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Found 21 results

  1. Hello: I am a reasonably new player, and I have talked to a few people about joining a clan. One of the people I talked to I asked some questons about the game play, one been about port attacks. I asked why our nation was not trying to take back two ports that had been captured by another nation. the answer I got was very strange. It seems the clan that captured the ports had set the time that they could be attacked right at the same time the server restarts every day. the time they set for the attack was 05:00 to 08:00 and the sever restart is at 06:00, I may be off on those times by an hour one way or the other, however, you can see the point I am making here. Now I am sure this is nothing more then an over sight by the devs, how ever it is in my opinion a use of a glitch in the game by the clan that has captured the ports and set those times they can be attacked, I myself also consider using such a glitch as nothing less then a loser cheat. however, a simple way to fix this, is to set up the server restart on a 9 day circle. pick 9 different restart times and run a circle of 9 days, or how ever many days you like as long as it is not 7, 14, 21, and so on, that way the restart times will change on the different days of the week. Now as I said, I am a new player, so maybe the restart time was set up as it is for the loser clans that need a glitch to hold the ports they capture, and yes, I will call those clans losers and a lot more because that is what they are to use a glitch in the game like a cheat. and I hope the devs are smart enough to see this and fix it. thanks for your time. Player call sign Cyberjoe
  2. Server is playing up it seems.
  3. Hey, Can't see the shard to join in anymore
  4. Hey everyone! Good morning! I have a question... does anyone know the exact times wen the Legends server goes up? Or arent there really exact times? Because yesterday it was almost not online... but the day before that it was the whole time online.. and now it has not bin online.. and i want to play legends , so does anyone know? ?
  5. We need more players! More Players=More Action!!! Please merge Server until release and bring the defence port timer back!
  6. Que me he hecho de Clan [DEAD] Pirata / Lat-ES en el server Global, ademas tengo un dominio que dedicare a la guerra de clanes navalaction.online ojala me permitan apoyar pues nada... extiendo la invitación a todo aquel latino, hispano o similar porque por aca en mexico estamos olvidados y no hay mucha publicidad, aunque seamos uno de los paises mas poblados xD bienvenidos a todos los que les gusten los tacos si son de ribay en alguna salsa mejor. si no traen Ron a la quilla
  7. SO before summer sale could we get global server moved to the top of the server list. Seeing that Global server is for everyone and European server is for euros this would make since. It would funnel much of that new blood into the correct server for them. previous games have shown that the new player will pick whatever is first on the list due to the excitement of a new game and just wanting to play. and by the time they figure out that they cant participate in RVR due to timers they will have so much stuff and wont want to start over with nothing on the correct server. IDC if this starts a fight because it is something that needs to be done. the reasons are for such a request have been made clear. please take action before steam summer sale.
  8. Thats a suggestion to ask the players if the want to have 2 PVP servers with less guys on it or just one with all of the guys on it. Maybee you find a way befor the Wipe or just merge the servers?? If there are not 400Guys on a server the server is Empty. Look on the map and the Ways and the time you need to get where the action is.
  9. prospect

    HEY WHY IS IT

    THAT THE SERVER HAS BEEN DOWN QUITE A BIT THIS AND LAST MONTH? HOW CAN I GET A REFUND?
  10. Ahoy captains, It is safe to say that NA has at least two types of PVP players. Those who want immediate PVP action even if it is a lobby match and those who like the opportunistic OW PVP. What do you think on the idea of reforming the servers? PVP1 - remain as it is. A stable server. PVP2 - is a hardcore pvp testing server. When new features implemented such as less coastal defenses, easier tagging ROE, less restrictions to get into PVP, but also less hand holding features like short battle closing times, BR limits etc. PVP2 will be dedicated to design, test and balance all those hardcore PVP mechanics and if approved by the community implemented on PVP1. I dont want to go through millions of benefits of this system. Instead I invite you to vote and express your opinion on the matter so it is clear how this community feels about it. Appreciate your attention and time! Koltes
  11. Problems : - PvP1 is in trouble due of some nation not covering all the timers making them easy target in some timers - Testbed has been launch and new stuff are on test but there is not enough population on it to test all of them - No one is ready to face the sacrifice of being push away on this or this server to limit the timers that have to be cover Solution : - Apply on testbed a window of 12 hours that will make the UE community able to face pb in their prime time. It seems the nightflip are just a problem for some UE community (mostly France/danish/Spanish/some Swedish) why I don't think timer based on US should be necessary or wished by them. The people who would move there and start from start except the few redeambale we got will be able to make fresh eco, fresh alliances and stop the craziness we face on pvp1. If devs propose soon the new eco that may wipe the ships, it may be the place to test it without wiping the 3 existing servers. This new start, based on volunteers and not on people forcing to move their will allow a less trash talk/stressful rvr. The no diplomacy made on this server will allow new wars to start and new alliance to form. It doensn't force anyone to leave but encourage the ones who could left the game due of nightflip stay aboard and keep helping the devs and the community improving the games. This solution could, when the game will be launched, been vanished if enough people are online covering all the timer or stay if the players base is happy with it.
  12. Is the PvE Server down or is it just me ?
  13. I have created a forum specific to PvP 2 in attempts to bolster population on this server. Below are sample boards. Please review the forum and join if you find it interesting and usable. TY To be able to post, it is much like any other forum: simply click Sign Up, fill out the info and click Join. Then check your email and click the activation link. http://napvp2.lefora.com/ Main Layout Nation Boards Bounty Board
  14. It would be really helpful if we could see the server time easily, especially on OW. If it was part of the drop down menu of your ship, that would be fantastic!
  15. I think the pve server is crashing or something. people aren't getting in and people that are in can't leave abattle or enter a battle. I filed a report about the login in in the name of Captain Jon Snow (steamID: (DD) Iron Eagle)
  16. ------TL;DR: Have only one server. Create more open worlds (new instances) for the populace to filter into as the server reaches peak players. Close them down again daily when maintenance downtime cycles the ports.------ THE PROBLEM: The game got big (steam release), servers became over crowded, lag became an issue, log in queues were frequent, the devs split off more servers and everyone was happy for a time. Now one server is dying and we are merging them back together. The population is going to wane and wax overtime, that much we can bet on. Opening up and closing servers as the population fluxes is not a very good way to deal with the overloads or population declines. Instead, I propose the following suggestion: MY SOLUTION: One server, spawning multiple open world instances on demand. There will only be one version of any port or any battle. When you enter Charleston, you enter the same Charleston as everyone else. The same prices, same contracts, same chat. Charleston isn't likely to become "overloaded" from the servers perspective. As players filter to all the different nations and many available port cities. Also, Charleston just represents a UI essentially. The idea of 1000 people being in Charleston is like 1000 people being in a chat room. But 1000 people in the Charleston open world harbor is like having 1000 call of duty players inside the same room. The chat room is practical, the overcrowded "call of duty room" is not. This WILL require some changes to the port flag system or some special considerations for how that would work. So keep an open mind on that. Let's explore solutions together a little later. HERE ARE THE DETAILS: Let's have one or two servers. One PvP and one PvE. I honestly think we can do away with PvE servers and perhaps just have a PvE type mode available. Where people have the option to be in a safe place, like the protected areas, to do their PvE stuff. I don't see a lot of value in PvE "only"servers for this type of game. -----However, that is an entirely separate discussion that doesn't need to be addressed here.------ So let's just say ONE server. For the purposes of our discussion, everything will be in reference to only having ONE universal server. We need multiple open worlds to deal with the population spikes. When you leave your port you will be spawned into the open world like normal. When that open world hits 75% capacity, a second one will become available. The second one will mirror the first one. All the same ports, same owners, same cross sword battles, same fleets patrolling... Everything is 100% the same except it has ZERO PLAYERS inside of it. Now that two are open (one almost full and one empty), when you leave port it will bring up a dialogue window asking you which of the two you would like to enter. This is how we will keep friends and groups together, since they may all select the same version. The dialogue window could also show the populations of the worlds available. Example: "YOU ARE DEPARTING FROM CHARLESTON. WHICH INSTANCE DO YOU CHOOSE? 1) OPEN WORLD 1 (873 players) 2) OPEN WOLRD 2 (793 players) 3) OPEN WORLD 3 (176 players)" ALL battles, no matter from which world they were spawned from, will be viewable in all the instances. If there is a port battle against Nassau, the message will be broadcast to the entire server and all of the instances of the open world. All players will be able to go to Nassau and join the port battle until that port battle instance becomes full. The additional open worlds will only become available when the population density becomes too high in the preceding open worlds. They will all close when the servers come down for maintenance. When the server comes back up from maintenance, it will have only one open world that everyone will log into until it becomes almost full again, then the server begins to open more. If more players attempt to log in when the other versions have opened, it will just ask them which they prefer to go into. When an open world becomes COMPLETELY full, it becomes unavailable to log into and players must choose a different version. BENEFITS: Players can select the server that matches their goals best. Traders will go to the least populated versions for trade runs. PvE seekers will go to the least populated servers to save themselves from lag. PvP players will seek the most populated servers for more potential targets. This will also have social and economic benefits. We can combine all the players into one gigantic server with one economy and one ongoing war. Everyone will have a chance to meet and interact together. The only thing that will separate us is our nation. That will be solved, in part, by "war and peace". Also, players can switch nations with the help of their new friends to xfer things. This game is highly social, and putting up server barriers detracts from that aspect. Let's capitalize on it. THE DOWNSIDES: The biggest issue I can think of that really hurts this idea is the current flag carry system. Let's say there are two open worlds available. The flag carrier will obviously choose the least populated one to transport the flag and reduce his chances of being intercepted. Is that fair? How can it be solved if not? What about blockade tactics for the port in question? I have a few ideas of how this can be addressed but I would like to first open it up for community discussion. FEEDBACK REQUEST: Also, please, ANY other issues you can think of, absolutely do not hesitate to bring them up here. No matter how small or trivial. I would love the opportunity to address any feedback you might have. This same topic will be linked to the reddit subforum as well in case you prefer their discussion format Better (I know I do). THANK YOU FOR YOUR DEDICATION IF YOU READ THIS FAR
  17. Just bought the game, and i'm excited to play, but it freezes everytime I join a server, like instantly. I tried starting it normally and also in beta (x86), but the same thing keeps happening. I open the game, choose a server, and right after it says "connecting (and my steam username)" it freezes, I click on the screen, at the clint.exe doesn't answer. Any idea what's wrong?
  18. Why is there only like 700-800 players on pvp 2? i mean i know that it was only added in on the 21 but still pvp 1 has 2700 players we need quite a few more especially since the aussies play on pvp 1.
  19. Hi everyone! I just had a quick question about server locations for this game. I currently live in Japan, and am worried about lagging if I connect to servers in the US or EU. Are there Asian servers for this game? Really looks like something I would love to play! Thanks!
  20. Hey all, I feel like the community would really benefit by having a name by which to call their respective server rather than just PVP1, 2, and etc. I feel that by using these current names, it breaks what would otherwise be an exciting, traditional MMO feel - near all of the most past and present successful MMOs don't name their servers by just 1, 2, 3, etc, but by something related to the game (either by lore, in-game terms, or etc). For example, naming the EU PVP server "Windjammer" or something like that, while naming the NA PVP server "Spinnaker". Or any other of the endless, cool sounding nautical and sailing terms there are out there. What does everyone else think? And thank you for reading!
  21. Is there ever a good time to carry out server maintenance ? Particularly at the weekends I know this is testing and the server can go down at any time, but will the current cycle continue into go live ? Its 9.30 am on a Saturday morning in the UK, 10.30am in most of Europe, players are at home, no work (For the lucky) no school, perhaps their Partners and siblings have left the house to do other activities, I settle with a coffee and server down for maintenance. I realise the server is global but I am absolutely certain that there must be a quieter timezone slot for such maintenance. Grumble over, Turns to World of Warships for an hour
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