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@admin It appears that the DLC ships can be sold once every 24 hours for 26K each. This appears to work the same on both servers. Is this intentional? The DLCs unbalance the economy by reducing and potentially eliminating a player's participation in the craft and resource markets. The cooldown ought to have been a good deal longer to mitigate this. If the release status on Steam precludes adjusting that "upgrading" the DLC with some mutually exclusive choices might help. Such as allowing the DLC user to choose a blueprint instead of the ship itself.