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Civil War Mechanic Suggestion
van der Clam posted a topic in Current Feature Improvement Suggestions
Here are my thoughts on how a Civil War Mechanic should work: 2 days to choose a side, 5 days to wage war, 20 day cool down. Within the same Nation, 1 clan Declares a Civil War against another clan via the Operations Menu / Civil War. From a drop down menu select a clan. (Only clans in your nation will show.) An automatic in-game email will be sent to everyone in said nation announcing the Declaration of Civil War from one clan on the other clan. (Clan X Declares Civil War against Clan Y.) All clans within that nation have 48 hours to choose which of those two clans they want -
Consider recent Tribunals, apparently the Pirate Rules of Engagement have finally been defined. Pirates can join both sides of a battle. - obvious mechanic Pirate's own clan mates can choose both sides of a battle. - again obvious mechanic This mechanic does allow for the raising of BR to allow for more Pirates to join the opposing side of the battle. - seen in multiple Tribunals as a legal mechanic Pirates joining the side of the battle they wanted to raise BR on can leave the battle without firing on opposing Pirate side. - seen in multiple Tribunals as not punishabl
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"SAIL HO! Two points off the starboard bow!" This is a place where you can post sightings of enemy captains, or you yourself can post your own location, so people can find OWPvP easier. This obviously is directly related to a few recent posts of captains having a difficult time finding each other in this beautifully vast world, or directly complaining about other captains "hiding" in their safe zones. Here you will be able to find others to hunt. Examples: Someone else posting my location... "Dutch captain van der Decken was recently spotted in his Trincomolee around Cojo
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There was a tagging incident 20 minutes ago in OW. A req + niag tried to tag a herc. 240 BR trying to tag 170 BR and they got a "BR too high" error message. If this isn't a bug then what are we missing or what could have caused it?
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It would be nice if "recently killed" players would yield PvP marks IF they are part of an attacking party. Whether revenge fleet or random encounter, I run into "recently killed" players attacking me all the time. It sucks because I have to fight a battle and receive no reward, its just a waste of time. I understand the "recently killed" mechanic was introduced into the game to protect players from being farmed, but if the recently killed player is the one starting the battle, they do not need protection IMO.
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Earlier Spain raised hostility at Congrios. A few of us tried to reinforce the defenders in a hostility mission, but @Mr Pellew and myself were unable to join a mission, because the join button didn't appear (We weren't in that battle before). I took a screenshot, but forgot to make an F11 because we were in a hurry to get to another hostility mission closeby, which we could join.
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On numerous occasions I have noticed that spawning positions in battles seem somewhat random, even if you stay out from the small circle around the tagged ship. Happens to both PvE and PvP. @Havelock can confirm that I tagged him earlier today, was upwind on him alongside his port beam when timer ran out but when the battle started he suddenly appeared right on my bow, yet I was definitely outside the "small circle" surrounding his ship when the timer ran out. Maybe I've just missed something in Patch Notes about tagging, but its not cool to fight for a good starting position and the
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There is a thread in tribunal right now brought by the Dutch about a case where one enemy clan member joined a battle on the Dutch side and the Dutch accuser called Green-on-Green. I don't want this to be a deliberation on the merits/evidence of this particular case. I wasn't there and neither were you. Or if you were, you should join in the tribunal thread. I am not suggesting guilt or innocence. The whole situation was caused by a -- in my opinion -- failed mechanic. Anyway... The accused explanation is that he was joining to just watch because the current mechanic sometimes (and unpred
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I am getting tired of being denied PvP battles because my BR is too low. The Prince is my favorite open world hunting ship, the only downside is it cannot attack 4th rates (including Indiaman) or higher. I understand that a 6th rate shouldn't be able to attack 25 line ships, but attacking 1 Wasa is completely different. Can we find some middle ground here?
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I thought I would put up a post since we're getting a lot of questions asking us who is allowed to be killed etc. I think it is wise to clarify it as a diplomatic based discussion This how the rules work Based on the Stance of the nation. NAP/Trade - ANY MILITARY SHIP IS ENGAGEABLE - Traders are left to trade freely. This means the trader is the leader of the fleet. It may have escorts that are military under AI control. Having military player escorts puts you in the engageable status WAR - ALL SHIPS ARE ENGAGABLE ANYWHERE - This is where RvR starts. NEUTRAL - ALL SHIPS A
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We are all very much aware that roe is broken, revenge ganking etc. Could we not introduce into the admiralty store/pirate den a "chest of flags". The chest of flags is basically a chest of different nations flags, enabling players that are grouped up to display any nations flag to interrupt any attempt at tagging or being pulled into combat via an AI tag. Each "chest of flags" is a single use item that are stackable. Works on the same idea as hull/rig repairs. Item weight to be astablished at a later point. The chest of flags is designed to give the chance for the cap
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I'm hoping this thread can stay constructive. Please don't bother to use this as a place to whine about how much you hate the idea of a PVE zone in the Gulf coexisting on the same server as PVP. Unless the Devs change their minds, it's going to happen and unless there are things we don't know about its implementation, it is going to cause some pain points. Hopefully we as a community of PVP and PVEers can make some constructive suggestions about how to minimize these pain points. @admin if there is something we just don't understand about implementation, please clarify. BTW, I'm not sayin
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I thought about this mainly with defensive tagging and screening issues (small ships wasting larger ships time) in mind. This idea is to open battle instances when ships get into cannon range, because thats when a real battle would have started. This might save a lot of sailing time in the battle instance and bring screening fleets into more danger. BR limit is a resonable restriction to solve screening issues, but it is an restriction and will be annoying in some situations. This could be a natural solution that would remove devensive tagging tactics in addition. The basic problem
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The elephant in the room is... the current state of the RoE. As I said in another thread, IMO it isn't horrible, but it isn't good let alone great. People are talking about making the signalling perk standard, but that's just saying leave battle instances open. Doing that raises its own problems. The following are mostly not even my ideas, but IMO are better than what we have now. Fair warning - some depend on others being in place too to keep things balanced. Th
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Why not remove the fight over ports altogether? Maybe its the ports and claiming land that is the whole misere in this game? We should fight over the sea instead. Make the ports fixed but not the sea... Split the map up in zones of control. Make each nation able to plant an amount of battle flags each night. When battles are won, the nation have honor points. When enough points is recieved something happens... The sea changes colour, the leading nation has some bars over their flags - whatever. A lot of discussion about ROE and Port Battles have been too complicated for
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This might be the most modified game mechanic until now and I would like to share some more ideas here. I have seen in different threads similar ideas, and here is my total RoE package for a robust, fun and sustainable PvP environment on the open sea. The Concept: The main difference here for the initiation of OS engagements is, that the location is not only factor for determining the allocation of ships in the instance, but also the time itself. So, basically after the OS attacking, the instance is created. And any ship, outside this first initiation circle, would be joining to the i
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Greetings. Pretty much everyone being in port battles felt irritated by random people joining battle with small ships taking slot of your 3rd and above when you have your members prepared and you bought flag or prepared people for defense.This is my idea how to solve it , short but i hope you will like it. After planting a flag ships joining port battle (crossed swords) should be put in queue.Queue with 1 minute timer that starts after first ship join in.That 1 minute could be taken from 5 minute timer before battle. After queue timer would run off ship placed in port battle cou
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