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Showing results for tags 'Reinforcements'.
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... make the leap of faith and lets end this once and for all. If people want to live in the capitals all the time, let them. I suggest the following changes to how the Zones work - remove the extra zones. One nation one zone, not two separate ones. So no Belize, New Orleans, Campeche. - end the separation between Reinforcement and Capital zones. Make them all the same. - no fishing possible in the Zone - enemy players can press Attack against any ship in the zone - enemy ships cannot enter any ongoing battle happening in the enemy Zone - raiders must stick toget
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I see it like this: PROBLEM1 New players (and the more casual players) get "ganked," "seal-clubbed," or otherwise sunk by an enemy(s) and leave the game. Population drops, there are less targets for hunters, hunters begin to leave the game, we have a "dead server" (or one where PvP can only be found by those who already know where it is [clan affiliations, experience, etc.], and not the average player). SOLUTION1 Safe Zones!! Big protected areas where you can call in the mega bot fleet as soon as the battle starts to save you from the certain loss of your Insert random shi
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This might be the most modified game mechanic until now and I would like to share some more ideas here. I have seen in different threads similar ideas, and here is my total RoE package for a robust, fun and sustainable PvP environment on the open sea. The Concept: The main difference here for the initiation of OS engagements is, that the location is not only factor for determining the allocation of ships in the instance, but also the time itself. So, basically after the OS attacking, the instance is created. And any ship, outside this first initiation circle, would be joining to the i
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I think reinforcements (especially on the PvP servers) should take time to turn up. This time should be dependant on the range from their local town. So if i catch someone just on the edge of the reinforcement zone then the ships should take 30 minutes to turn up, but if i'm right by the harbour when i attach someone then their reinforcements should turn up in 2 minutes. Crosbie
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I was playing single-player today, trying to stop a big counter-attack by the Union. I was doing well, slowly pushing forwards on them while still holding my line and VPs, but all of a sudden 3 infantry brigades and 4 artillery brigades reinforced them from WAY behind my lines. I had no reinforcements coming and they easily were able to go straight to my back VPs and take them before I could respond. Reinforcements zones need to change based on where the battle positions are, it's just ridiculous having 7 units spawn behind you, right by your VP. Either that needs to change, or at LEAST the m