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Found 5 results

  1. We started a new Series on our YouTube channel called ships of old! In it we discuss different topics in and around the age of sail! New Episodes come out evry two to three weeks! Enjoy! https://www.youtube.com/channel/UCPtiBJUUNRoedFTC0p8dS-A First Episode: Ship Rates https://www.youtube.com/watch?v=WHRXZ9lcSgU Second Episode: How Cannons were fired in the age of Sail https://www.youtube.com/watch?v=ilUCPVrG-2s
  2. Hi, i am doing research on shipbuilding in Europe in the Age of Sail. I found some pictures, which i will show below. The first one is the Woolwich Dockyard, the second one is Holmen in Denmark, the third is Rotterdam in the Netherlands and the last one is Stockholm Shipyard You can see the difference in how the ships are build. The difference in how the shipyard looks especially came too my attention. It looks as if the English and Danish made use of some sort of drydock to build their ships, in contrast to the Dutch and Swedes. Can someone explain why some ships are build in some sort
  3. I'll start off with some of the classics.
  4. Because there doesn't seem to be anything here yet, I thought I would throw in a reccomendation for reading resources that would help anyone trying to create a period accurate and realistic game for this time period.... or Models....or just anyone plum interested in this sort of thing. The two books I have used to help expand my knowledge of the age of sail over the years are not the easiest to find but amazing resources. These titles are "Seamanship in the Age of Sail: An Account of the Shiphandling of the Sailing Man-Of-War 1600-1860" by John Harland. This covers in detail how ships were
  5. The purpose of this thread is simply to list all know problems a Captain may have had to deal with during the age of sail. It could be privateer Captain, Pirate Captain etc. Since The age of sail isn't my forte my examples are rather basic but; Mutinee, Supply shortages, Colds perhaps and so on. I would like you guys to be as specific as you want from heavy wind to Hurricane George (if they named them back them). The idea is to create a realistic list that we might approach and then alter later on as we see fit for playability. For example, Captains may have to worry about like wood r
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