Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'Tagging'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Age of Sail Historical Discussions
    • History
    • Shipyard
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • This land is my land
    • General discussions
    • Feedback & Suggestions
    • Support
  • Game-Labs Forum
    • Jobs
    • Future games & special projects
    • General discussions
  • Naval Action Legends
    • General Discussions
    • Closed Beta Gameplay discussions
    • Legends Support Section
  • SealClubbingClub's Topics
  • Pyrates and rovers's Literature & Media
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Rekrutacja
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's Discord Server
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!

Blogs

There are no results to display.

There are no results to display.

Calendars

  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 14 results

  1. I need a little help figuring out tagging groups in open world. From what I understand, there is a 4x tag limit for a ship. ( ie... A Hercules ( 110 BR ) could tag up to 440 BR ). Is this correct? Also, I hear that there is a sliding scale for tagging ships. (ie. (2) Hercules (220 BR ) can tag groups larger than 880 BR. ) Does anyone know the math? Cause I can not find it. Regards, -Gruene
  2. There was a tagging incident 20 minutes ago in OW. A req + niag tried to tag a herc. 240 BR trying to tag 170 BR and they got a "BR too high" error message. If this isn't a bug then what are we missing or what could have caused it?
  3. can we have an option for duel instead of just attack too? if both choose duel then battle closes or something. personally I don't like duels but everyones complaining about ganking, sooo no excuses if you had a duel option????? ofc you can still attack, but options there if you want it?
  4. I've been experiencing problems with the tag circle since it was introduced - I have to be extremely close to tag. The same happens to me when I'm in a group with someone it won't drag me into combat unless I'm almost next to my opponent. This guy made it into port despite me sailing behind him (inside the circle) for ages before he got close enough to the forts: https://imgur.com/a/DOVyh
  5. After leaving a battle there should be a restriction that prevents you from entering a port battle for 5 minutes, as is the case now when you log out at open sea but for less time. There are certain players who in order to avoid screeners get a friend from another nation (or an alt) and then tag them and sit in the battle. They then jump straight out into the port battle, avoiding screeners etc...
  6. We still struggle with problems caused by the difference between OW speeds / time compression and battle instance speeds. Here's a new (I think) idea. In port battles, attackers already have to be inside an outer circle while defenders join inside the inner circle. Could we use an expanding outer circle idea in OW? The first circle represents the tag and immediately after. Players within the tag circle are pulled into battle like they are now. Players outside the tag circle need to be within the outer ring (but not inside the inner circle) to join the battle. Obviously they will be joining further away from the battle start and will sail to the combat at real world speed. As time passes, the outer ring grows larger and further away from where the battle started. One can still join the battle, but only from inside the outer ring and will join the combat at battle instance speed. Eventually, the join ring is quite far from the original tag. With this solution, I don't think you even need to close the battles. Reinforcements may join at any time while the battle is going on but the more time that has passed since the battle began, the further away they will be when they join. The camping of crossed swords problem will still have to be dealt with by the player invisibility/hyper speed "solution" but ALL PLAYERS and AI NEED TO BE INVISIBLE while you are cloaked.
  7. tl;dr: I think if you tag someone at the edge of your tag circle, it should put you at about 650 yards away -- within Control range. Now that revenge fleets are a thing of the past, that initial tag is very important. Currently, an edge-of-the-circle tag translates to what must be something like 1500 yards in the battle. It's really far away. Tagging can be used to grief people like this because they can tag you from a range where even a slow ship can just sail away and escape before anyone can get in realistic cannon range. What if we kept everything the same -- OW tag circle size does not change -- but the translation to the battle map is such that the edge of the circle puts you about 650 yards away. This is realistic cannon tag range and also puts the target in Control range. If you are faster than they are, this means a tag is a guaranteed fight. This means any OW tag is Serious Business. If they get away then it's Warp Speed, Mr. Sulu and they're probably gone but to make up for this, there will be no more really lame tags.
  8. Let's talk about "ganking". What is a gank? For most players it is any fight that they start with any perceived disadvantage. Let's talk about this game. This is a wide open world, very large. The odds of two fighting forces matching open sea and having a "fair" fight is remote, to say the least. So, intended or not, one side will usually be the "gankers" and the poor victims the "whiners on the forums". There is just no way around it in an open world pvp game. Or is there? Various mechanics have been tried that have all resulted in loss of playability, and in my experience, player loss (multiple games I have seen it). One of the giant attractions of this game for myself and others players I used to sail with was open world, unrestricted pvp. Then came the mechanics, BR mechanics that resulted in people missing fights or getting split, mechanics that favored the defender (open battles near port with social), forts, npc fleets around capitals, etc. Then personal fleets that intruded on the pvp, making it damn near impossible for a solo pirate to get much done. Either way, what did we see? People leave the game. Also, the failure to address a simple thing like battle screen camping. I often log out at battle screen, either because I have to log (usually) or because I know a fleet is waiting outside for me. Don't remove that, just incentive coming back out into the open sea with some help getting out of the immediate area. Long invisibility, even longer cannot join battles? Something so a player can leave a battle with some confidence of escaping a revenge fleet. Look, you can sail around this damn game for literally hours and never see a single player sometimes. And when you do, of course you and your mates all jump them because hallelujah it's a player to sink or capture. If anything, the game mechanics should favor and encourage those that sail near enemy ports to hunt. Give them a break. Make this game what it once was, cutthroat pvp and disregard the losers whining about ganking. Remember, for every one player crying about ganking, there are at least two more players high-fiving over his pool of tears and shattered timbers. Give us heat maps to find where the enemy does missions, trades, hides, whatever. Put the "Action" back into "Naval ACTION".
  9. Often times captains can get distracted or tired on long voyages. As such they can be easily caught off guard when tagged. A captain may not realize he has been tagged on the open sea because he is checking his charts (looking at the map), or observing the crew (have another window open, like looking at the forums). Currently, there are only visual cues to when someone is tagging or being tagged. A simple addition may be to add an audible cue for when a tag is commenced as well. For example, a quick beat upon a drum followed by the chatter of crew as they scurry to quarters. Similarly, a few strikes upon the bell or a quick flourish on the whistle could have the same effect. The audio would be heard by everyone in the battle radius being tagged. There could even be different audibles for when an NPC is tagging and when a Player is tagging.
  10. Today I was sitting outside of the British harbor of Ruatan with my Trader Lynx. Pietjenoob came sailing up to the harbor and started tagging me. At which point I entered the harbor and exited again. Subsequently he tagged me again and I entered port again. This went on for 8 or 9 times. In Go this would be called a 劫, kō situation. "A play is illegal if it would have the effect (after all steps of the play have been completed) of creating a position that has occurred previously in the game." I think it needs addressing in the mechanics to prevent it from happening. I'll open a topic on it. At this point I considered it to be trolling. His counter point was that me sitting outside of harbor doing nothing is trolling him. I subsequently gave him warning that I would raise a tribunal. Which he blatantly ignored and tagged me again anyway. I then went for lunch and when I got back and out in Open World, he simply tagged me again. Granted that the broken mechanic allows for infinite tagging in a situation where it can not change the outcome. I do not consider this to be the griefing. I consider the ignorance of the warning, when clearly presented with a situation in which actions of Pietjenoob could make no difference of the outcome for any of the 15+ tags he made, to be the griefing offense. Even after my only recourse of action, going for lunch, made no difference in his actions. I respectfully request that Pietjenoob be demoted 1 level and given a stern warning. Awaiting your final judgement, Skully
  11. Chromey

    tagging

    How much BP do u need to tag a ship bigger thenu? Is it currently 1/3 or 1/2 ? Idk.. ps. do 18 lbers have more range the 6lbers etc etc? Thanks!
  12. I see a problem with Counter tagging. Counter tagging is used by people who don't want to get caught. It works in the way that you tag the hunter as soon as possible (So that you spawn as far away as possible in the battle instance). This makes it very hard and time consuming, and in many cases even impossible to catch a trader. So here is my suggestion. Introduce a second tag radius. The first radius is as big as currently in game, however it is only possible to tag people in front of you. Tagging people who are behind you is impossible. The exact angles can be discussed, but I think a 100° tag cone in front of you is a good idea. The second radius would be much smaller. In this radius there is no tag timer, the tag is immediately. This will make it impossible to counter the tag by making the enemy overshoot you when sailing directly towards him. EDIT: Maybe a cone is not the best idea, since it should also be possible to tag people sideways. So I added a second (very quickly made) picture to demonstrate what would maybe work a bit better. Tag is interrupted if tagged player leaves the blue area.
  13. So today I was sailing my privateer around and got tagged/ganked by a group of 5: 2 connies, 1 trinc, 1 surprise, and 1 frigate I believe. I really don't mind bc I'm learning pvp & running but with that br they should not be able to tag such a small ship as the privateer. I'm curious as to how tagging actually works. Is there even a br percentage cap (i.e. In order to tag, the tag group br cannot be more than 120% greater) or such? If not, there should be to reduce ganking. If there is such a mechanic, it needs fixing.
  14. Hello, this is a quick post but i seem to be running into an issue. Over the last few days I have noticed that I am being tagged at long distances (at maximum fire range) by balls which are not actually hitting me or my sails, or even coming anywhere close. This may need looking at if I am not imagining this, as it means that players sit at max range, and take out sails, when you should be able to leave. The only way I have found out of this is to completely drops sails and pray you dont get hit.
×
×
  • Create New...