvp server. The risk vs reward factor. So i decided to compile 3 simple ideas that could make the pve server a great game. 1- Let's add port battles to the pve server however with different mechanics. In the pve server it would be the faction king ( AI or the devs or it could be the players voting during the week ) that would pick one port per week for each nation to try to capture. Every port battle would always happen at the weekend in a specific hour and would be open for battle for 1 minute. Now what would make this more interesting to the players? To be guaranteed to always have a big battle. To capture or defend a port can be great of course but the idea behind this is to give all players once per week the fun to be part of a big battle if they wish. So how could make it work? Details: - Every port battle would have 20 vs 20 ships battle. - Doens't matter how many players are in each side. The game will always respawn AI ships in the beginning after the first minute so both teams start the battle with a similar BR and 20 ships in each team. - And if a port battle is not between a faction and neutral port but between two factions if there are players in both teams of course it will have pvp but only inside the port battle , not in the OW. 2- Let's add solo and open to all patrol zones where pvp is allowed. Simple as that. There are no pvp in the OW of course but that doens't mean that players are not interested to participate in some pvp engagements just for fun and to win good prizes. 3- Note: This last idea is being updated based on the players feedback in a search to bring a system balanced and fun to all. Let's bring AI agression to the game in a balance manner. So i propose this simple mechanic: - 3 different situations : home waters; open sea ; enemy waters. - In home waters ( 30k range or less from each friendy port ) the player can't be attacked by AI. - In open sea the player can only be attacked by pirates AI. - In enemy waters ( 30k range or less from each enemy port ) the players will always be attacked by that faction AI ships. - Ai ships and fleets will always take into consideration the BR difference to decide if attacks or not the player. - Friendly AI ships near your ship will always join the battle. This will bring more tactical decisions and bigger battles (more fun) to the player when sailing in enemy waters. With this i hope to achieve 3 things. - To give a relax game experience for all the players that wish to play around the home waters. - To give the player some exciting when sailing in the OW but not much. - To give those delivery missions in enemy water or if the player just want to trade in enemy waters a high risk x high reward situation that would bring a fun and exciting gameplay to the players. In conclusion, 3 simple ideas , that i think are easy to implement and i believe that would make the experience in playing the pve server great and amazing fun to all. So i ask the devs and the other members in the forum to share your thoughts about this.
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- pve server
- port battles.
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