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Showing results for tags 'Provisions'.
Just as the title states Provisions - ideally the premise of Food and drinkable water. Rations. Grog. Dried cow meat with flies buzzing around it within' the ships hold for a couple of months. Simply this should give Captain's more of a logistical analysis of their current situation rather than focusing on the combat side. Where they going - How far is it? How much provisions am I going to need to feed for 50 men. 100 men. 300 men. 700 men. Since this game looks like its going for a simulator feel - I think having Provisions would make it a very ideal tactical sense that battles cannot be fought with an empty stomach. I got this idea from Voyage Century where they had such a system implemented. Without provisions the ships moved sluggishly out in the Open World sea. Took 30 minutes to reach a location when it could've taken 10 minutes. Loaded armaments slower and generally being the most annoyed bunch on the ship aside from mutiny of course. I mean how can you do a mutiny when your friend Jim is a walking skeleton. When sailing out in sea for days at a time and depending on much you have for example: Having an abundant supply of Provisions gives bonuses to the crew. Especially Morale and their ability to handle the sails and load the weapons of the ship. Either a 0.25 boost or 0.50 boost. Quicker and a happier crew. Compared to a crew having the drastic affects of having no provisions for days. Getting worse gradually as the more time they spent out in sea with no provisions. From 0.50 - 0.25 - 0 -> -.25 -> -.50. Just a rough idea of how the positive reward of having a fed crew and a negative reward of having a hungry crew. That's all I got so far with an idea popping out of no where yesterday. What are your guys thoughts?