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Showing results for tags 'Shipbuilding'.
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So we all want custom hulls eventually. I think that's a given. But id like to be able to personally set the inch or millimeter to a certain type as opposed to all the common types. This isnt too big a deal on the large main guns on battleships, but is more noticeable on smaller ships. For example German cruisers preferred 150mm guns, while Russians preferred 130mm. We have 152 and 127 mm currently but there is a difference especially if you're trying to make replicas. While on the subject of guns, I do want to see little things like AA or machine guns added. Even if no aircraft are added, th
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- armament customization
- design
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So I haven't seen a popular thread about this so I wanted to make a statement for it. It think variety of looks and the ability to change how certain things look should be considered. Examples of what I mean, the 12 inch gun turret and 15 inch gun turret look very different from each other. But what if you like the way the 15 inch turret looks? Or how its armor facings are? Or cant afford to weight of the 15 inch battery? They should allow us to change and select the different looking things and whatnot for things like turret housings, torpedoe tubes and launchers, turrets, casemates, and even
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I saw a loads of vids of this game, following The History Guy channel on YT. And came to such ideas: 1. Hull form customization. In game you got bolted on casemate deck and just can't do a flush-deck ship. Which is wrong for such classes like - BB, CA/CL, DD's. Also casemate placement ad adding more casemates decks and even casemate forming would be nice to have. 2. Superstructures customization. In game you got pre-builds, where you just can't effectively use space what was crucial in real life. I hope later in Beta that would change and we got option of building superstructu
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- ultimate admiral: dreadnoughts
- battleships
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My suggestion is to add some depth/specialization to the shipbuilders/shipyards in the game. Currently any T3 shipyard can build any ship. What I'm proposing is to have these specialized. As the builders/yards are set up require the player to specialize in a particular style of ships. French ships, British, Spanish, American and Baltic (Swedish, Dutch, Danish, Prussian, Russian). This makes it so that while this puts more effort into getting these ships, 1 person cant just pump out L'Oceans and Aggys for everyone, since one is French and the other British. The rigging and perks I don't
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- shipbuilding
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I don't know how I missed this video till recently ....
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- shipbuilding
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Part of a balanced MMO is more than just PvP. Other forms of Player-to-player interaction are also required, including cooperation. One of the professed purposes of the upcoming wipe is to bring about a new economy, putting behind us - hopefully - the utterly broken one that we’ve been living with for a year, which allowed us to test every other aspect of the game. Creating this new and working MMO-economy is surely no small task. I am not a trader in this game. I trade and craft mainly to support other activities, and to sustain my clan. Yet I see that for PvP and the open world to h
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- suggestion
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Been thinking lately about how much I dislike the current system, regional trims and their importance on the map. I didn't really like the fine wood system either, but it seems now we're as much of a slave to the fine woods as we are to compass wood. Seems like not much has changed. I'd like to propose a new system that I've been brewing on for a while. Apologize in advance if I pulled a Melania Trump and borrow some ideas from people, not sure if these are honestly my own or stuff I've seen proposed over the months. Total Removal of Regional Crafting Areas - Remove region bonus
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- crafting
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Hi, i am doing research on shipbuilding in Europe in the Age of Sail. I found some pictures, which i will show below. The first one is the Woolwich Dockyard, the second one is Holmen in Denmark, the third is Rotterdam in the Netherlands and the last one is Stockholm Shipyard You can see the difference in how the ships are build. The difference in how the shipyard looks especially came too my attention. It looks as if the English and Danish made use of some sort of drydock to build their ships, in contrast to the Dutch and Swedes. Can someone explain why some ships are build in some sort
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[OJ] Oranje Flotilla is recruiting! What we offer: PVP, Leveling/missions/crafting, Trading, PVP, PVP Focus: Small Gang PVP, Port Battles Our Goals: Have a blast - We aim to create a cohesive group of dumpster babies that are able to come out of any fight on top. Losing ships will happen as we learn, if you are scared to lose some ships - this won't be the place for you. Our Numbers: 25+ Active Members TeamSpeak Required Our Experience: 15+ Port Captures Established Fleet Commander High level crafters Open Sea PVP Contacts: TwoVanBeardz in game or via my for
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- #Orangeisthenewblack
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I was suddenly struck by an idea that, to make things perhaps more really reflect these times, crafting notes could be renamed "bribes" or "dockyard bribes". It seems that corruption ran wild and bribery could influence the construction or outfitting of a ship. If more crafting notes means a better ship, why not change crafting notes to bribes since they are doing the same thing? Another change I have been thinking about is the ship crafting, even with the recent change to low-mid-high-grade crafting notes. The more hours and resources are required to build a ship, the less crafting notes
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