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  1. Yet another map which uses the in-game map and live data: na-map. I hope this map is useful and I am happy to receive any feedback (bugs, feature requests). Source on github. Changelog
  2. Purpose of this suggestion: No restrictions on side of clan who organizes hostility mission or port battle, regarding who is participating in their conquest activities. After all, players of different nations are not seen as enemies here. That should reflect in the choices we have in teaming up. We should find agreements with them and enter them in our list of allowed participants of hostility missions and port battles (right now it is still possible to join into hostility missions but we have a thread in support section which talks about ending this by decision of admin, due to exploits
  3. So as the server has some issues today, I wrote with @Reverse about the Port au Prince Port Battle. Both sides spend time in it's organization and wanted to do it. We had 12 people ingame at some point and could've gone for it but with not being sure it works to jump into one battle. Reverse and basicly none of BF were ingame so I called it off to make it fair. We wanted a nice fight there and not just taking the port. I wrote with Reverse and he would like it as well as me, and the BF clan and the british PB fleet, so I'm asking you @admin@Ink if there is any possibility of putting the P
  4. First of all I must say that I respect the french Captains who fought in the Carriacau PB and the battle took place in fairness and mutual respect, this is the battle chat that ends with greetings and compliments each other, and even some joke (that is always welcome) Instead, here is the message I received by a great French admiral (I hid the name because it is a private message) that the day before evidently he did not find anything better to do than try to provoke me (actually he did better , both he and other 15/20 French have had the good taste of being sunk or captured in the a
  5. I would love to suggest some Co-op options for the PvE server, as there are currently no port battles. These co-op activities would be optional, so the peaceful, relaxing nature of the PvE server would not be changed. Port raids. Essentially just port battles against an AI fleet, raids will allow players to group up and fight for a port. Once captured, doubloons will be handed out based on battle performance. Duals. Players are able to challenge each other in the OW, and with mutual agreement a PvP battle is started. NPC Blockades. A group of 5 - 10 NPC's will blockade a ran
  6. With the current RvR rules after a successful port defense the there is only a 24 hour break before the attackers can build hostility again, this leads to a couple of issues. Firstly if you are a new defender of a port you do not get any reward for defending the port and have to wait till the end of the week to get your victory mark. But in this time there could potentially be two more port battles and if you are not present at them or are unlucky enough not to get a place in the port battle defense group you lose out on your victory mark because either the port is lost or you were not on
  7. We are recruiting, We operate mainly from Kingston Port Royale. We do Fleet missions, OW PvE and PvP, Port Battles, Trade Runs, Craft Ships. We have many experienced players willing to share knowledge, helping you to level up. If you have mature nature, looking to have some fun in a respectful manner and without pressure, you can knock our door, You are welcome. Now please read below; BCC POLICY: Dear Captains, There is only one rule in BCC: Teamspeak. We ask you to join our Teamspeak and be polite. We are mostly adults and we treat all of you same
  8. I know I will start here an unpopular suggestion. Many guys just love the feeling of sitting in fat ducks blowing up everything up in range of their multiple max cannon decks. Nothing wrong with the feel of invincibility and power. But how often and how easy? And at the expense of what other game content? -- Let's face it: the enormous costs of building and maintaining a first rate ship-of-the-line is not portrayed in the game properly. Anyone with a dockyard large enough and sufficient warehouse stock can build one or several SOL a day, especially when he has the support of his clan
  9. We are recruiting, We operate mainly from Kingston Port Royale. We do PVE/PVP, Patrol Zone Missions, Port Battles, Trade Runs, Craft Ships. We have many experienced players willing to share knowledge, helping you to level up. If you have mature nature, looking to have some fun in a respectful manner and without pressure, you can knock our door, You are welcome. Now please read below; BCC POLICY: Dear Captains, There is only one rule in BCC: Teamspeak. We ask you to join our Teamspeak and be polite. We are mostly adults and we treat all of you same way and
  10. Is there a recent post by some helpful soul that can explain how port battles work nowadays. I say nowadays because I know dynamics somewhat recently changed when (most) everyone switched to faster ships and focus switched away from Live oak. But in saying that i don't really understand how any of it works, circles, timers etc. Links to a good post would be most appreciated. Thanks in advance
  11. Постараюсь кратко и лаконично, ибо сам не люблю читать стены текста. Тезисно: 1) Убираем таймера с городов. Возможность набивать хостилити открыто 24 часа в сутки. 2) Кардинально меняем и усложняем процесс набивки хостилити 3) ПБ назначается через 24 часа, после набивки 100% 4) Делаем заход в Портовую Битву в назначенное время из любой точки карты на выбранном корабле, по серверному приглашению. Далее расскажу про всю механику более подробно: Набивка Что бы набить хостилити на город 100% и назначить Портовую Битву - нужно выполнить ряд обязате
  12. Did a ship limit get enacted on to port battles? it seems that even with a br limit of 2400 we could not add a ship of 50points when we had atleast 50 points of space, it has been awhile since iv played so i may have missed it
  13. All video reports in Naval Action! 1. name 2. youtube link 3. little battle report
  14. What if a port battle would have screening phase and port battle phase. Everyone can join port battle lobby, and if there is enough players for all roles, each player may be in one role. If there is not enough players, players may join 2nd role after battle. You play 1st the screening phase (could be even multiple). If you win, there will be another match that will be the port battle. It would be possible to create different kind of port battle screening scenarios as well. For example: (You have to win majority) 1. 25vs25 2. 3x 5v5 3. 10vs10 + 3x 5v5 4. 9x 3vs3 5. 10
  15. Someday there might be a manual for this game. In the meantime, I've learned what I have in my few short weeks from countless YouTube videos, published guides, and helpful answers on chat. THANK YOU to everyone who responds to questions and those who have spent the time making the guides and videos. Now, for this evenings question: I know port battles are limited to 25 ships. In a line ship battle, does that mean all 25 have to be 1st rates? A 4th rate battle means all 25 have to be 4th rate. Shallow water can be any ship that has shallow draft?
  16. Hi I have an idea how to tie in raids and hostility and Port-battles Lets say we bring in the old fags and timers system in but not connect it with the port-battle itself but raids. You pull the flag and go raiding a port other then the regional capitol. With timers there wont be night flipping on raids and flags will make screening and gathering fleets a thing. To give raids and meaning for RVR play a successful raid triggers 100% hostility ?!?! or maybe 90 % hostility What does everybody think about this idea and would it be that hard to implement ??
  17. The Port Battle at Santo Domingo today ended before the attacker had any conceivable chance to enter. With the new mechanics giving the attacker less control over the Port battle this is a serious bug and needs to be addressed. I will add screenshots and a video from within the PB to this topic once I have been able to upload them. Video of the bug: As you can see in the video, the battle was over the moment the cannot escape timer ran to zero. At 1:27
  18. So it seems to me that the current Port Battle mechanics are not really working the way players would like. It's too easy to set a Port Battle up by means that are very hard to counteract (the war supplies bomb - sending hostility from 0 to 100 in one instant). Once a battle is set up the attacking force log out in front of the battle, logging back in once it begins thus rendering screening fleets useless and denying the hoped for pvp. Also only one port battle flips a whole region. This seems too easy to me. So here is my idea: Each nation has to gain 25% hostility against another n
  19. Context: Privateers were historically contracted (carrying a Letter of Marque) by a Nation to pursue and capture/destroy the ships of hostile nations. They were in a sense mercenaries of the seas, however they were still employed and thus required to fly the flag of a Nation (lest they be deemed Pirates). Idea: As part of the Orders section, the option for "Obtain Letter of Marque" is available from the Admiralty. This can only be purchased for a tidy sum at the Capital Port (perhaps at a price that is 50% of ship value). It can only be applied to ships up to Fifth Rate (even then perhap
  20. we are looking for a guy in the port battle for saint-George he was on the dutch TS and when we asked him to speak englsih he continued in dutch and that was fun so if you know him tell me =)
  21. So this is my suggestion for port battles / flags. It is grounded on the belief that the further you try to reach into enemy territory the more it should cost you and the more notice should be granted to the defender. Point 1: The further the port you want to capture is from your Nations front lines the more the flag costs. For example, buying a flag to capture an enemy port immediately next to your front line might cost 250,000 gold. The flag for the next enemy port (further into enemy territory) might cost 500,000. The flag for the third enemy port might cost 1,000,000, etc
  22. [before you vote, keep in mind that you're voting for having a lobby in general and NOT for what I find a good lobby should have, thanks!] hi, first I wanna say that I've never been in a port battle in Naval Action nor am I very eager to participate in one at the moment, hence it is very possible that my suggestion doesn't work well with NA. However, from my POTBS days I remember that more and better overview and control over the port battle lobby instance would have been something awesome.. Here's what I think a good lobby should have: Once attackers outside of
  23. I do not know if this already has been suggested, but I think this could be an idea for making the Port Battles more diverse and exiting for more people. I guess that the recent tweak of the xp/rank system has in part been made to allow more players to crew the 1st through 3rd rates that seem to be the requirement for participating in port battles. The result is a that a couple of thousand ships of the line now sail the Caribbean and a lot of admiral players are looking for challenges that are not rewarded by the game as it is now. As it is now the port battles are the main scene for co
  24. As a compromise, I propose that the Pirate Nation as it currently sits, be split up into a loose coalition(think EU4 HRE) between pirate clans. In other words, each pirate clan that owns at least one port becomes their own "Nation". Non affiliated Pirates or clans without any owned ports could still port up at these different pirate clan ports so newbies aren't left without anything other than free ports to use. In order to give Non affiliated pirates a chance at having a nation this would be the only case someone would be allowed to pull a flag from a free port (but only once per day or s
  25. This tribunal is against the clan KF(Kungliga Flottan) for abusing flag mechanics to prevent us from launching an attack on Codrington, at about 20:30 server time my clan was making preparations for an assault on Codrington. A player named "King Gustavus Adolphus" bought the flag and we figured they would bring the flag to Codrington, we set up just to the east of the port after a 10 minute sail. However judging from KF refusing to answer our question on where the flag was, instead responding with "buhu" and "We are playing the game how we want, just like you are..." A group of about 13 ships
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