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Showing results for tags 'Survival'.
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Book: Log of the Centurion by Leo Heaps (Circa 1973) https://www.amazon.com/Log-Centurion-original-Saumarez-circumnavigation/dp/024610581X Last week I turned the half century, and I was in a very grumpy mood. Even more so than the Old Salty Pirate with that Southern drawl we all love. My spirits were lifted from a package arriving from the Mother in-law of all people. The Outlaws had kindly bought/stole for me a first edition of the book above. Based on the original papers of Capt. Philip Saumarez on-board HMS Centurion, Lord Anson’s flagship during his circumnavi
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I DEMAND to be able to turn survival on and mostly off when being boarded PLEASE, it automatically turns on and has done since a certain patch early in the year. It is displeasing having my fireship ready to board and blow, then boom survival turns on, I mean on, not off, on.. furthermore and under more consideration in conclusion GIB ME THE ABILITY TO TURN OFF (please). McBaity
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@admin I suggest bringing Ship durabilities back, but somewhat modified. Since there are 3 types of Port Battles i suggest the following: Unranked, 7th and 6th rate ships: 3 Ship Durability 5th and 4th rate ships. 2 Ship Durability 2nd and 1st rate ships: 1 Ship Durability That way, on lower levels, the loss of a ship is not quite as harsh and unforgiving. It would be more forgiving to new players, and keep them in the game longer. Also, i might suggest the loss of a percentage
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- ship durabilty
- grind
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I would like to suggest a feature called critical damage or a revamp to the current damage system. Similar to how a rudder, or pump would go out, or a permanent leak from losing the bow armor occurs, I would like to see permanent leaks caused by critical damage sustained by multiple hits in the same area of the hull. Another option perhaps is to condense these features into a single classification known as critical damage, a standalone threshold similar to hull armor now, but only repairable by moving crew to survival mode. Realistically speaking, if balls were to hit the same area
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- sinking
- destruction
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This is a suggestion from the perspective of a completely new player. Keep that in mind please. If you have been hanging around the faction or help chat any, you may see this post "CRAP...I have a leak and repair isn't fixing it." or may be "%#$@ $%#$@%^ #$@% I just sank to a leak I could not fix $@#!$##!!" Why, why is this so prevalent in new players? Simply put when your new in the game and you get a leak you think "repair". You have a leak, you want to repair it. The term "survival" means something different in many minds, it means to stay alive and is not directly related to re
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- Survival
- Damage Control
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