Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'Sails'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate General: American Revolution
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • Age of Sail Historical Discussions
    • Shipyard
    • History
  • Sea Legends
    • General Discussions
  • This land is my land
    • General discussions
  • A Twisted Path to Renown
    • News & Announcements
    • General Discussions
    • FAQ & Tutorials
    • Devs Thread
    • Support
  • Game-Labs Forum
    • Jobs
  • SealClubbingClub's Topics
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Pyrates and rovers's Literature & Media
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Polska Flota Kaperska's Rekrutacja
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's Discord Server
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!
  • Port Battle History's Topics

Blogs

  • Emoninail
  • Boost Your Testosterone Levels For Building Bigger Muscles
  • Best Ways To Overcome Hair Loss Issues
  • htrehtrwqef
  • The Process of Lottery Results
  • Implications of Electricity Deregulation in the United States
  • Fitness Programmer
  • Organifi Gold Juice Review
  • TpGS2019~~Nice experience
  • Teds Woodworking
  • Tracker of Good Stuff
  • Traitors Gallery
  • Testing stuff
  • Download Only file APK for Android
  • Blurring reality as artist’s 3D model tricks
  • Game Friv 4 School
  • About Madden NFL 17
  • Travel between Outposts
  • The 2 Week Diet
  • Five Fat Loss Workout Routine Exercises
  • Captains Log, September 1756
  • Log of Cpt. Nicholas Ramage II. Esq; RN
  • Average Gamer Marcs: A Naval Action Story
  • Thiên hạ Ku
  • From The Logbook of Captain Sir Sebastian Pendragon, KB; RN
  • Rachel Tran
  • Thẻ game W88
  • Thẻ game W88
  • Log of Sir Elio Perlman, KB
  • 바카라카지노
  • f8bet nhà cái uy tín
  • Why should you play 1v1 lol game?
  • عروض شاشات سمارت 4k
  • tai game co tuong mien phi
  • Saltback's Blog
  • Core Blackthorn's Blog
  • Real Armada Española
  • Remir's Blog
  • Captaine Arnaud Arpes' Log
  • sellfifa's Blog
  • sellfifa's Blog
  • Log Book
  • British Privateer
  • fastbug blog
  • kusumetrade's Blog
  • The adventures of W. Laurence
  • John Dundas Cochrane's Blog
  • Bernhart's Blog
  • semenax1's Blog
  • Duels (1v1)
  • Mad things going on
  • News Sports Blog
  • Commodore Clay
  • English Nation Gunners Blog
  • Tube Nations Game Givaway
  • linksbobet88's Blog
  • Cpt Blackthorne's Blog
  • Saffronsofindia
  • From the Conny's Deck
  • Ingemar Ulfgard's Blog
  • Antonio_Pigafetta's Blog
  • maturin's Blog
  • Brogsitter's logbook
  • Game App Development
  • Game App Development
  • The Sea Dogs's Website
  • [CTC] Caribbean Trading Company (Pirates - PvP EU)'s Buy ur Favorite Ships.
  • Creative - Captains & Ships Logs's (Naval Action fiction) Diary of Cdr. Joseph Barss

Categories

  • United States Continental Navy's Files

Calendars

  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 9 results

  1. Hi @admin Just a small suggestion. we would love to have a coloured sails dlc and custom made clan flags. so that all clans can fly their custom made banner. i think that all players would like to see this option represented in the pvp and pve. Sails options : Red Sails - Black Sails - Blue Sails - Purple Sails - Green Sails. And perhaps add in a option to make a custom flag editor. i would love to see this in the game. Thank you in advance With kind regards Sparky The Parasite
  2. I'm a 20-year-old who has been fascinated with maritime history for over a decade. I love this game! Nevertheless, here are some suggestions to make the game more realistic. Suggestions for Endymion: Redesign her rigging and sails: Lead the tack of the innermost jib(Foretopmast staysail) to the Bowsprit cap (not to where the spritsail yard is). Lead the tack of the middle jib(jib) to the end of the jibboom( not to the cap of the bowsprit), and the head of the sail to the foretopmast crosstrees (not the topgallant) and make this the largest of the jibs. Add flying-jib-boom and extend the outermost jib(flying jib) to the end of the flying-jibboom(not to the end of the jib-boom), the head of the sail should lead to the top of the topgallant masts(not the end of the poles for royals) delete the spritsail topsail and spritsail topsail yard add a single (as on Trincomalee) or double (as on USS Consitution) dolphin striker. (Different ships carried different styles, but every frigate carried one Add a middle staysail (peak leading to the main topmast crosstree, knock to the middle of the foretopmast, and tack at the foretop platform) Delete the lowest staysail between the fore and mainmast, this sail would only be carried in a hurricane, in normal conditions it would interfere with the working of the riggning in the waste rendering the ship unmaneuverable in battle. Lead the peak of the highest staysail between the masts to the main topgallant (not to the top of the pole). Add a knock to the mizzen staysail(lowest staysail between the Mizzen and Main) Recreate the sizes of the sails and spars to fit those listed of HMS Endymion. Here are the parts of the sails listed above: Here is Endymion in the game: As compared to the rig of a 36-gun frigate built around 1795 (given the billet head instead of a figurehead, this was only used few ships for a short period between 1795-1797). Note the middle staysail lowered between the fore and main mast. Some sails that a ship of 1795 omitted on the model: Royals would be set on long poles above the topgallant sails(highest sails on the model) in light weather and the all the mizzen staysails and the main topgallant staysail are left out too. The lead of the martingale-stays suggest that the spritsail was rarely used and is indeed omitted on the model. Hence by 1797 Endymion would have rarely carried a spritsail. The spritsail topsail was obsolete and no longer rigged by 1795 and is omitted on the model. Notice the long dolphin striker similar to that of HMS Trincomalee. Here are the spar dimensions of the Endymion from 1808. Note all measurements of the length of the spars are in yards and inches separated by a hyphen. While the diameters are in inches Masts: Main: L 32-0, D 30+1/4 topmast: L 19-6, D 17+1/4 Topgallant: L 9-21, D 9+5/8 Pole (extension of the topgallant mast to carry royal sails): L 5 D 9+5/8 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Fore: L 29-13, D 27+1/4 topmast: L 17-0, D 17+1/4 Topgallant: L 8-18, D 8+1/4 Pole: L 4-24, D 8+1/8 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Mizzen: L 23-2, D 20 topmast: L 14-3, D 11+3/4 Topgallant: L 7-6, D 7+1/4 Pole: L 4-24, D 9+5/8 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Bowsprit: L 19-19 D28. Jibboom: L 14-0, D 12 Flying jibboom: dimensions not listed, despite not being an official fitting, every frigate from about 1795 carried one. Yards: Main: L 28-26, D 19+7/8 topsail: L 20-24, D 12+7/4 Topgallant: L 13-8, D 8 royal: L 9, D 5 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Fore: L 28-26 D 19+7/8 topsail: L 18-20, D 11+5/8 Topgallant: L 11-11, D 7+1/8 royal: L 8, D 4+1/2 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Mizzen (Crossjack): L 28-26, D 19+7/8 topsail: L 18-20, D 11+5/8 Topgallant: L 11-11, D 7+1/8 royal: L 7, D 4 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Spritsail: L 18-20, D 11+5/8 (same as foretop) Spritsail topsail: L 11-11, D 7+1/8 (This yard was obsolete never put up and should be omitted as it but instead carried as a spare for the topgallant yard, In fact, it was used so rarely that is was abolished issuing it by 1815) Dolphin striker: (Although not part of the official listings on spar dimensions, by 1795 Frigates had extended the flying jib with a flying jib boom that required a long dolphin striker with martingale-stays provide the downward force to prevent flying jibboom from braking, the very same martingale stays prevented ships from using the spritsail topsail as it was obsolete). Endymion might have had a double Dolphin striker like the USS Constitution and HMS Acasta (A British frigate of similar size to Endymion also built in 1797) Boom(spanker): L 20-24, D 11+5/8 Gaff(spanker): L 13-6 D 11+1/2 Note: Measurements of lower masts are from the mast-step not the deck. Also the masts would overlap at the tops and topgallant crosstrees. These can be seen in the spars of the modified Endymion class frigates (They had spars of reduced dimensions and greater diameter beacuse the ships were made of softwood): External Appearance: Add a large full body all white painted figurehead and delete the two rails running down the side of the waist not shown in the sheer plan. Paint scheme as of 1797 (The only one that doesn't require also redesigning the forecastle barricade,) The inside of the barricades were not red as they are in the game. This fell out of fashion in the 1780s. By 1797 they were blackyellow ochre. It is extremely unlikely that the Endymion was ever painted as she is in the game! The broad yellow band that extends between the wales and the rail above the gunports should be narrowed and lowered to the rail that is the height of the middle of the gunports to follow what was most common in 1797 (it is what is shown in most paintings and on most models). Compare the Endymion in the game to the model and note which rail the yellow band reaches on the profile draught: The unlikely alternative to this paint scheme for HMS Endymion 1797 would be a thin yellow band below the gunports similar to how HMS Shannon (and USS Chesapeake though not British)was painted as of 1813 and HMS Terpsichore was as of 1796. Here are the Shannon vs Chesapeake and Terpsichore vs Mahonesa: Stern: Her current stern in the game has a single curve over the transom which was a French and Spanish feature during the 1700s and early 1800s. British frigates by 1797 distinctly had separate curves over the galleries that protruded outside the ships hull and round stern gunports on the quarterdeck. They even went to the extent of redesigning the sterns of the ships they captured such as HMS Amelia ex-Proserpine. Here are examples of the Narcissus class 1801 and the Pallas class 1793: Furthermore, all British frigates of the 1790s had 9 panes of glass in their stern windows unlike in the game where Endymion has six: Here is the example on a model of the Ex-french Pomone modified to resemble HMS Endymion circa 1815 (although the paint scheme of the model is similar to that of 1797): Endymion's stern in the game wrongly resembles a French design such as that of the Volontaire shown below with a single curve around the whole stern galleries. Ships Boats As launched, Endymion was fitted with an 18 ft clinker built cutter(a small clinker-built multipurpose workboat dubbed the jollyboat), a 32 ft barge (a long narrow carvel built fast rowing boat), a 28 ft Launch (a wide heavy-duty carvel-built boat that could be armed with a 12 pounder carronade), and two 24 ft cutters (medium sized clinker-built workboats). The jollyboat was stowed on stern davits and the rest of the boats stowed in the waist. Post-1797 modification options By 1800: Solid barricades were built around the forecastle deck as shown in the earlier picture of the model. These are clearly shown on the inboard profile of the ship and on the model(note the model doesn't have the same position of the gunports on the forecastle because the model was originally of Pomone which Endymion was based on but had slightly different arrangements: The plan is accurate) and it is possible that Endymion was actually launched with them Modifications as of 1805(at this time Endymion was armed with 18-pounders not 24s): By 1805, Quarter davits were added and the two 24ft cutters were carried abreast the mizzen mast as can be seen on HMS Victory. Additional paint scheme option. The Nelson chequer was the most likely paint scheme as of 1805. Note the yellow band is narrower and follows the gunports, not the external planking. Here is the Nelson chequer as painted on HMS Euryalus in 1805 which was under Nelson's command at Trafalgar (note the solid forecastle barricades): Modifications as of 1811(also as armed with 18-pounders): Paint scheme: An order from the Admiralty of 1811 replaced yellow paint with white paint, nevertheless some captains continued to paint their ships yellow. Here is a possibility of how Endymion was painted, note the inside of the bulwarks are green. As of 1815 after her great repair and as she appeared during her battle with USS President: Ships Boats: Many captain's include captain Hope of Endymion replaced the 18 ft jollyboat with a 24 ft fast rowing gig. In preparation for foreign service (as opposed to channel service) a 24 ft cutter was replaced by a 25 ft yawl (carvel-built equivalent). The 12-pounder carronade was carried by the Yawl instead of the Launch. Hull Modifications: The full-length figurehead was replaced by a bust and the quarterdeck barricade extended forward to accommodate an extra gunport, meanwhile an extra beam was added to the quarterdeck extending the deck forward as well. The breastworks were deleted, top-riders (large diagonal timbers on the side of the ship to give the hull strength, but actually proved to weaken the hull) deleted, and gangways significantly widened. The result was what is shown on this model mean to depict HMS Endymion: The extension of the quarterdeck by one beam and the bulwark can be faintly seen drawn in pencil on the inboard profile (note the prominent diagonal fastenings in this plan: top riders were removed in the great repair): Furthermore, the opening between the forecastle and quarterdeck was further reduced by adding light gratings over the beams in the waist to create a makeshift spar deck as shown(ignoring the rounded off edges of the opening) on this model of HMS Lacedaemonian 1812 (model shows the ship post 1815 ) Pa)int Scheme: It had been documented in writing (the naval chronical) and in paintings that by 1815, HMS Endymion was painted all black as shown in these paintings: Rigging, spars and sails: Skysails, skysail yards and skysail poles were extended above the Royals, otherwise, the rigging remained the same. Thomas Buttersworth paints Endymion with a single dolphin striker, but all paintings of British frigates with skysails show double dolphin strikers. It is difficult to tell whether she had one or two. Thomas Whitcombe painting of HMS Acasta (1797), one of the other three 40-gun frigates built in 1797 like Endymion, as she appeared in 1806 rigged with skysail poles and a double dolphin strike(note the other frigate in the background only has royal poles and has a single dolphin striker): A minor detail is that after 1811, the sails would no longer be bent to the yards themselves(attached below) but rather to a jackstay allowing the sails to cover up the front each yard they were fastened to. Armament : Note: This section is displayed copied from Wikipedia, although I am the one that wrote the Wikipedia section. I listed this armament by cross-checking records in Robert Gardiner's Frigates of the Napoleonic Wars, Theodore Roosevelt's The Naval War of 1812, Andrew Lambert's The Challenge, and William James' Naval Occurrences with the plans of Endymion and the listed modifications to her hull. It is noteworthy that the exact innovations that Captain Philip Broke of HMS Shannon used regarding artillery were adopted and used to great effect by HMS Endymion during her battle with USS President. Prof. Lambert describes the structural damage that USS President suffered which resulted from Endymion's gunfire: 5/15 starboard (where Endymion engaged) main-deck damaged to the point of being disabled and 10/15 main-deck gun crews hit despite the battle being fought with both ships in motion with a swell from the gales the night before. Multiple holes between wind and water (24-pounders could pierce through the American 44s sides unlike the 18-pounder shot that bounced off USS Constitution giving her the name "Old Ironsides"). Shot from Endymion was even found inside President's magazine (aft power room). 6ft of water was in President's hold by the time she was captured (although some could have been from the night before). Many historians fail to mention in detain the effect of Endymion's firepower or the extraordinary accuracy allowed by Broke's system. Perhaps it would be worth increasing Endymion's reload speed and accuracy to represent Broke's innovations that captain Hope adopted? (By 1815 these methods were also used on the frigates HMS Spartan, HMS Euryalus, HMS Tenedos, HMS Shannon and perhaps more) 1797: Upper deck: 26 × 24-pounder guns (11 kg); QD: 6 × 32-pounder (15kg) carronades + 8 × 9-pounder (4kg) long guns Fc: 2 × 32-pounder (15kg) carronades, + 4 × 9-pounder (4kg) guns From Nov 1803 to 17 May 1813: Upper deck: 26 × 18-pounders (8 kg); QD:14 × 32-pounder (15 kg) carronades Fc: 4 × 32-pounder (15kg) carronades, + 2 × 9-pounder (4kg) guns From 17 May 1813: Upper deck: 26 × 24-pounder guns QD:16 × 32-pounder (15 kg) carronades Fc: 1 × 18-pounder (8 kg) brass long gun + 4 × 32-pounder carronades Additional unofficial armament: Ships boat: 1 × 12-pounder (5kg) gunnade Fighting Tops: Swivel mounted smaller guns
  3. Hello. Last night I was in Battle With a few pirates. I feelt I had the upperhand. Then a sail repair bug kicked in. yes I had over 100 Rigrepairs on my ship. I hit repair sail, and the sail made its flipp whatever that is. The cooldown was activated and crew went of to the repair. The usuall time they stay in repair also was ok. But my sail HP % never changed from 56%. I have seen this before 1 or 2 times, thinking I did somethin wrong. What would that be? I lost the Battle to two fairly inexperiensed players, but unable to turn and move much in a Bucanture wich already dont are so good at it, I got sternwrecked and borded...
  4. Is there a guide out there on tacking, or sailing longer distances. Not turning as such. Optimal strategies?
  5. I'm pretty sure that with all ship types, you can most quickly turn thru the wind using manual sails and going max speed. (Please correct me if I'm wrong.) But not having experience with that many different ships with different sail configurations, I don't know what happens at low speeds. Using manual sails, is the quickest turn at slow speed still with full sails on all ships or are Battle, Half, etc more efficient with some ships?
  6. I know I've read somewhere that Devs said that at some point they tried the system when you control each sail and it failed, but I think we should consider it as an additional feature, on top of the current system. Especially after planned weather upgrades. There may be for ex. situations when in strong wind you'd want to stow topgallant sails to prevent them from pressing the bow of the ship towards water (or breaking the mast if it too could be implemented), or you just want more control over your speed. I have an idea on how this could be implemented without cluttering the UI. All you had to do was to press the control key to show the cursor, and then click on the selected sail to raise/lower it depending on it's current state. Right clicking on it would reset it to default state. Also changing sails with "w", "s", or "b" would automatically reset all sail to their preset states so you don't have to click everyone of them. As you can see this would not over complicate the game, cause it's totally optional and doesn't even need additional key bindings, shouldn't take too much time to develop, and would add even more depth to the game.
  7. Hello, and welcome to the page of BLKS, we are a Pirate clan in PvP2 US. We are currently Recruiting and all players are welcome from new players and Crafters to exiled players of other nations. To join Message any of the following Officers: David Batista Roberto de Castilla Julio Ortega Alan Garcia Requirements: Members must be active, If inactive for over 2 weeks without notice Members will be kicked Members must use Discord https://discordapp.com/download Join out channel with https://discord.gg/0pyhJOQvfvYnBYX9 (Microphone for communication is encouraged, but Not necessary.) Black Sails is currently Based out of Mortimer, although that could change with events. We are a PvP centered clan, but we do everything. We enjoy Hunting down other nations and doing as Pirates are meant to do. We also welcome all Pirate Alliances and will partake in Port Battles.
  8. What is the point of having a 850 man crew if they quit making repairs after three times? I think they should be able to continue to make repairs indefinitely - but at a limited pace say 1 repair every 4 or 5 min game time. I just had to sit in a totally de-masted Victory with zero repairs and 838 surviving crew for 20 minutes while a couple frigats finished us off from behind. At 60/1 compression 20 min would be TWENTY HOURS IRL It was unpleasant - IRL we would have done SOMETHING with those 20 hours! ------------ Couldn't we have a gain back of 1 repair ever 4 hours IRL - or ever 4 min in game time. Let's encourage those frigat captains to "get busy"
×
×
  • Create New...