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US Ship of the Line USS Ohio (1820)
Spartan0536 posted a topic in Ships of the lineHello Naval Action Captains, I am proposing adding in the USS Ohio circa 1820 which from what has been agreed on is the cutoff year for Naval Action with the addition of the Mercury. The USS Ohio has quite a service history for the United States as a SoL (Ship of the Line) and quite honestly is likely the single best SoL the United States ever made. USS Ohio History: Laid Down - 1817 @ New York Naval Yard Launched - May 30th 1820 Spent her early years in "ordinary" "refitted" for service in 1838 when she was needed, and served as the US Flagship to the Mediterranean for 2 years Went back to Boston for "ordinary" in 1840 Recommissioned in 1846 in the US - Mexico war assisting in the Siege of Vera Cruz, her guns were deployed and 336 of her crew were sent on the Tuxpan River Expedition. Shortly after the war with Mexico she was sent to the Pacific to keep order off California during the gold rush. She returned to Boston one last time in 1850, and served as a receiving ship until 1875. She was placed in "ordinary" for the last time in 1883, and was sold off. During her "breaking up" she refused to die, she broke from her mooring during a storm and became stranded. She was subsequently burned to the waterline and portions of her hull remain scattered and buried underneath the mud to this day (the shipwreck site is well documented). Armament as best replicated: 90 guns total 2 x 32lb Cannons Fore No guns Aft (Only windows) 24 x 42lb Carronades (Spar Deck) 32 x 32lb Cannons (Gun Deck) 32 x 42lb Cannons (Lower Deck) Standard Crew Compliment: 840 Men & Officers Why the USS Ohio (1820) aka Ohio II? The USS Ohio is regarded by many US Naval Historians as one of the most beautiful sailing warships ever afloat at the time of her launching. On top of that naval records and journals indicate she was an absolutely superb ship to sail constantly doing better than 12 knots and handling very much like a frigate, this information is extremely well documented. While she was built along side her sister ships she was designed slightly differently and to date is still regarded as the best SoL the United States had ever built, despite not seeing much action, even though she did see action in the Mexican-American war. Her armament is quite impressive to say the least, that is a LOT of 32 and 42lb guns, and for her sailing characteristics this makes her a very very formidable ship despite being on 104 guns when compared to the larger ships like the HMS Victory and the Santisima Trinidad's ridiculous amount of guns. Strong Armor, excellent sailing characteristics, powerful armament, this is what makes a good SoL, and I believe she has a place in Naval Action as there are no US SoL's and not many can either fit the timeline or were just poor performers. Historical Pictures: Artist Rendition of USS Ohio SoL (1820) "2 old salts" on the USS Ohio circa 1870 USS Ohio as a receiving ship in Boston circa 1870 USS Ohio (far right) in Boston photo circa 1870's Original Cedar "Hercules" figurehead from the USS Ohio on display today Stephen Myatts near 100% accurate (painstakingly recreated from historical documentation) model of the SoL USS Ohio (Left Side) Stephen Myatts near 100% accurate (painstakingly recreated from historical documentation) model of the SoL USS Ohio (Fore) Documented Sources: Naval Historical Foundation Nav Source Online (historical photos only) 3 Decks Naval Warfare History Wikipedia USS Ohio 1820 (GENERAL HISTORICAL INFORMATION ONLY) *NOTE: I would like to point out that the original naval register for her initial gun complement has yet to surface on the internet, I have heard that the US Navy does have some historical documents that can be requested at a cost (unsure of the cost) however this information has not been entirely verified. The gun compliment while being based on the 1837 public register does fit with the period that Naval Action is in, there are NO EXPLODING SHELL CANNONS on her as of 1837, these were traditional round shot cannons, the documentation is there to prove it. "NOPE IT'S OUT OF DATE" - Then remove the Mercury, this launched on the same year, month and within 11 DAYS of the launch of the Russian Brig Mercury, your arguement is invalid. "Can't fit 1837 guns on a 1820's ship, it's out of the timeline" - as long as they are the same guns that are limited in Naval Action and are the front loading, and fire only traditional round shot you can, and circa 1837 she was fitted for exactly that, and ONLY that. The only reason she has no earlier documentation is that she was in "ordinary" until she was needed to be sailed. Again argument invalid. Yes she pushes the limits of the timeline, no argument there, however she does meet all the requirements and in my honest opinion she would make an excellent addition to the game.
Combat mark and more have been introduce ingame in the way to decrease the number of larges ships ingame and to put diversity into port battle fleet. But Since combat mark appears, port battle have still the same number and same quality of ship than before. So combat mark are just decreasing the ability for a defeated fleet to fight again meaning more time will be needed to be able to fight back what decrease the aciton ingame what make peoiple boring and left the game. So COmbat mark should be use for skill, paint and this kind of stuff and be out of permit in the way to authorize people to still be able to play and enjoy. We can accept that open sea ship may be valuable in mark as endemyin but the port battle ship,n the one deciding the rvr should be not concern with this thing as everyone will use the bet ship for pb and there is no way to bring surprises in an aga fleet. At least a decent rataed ship need to be CM free per rank. One good 4th rate for pb (aga), one good 1th rate for PB (victo) TY
Fixing the Pirate "nation"
James Bennett posted a topic in Current Feature Improvement SuggestionsI have a few suggestions for fixing the pirate nations. First off, a little bit about me, the most recent wipe will have been the 3Rd wipe I've been through. My first outing as a player was on the pve server getting my sea legs. Soon after I transferred over to global to start sinking players! I'm not by any stretch an expert at pvp and I rarely participate in rvr as I find it rather boring so take the following observations and suggestions for what they're worth. 1. The Pirates as a "national power" is simply absurd. How this managed to make its way in to a game rooted in so much realism is simply beyond me. This should not and can not be. As it stands, smaller nations act more as pirates (or privateers if you rather) than the Pirates do themselves. They should be based around open world pvp with the occasional sack of a town here and there. - Suggestions: - Pirates should be a faction based solely around pvp where only the most veteran players find success and Profit, thus pirates should receive higher rewards for capturing and or sinking ships. Furthermore pirates should also receive a significantly higher sell price for ships back to the port. To offset this, pirate pve missions should remain open and visible for the duration of the mission, as any ship being attacked would certainly be signaling frantically for help while being attacked. Player engagement timers are fine the way they are. Other national factions should receive a slight buff in income of pve missions, and a significant buff in income from sinking pirate players as they are a scourge on the open seas. (maybe also receive a slight buff to income for sinking war targets if the alliance system were to come back, which I think it should, pirates would not be able to participate in diplomacy) 2. Pirates should neither be able to capture nor lose ports. - Suggestions: pirates should not be holding regional capitals, that's absurd. Instead the Pirates should have a total of 4-6 ports spread across the map from which to base out of, free towns would be a good idea, they would also be the only faction able to teleport between free towns so they may move around and plunder different areas with impunity. Raising hostility would do 2 things. First stolen or contraband good would be produced only in ports that the Pirates have raised hostility in. The goods would be extremely cheap and have very high sell prices in other portions of the map which does 2 things, brings more traders to the are where the hostility is raised and offer more gentle players in the pirate nation a valuable trade good to generate cash. The amount of these goods available should reflect the amount of hostility in the region. Another interesting thing would be to raise pvp rewards for killing pirates where the hostility is above a certain percentage. The weight of said goods should reflect the value. Should the Pirates set a port battle, the port battle should be a "raid". If the Pirates succeed in the raid, they should hold the port for 3 days after which it reverts back to its original nationality prior to the raid. After the port reverts, the port can not gain hostility for a week and the hostility will drop x amount per day back to 0 before the 7 days has elapsed. During the occupation, pirates receive a 25% discount on all resources in the port both npc and player contract items. This could extend to ships on sale as well. Pirates also would have free repairs and crew replacement in the port during the occupation. 3. Pirates in lineships -Suggestions: pirates should be limited to the construction of a level 2 shipyard. With a discount on the amount resources for crafting 5th and 6th rates. I would say that pirates should have no access to lineships at all but I feel that would take out a lot of fun for the faction, perhaps pirates sailing a sol would suffer speed, reload, and maneuverability penalties. National powers should receive a discount on the crafting of 1St, 2ND, and 3Rd rates. These discounts would also vary a slight amount based on the amount of regions held by the nation. 4. Victory marks Suggestions: since pirates would have no way of obtaining victory marks, I think a variant of the conquest mark system should be implemented. Once a region reaches 100% hostility, pirates should get an injection of x amount of combat marks instantly, however only players that get a certain percent of the hostility will receive them. Also, if the port battle is won they should receive x amount of additional combat marks each day the port is in their possession which would again apply to only the players present at the pb. This would hopefully encourage the Pirates to open up multiple fronts against multiple nations. These are a few of my suggestions and ideas. Let me know what you think.
US PVP2 Leaders Union Meeting.
Capt. Rice posted a topic in National newsSons of Liberty is hosting a US pvp2 Clan leader meeting. All U.S. Clan leaders are welcome to join in and discuss current events and future events. During this meeting we will discuss SOL's agenda with current events. Things we will talk about. Sate of the Union Alliance and Enemies. Strategies. This is important for all US clan leader and officer to join as it give other clan to put in their 2 cents worth . SOL is not forcing any one to join but would like you all to join so we can work out any issues. Time of Meeting Monday 14th 5pm PST 8pm EST This will be hosted in SOL's Teamspeak Contact these people for TS info. Capt. Rice or Grimbeard.