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  1. Yet another map which uses the in-game map and live data: na-map. I hope this map is useful and I am happy to receive any feedback (bugs, feature requests). Source on github. Changelog
  2. Purpose of this suggestion: No restrictions on side of clan who organizes hostility mission or port battle, regarding who is participating in their conquest activities. After all, players of different nations are not seen as enemies here. That should reflect in the choices we have in teaming up. We should find agreements with them and enter them in our list of allowed participants of hostility missions and port battles (right now it is still possible to join into hostility missions but we have a thread in support section which talks about ending this by decision of admin, due to exploits
  3. So as the server has some issues today, I wrote with @Reverse about the Port au Prince Port Battle. Both sides spend time in it's organization and wanted to do it. We had 12 people ingame at some point and could've gone for it but with not being sure it works to jump into one battle. Reverse and basicly none of BF were ingame so I called it off to make it fair. We wanted a nice fight there and not just taking the port. I wrote with Reverse and he would like it as well as me, and the BF clan and the british PB fleet, so I'm asking you @admin@Ink if there is any possibility of putting the P
  4. First of all I must say that I respect the french Captains who fought in the Carriacau PB and the battle took place in fairness and mutual respect, this is the battle chat that ends with greetings and compliments each other, and even some joke (that is always welcome) Instead, here is the message I received by a great French admiral (I hid the name because it is a private message) that the day before evidently he did not find anything better to do than try to provoke me (actually he did better , both he and other 15/20 French have had the good taste of being sunk or captured in the a
  5. I would love to suggest some Co-op options for the PvE server, as there are currently no port battles. These co-op activities would be optional, so the peaceful, relaxing nature of the PvE server would not be changed. Port raids. Essentially just port battles against an AI fleet, raids will allow players to group up and fight for a port. Once captured, doubloons will be handed out based on battle performance. Duals. Players are able to challenge each other in the OW, and with mutual agreement a PvP battle is started. NPC Blockades. A group of 5 - 10 NPC's will blockade a ran
  6. With the current RvR rules after a successful port defense the there is only a 24 hour break before the attackers can build hostility again, this leads to a couple of issues. Firstly if you are a new defender of a port you do not get any reward for defending the port and have to wait till the end of the week to get your victory mark. But in this time there could potentially be two more port battles and if you are not present at them or are unlucky enough not to get a place in the port battle defense group you lose out on your victory mark because either the port is lost or you were not on
  7. We are recruiting, We operate mainly from Kingston Port Royale. We do Fleet missions, OW PvE and PvP, Port Battles, Trade Runs, Craft Ships. We have many experienced players willing to share knowledge, helping you to level up. If you have mature nature, looking to have some fun in a respectful manner and without pressure, you can knock our door, You are welcome. Now please read below; BCC POLICY: Dear Captains, There is only one rule in BCC: Teamspeak. We ask you to join our Teamspeak and be polite. We are mostly adults and we treat all of you same
  8. I know I will start here an unpopular suggestion. Many guys just love the feeling of sitting in fat ducks blowing up everything up in range of their multiple max cannon decks. Nothing wrong with the feel of invincibility and power. But how often and how easy? And at the expense of what other game content? -- Let's face it: the enormous costs of building and maintaining a first rate ship-of-the-line is not portrayed in the game properly. Anyone with a dockyard large enough and sufficient warehouse stock can build one or several SOL a day, especially when he has the support of his clan
  9. We are recruiting, We operate mainly from Kingston Port Royale. We do PVE/PVP, Patrol Zone Missions, Port Battles, Trade Runs, Craft Ships. We have many experienced players willing to share knowledge, helping you to level up. If you have mature nature, looking to have some fun in a respectful manner and without pressure, you can knock our door, You are welcome. Now please read below; BCC POLICY: Dear Captains, There is only one rule in BCC: Teamspeak. We ask you to join our Teamspeak and be polite. We are mostly adults and we treat all of you same way and
  10. Is there a recent post by some helpful soul that can explain how port battles work nowadays. I say nowadays because I know dynamics somewhat recently changed when (most) everyone switched to faster ships and focus switched away from Live oak. But in saying that i don't really understand how any of it works, circles, timers etc. Links to a good post would be most appreciated. Thanks in advance
  11. Постараюсь кратко и лаконично, ибо сам не люблю читать стены текста. Тезисно: 1) Убираем таймера с городов. Возможность набивать хостилити открыто 24 часа в сутки. 2) Кардинально меняем и усложняем процесс набивки хостилити 3) ПБ назначается через 24 часа, после набивки 100% 4) Делаем заход в Портовую Битву в назначенное время из любой точки карты на выбранном корабле, по серверному приглашению. Далее расскажу про всю механику более подробно: Набивка Что бы набить хостилити на город 100% и назначить Портовую Битву - нужно выполнить ряд обязате
  12. Did a ship limit get enacted on to port battles? it seems that even with a br limit of 2400 we could not add a ship of 50points when we had atleast 50 points of space, it has been awhile since iv played so i may have missed it
  13. All video reports in Naval Action! 1. name 2. youtube link 3. little battle report
  14. Simple question - right now only the Clan Leader ("Creator") is able to promote players into the rank of diplomat. This causes trouble for clans whos leader has not been online for quite some time because they can be locked out of rvr. So should officers be able to promote other players/officers into diplomat rank or not? Thoughts, ideas, opinions?
  15. Port Battle Night Flips Gone… Just read… Table of UTC times and PB times are at the bottom of this POST Merging the Servers is truly needed, but trying to solve the Night Flip issue seems to be a problem for most. FIRST open your mind and think about this. The table shows different locals around the world including the UTC Timer. At whatever time, a PB happens someone somewhere it’s going to be a night flip. Flip the Problem instead… Having a 3am Port Battle on a School night is no fun. Mrs. nChances’ comment of “you’re a dick Norf…” am truly starting to believe craw
  16. The victory battle point was not awarded to the British yesterday for the Cartegena defense. Also the -2 was not taken away from the dutch for losing the Port Battle.
  17. hey, are Niagara + Rattlesnake Heavy allowed in shallow PB now that a permit costs 1 VM ?
  18. After the PB began in roseau we were all greeted with this nice message before being kicked out and given some random amount of gold. The PB had 24 people in it on France and 0 for the Danes at the time of the message
  19. First of all i want to apologise to @Jorgefor the basic cutter fire ship last night! It was a low blow, our behaviour came out of sheer frustration with the state of the British Nation! Seeing your L'Ocean fleet did not help. Now let me present my suggestion: First of all i don't see the need for any player to own a Ship of the Line! or even craft one! Ship of the Line should only exist in the Admirality store, and a player can get the oportunity to borrow a Ship of the Line, providing his/her Nation has scheduled a Port Battle with another Nation and the player earned enough hostility
  20. Admin & Ink, Continuing Problem. Selam, Merida prior to server restart 85%. Crew went in to pop. I go in one mission them in another. Port pops 06/09/2017 10:22. My mates saw it triggered immediately, It turned for me 12:00 UTC or 25minutes later… This is a recurring problem and have reported. The main issue is when I’m arranging a Port Battle with [Koltes]. I look like an idiot if I can’t tell the time. How else will [ELITE] and [BLACK] swap marks…? With cannon, I don’t think so… Kind regards Norfolk nChance (did F11)
  21. Dear captains! If you participated in port battles previously or if you have port battles today please make sure that you use your conquest marks before tomorrow's maintenance. A significant change is coming in a tomorrow patch. Prices for blueprints will remain the same, but prices for permits will go up due to changes in how conquest marks are going to be distributed. TLDR If you have conquest marks - or will earn them today in port battles until maintenance tomorrow (2nd of June) - spend these marks on permits! spread the information in the nation or/and in global
  22. At the battle for Bermuda there were no less than 2 alts attempting to grief the PB fleets. One succeeded. Please investigate and punish these two accounts for alt abuse: brightlight [NAP]MorgotHola With our scouts we managed to pick up the first one and then screen him out of the port battle ourselves. The second one we were unaware of and he managed to join the Port Battle from far away only to sail into the fort fire and get killed. Both accounts are low level. One is French, the other Spanish. Both were in Mortar brigs. Both pretended like noobs but are clearly players wit
  23. Assuming we go back to port battle timers, I would like to propose we have timers for each day of the week. The issue today, you play on a weekend in the morning or during the day, you can end up scheduling a port battle during the week when many people cannot attend. A 10am PB on a weekend is OK for me, but 10am on a weekday, I'm working. I would propose each region have timers by day of the week, rather than a single time slot for all days. With a total number of hours allowed for attackers being assigned to different days. In the example below - having 8 x 2 hour time slots tha
  24. I may be a little behind the curve on this due to the time from the announcement of implementing raids and now, but I figured I'd share my two cents on the matter. Hopefully the community and developers like this concept enough to support and adopt it as future gameplay. Conquest: Taking Control of Counties. Conquest should happen by port battles as it does now, though how we get to port battles will be a little different - through raiding non-capital towns. A captain would be able to purchase a Raid token from the Admiralty (or Brethren Council). Once acquired, the captain would sai
  25. I have submitted a bug report for this already in game (F11) on 2/10/17. After winning a port battle if you have lost your ship, it is currently impossible to take your loot with you. I am fairly sure this is not the intention and am wondering if there is a workaround or a planned fix to this issue. It is extremely frustrating to put in the effort for a win then be robbed of your reward at the end.
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