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Found 12 results

  1. Every time a large update to Aos is released I am unable to complete the download, the launcher will repeatedly complete the "applying patch" process without success. I've had to uninstall the game 3-4 times and reinstall to play the new version. I'm posting this to make the devs aware of the problem and see if anyone else in the community has the same issue.
  2. Capitanes españoles, el parche con el wipe de puertos se ha implementado hoy. La característica principal del parche son las Inversiones portuarias: Esta es una característica de grupo. Los jugadores solitarios deben encontrar un grupo de amigos para usarlo o unirse a un clan. Imagen: Jugadores holandeses decidiendo si quieren que Caracas tenga una bonificación de velocidad de +5% para la construcción naval o +10% de dureza (thickness) o AMBOS. - Tipos de Inversiones portuarias: Las alianzas de clanes ahora pueden expandir la producción de recursos en los puertos. (Puerto comercial) Las alianzas de clanes ahora pueden expandir la construcción naval en puertos de: Gunnery Hull Sailing Survival Rig and Masts Las alianzas de clanes ahora pueden mejorar las defensas en los puertos (con fuertes y torres, creo) Las inversiones disminuirán su nivel después de que se pierda el puerto, las pérdidas múltiples de puertos perderán todas las inversiones (para eliminar el comercio de puertos) Las fortalezas destruidas en las batallas portuarias tendrán que ser reconstruidas por los clanes propietarios. Los clanes podrán decidir quién puede acceder a las instalaciones y construirlas. Una vez que construyas la instalación, podrás usarla incluso si eres expulsado de un clan o alianza (siempre que estés en la misma nación). Otras naciones NO podrán utilizar las facilidades y beneficios de inversión. Los bonos de construcción de barcos son creados por la alianza de clanes solo si se construyen barcos en el puerto en el que se ha investigado. Otros capitanes (que no forman parte de la alianza) NO podrán contratar artesanos entrenados por clanes. Debido a la limitación de los puntos de inversión/investigación, algunas ciudades tendrán que especializarse. En la primera iteración habrá 2 tipos de puertos: - Puerto de recursos - Puerto de construcción naval - O una mezcla de dos Hay un número limitado de puertos que pueden construir barcos increíbles con todas las bonificaciones posibles. Las naciones tendrán que luchar por ellos. - Borrado del mapa: Todas las fortalezas en el mapa se han eliminado (pueden ser reconstruidas por los clanes propietarios). Mapa restablecido (wipe de puertos, con ciertos cambios de nombre como el de Santiago de Cuba). Se han reajustado los "Lord Protector". - Cambios en la misiones de hostilidad (Hostility Missions): La hostilidad ahora solo se puede ganar haciendo misiones; ya no se conceden puntos de hostilidad por batallas contra IA's o jugadores en el mar abierto (OW), para evitar exploits. La generación de hostilidad en las misiones será más rápido. El costo del temporizador de defensa (timer) es de 250.000 reales por día (podría aumentar aún más). LoL. Las capitales de los condados y las capitales dan misiones para capturar las 2 capitales de región más cercanas del condado. Ciudades libres dan misiones para las 2 capitales de región más cercanas. (Ya no se puede coger misiones de hostilidad desde cualquier puerto) Una vez que es capturada la capital de la región se pueden tomar sus puertos regionales. Marsh Harbour da la opción de tomar Treasure Island (la isla secreta). Y la capital de la isla del tesoro ofrece la opción de capturar la lejana isla de las Bermudas. - Otros cambios: Las fortalezas han sido mejoradas. Los límites de BR de puertos han cambiado. Las ciudades más grandes (con 55 puntos de inversión/investigación) tienen un límite de 25000 BR. Todas las demás capitales de condado/región tienen un límite de 20000 BR. Las ciudades regionales tienen un límite de 10000 BR. Límite de 3000 BR para las capitales poco profundas (someras). Límites de los puertos someros 2000 BR. Los Lord protector ya no tienen recompensas por niveles para máquinas virtuales (??) obtienes lo que tienes (pero no más de 15 'Victory Marks' por semana; veamos cómo va y tal vez aumente este límite más adelante) Los puntos de hostilidad para conseguir crear/provocar la batalla de puerto han cambiado: Capital de región profundo (Deep water) - 10000 pts. Puerto regional profundo - 4500 pts. Capital de región poco profundo (Shallow water) - 2500 pts. Puerto regional poco profundo - 1000 pts. - Cambios en el servidor de paz: Mapa histórico pacífico aplicado (esto cambiará las rutas bot y las nacionalidades bot): un montonazo de puertos españoles. El Almirantazgo ahora puede ser usado en TODAS las ciudades pacíficas. No se pueden construir puestos de avanzada (outpost) y edificios pacíficos en todas las ciudades. Ahora también se pueden realizar misiones pacíficas de PVE en todas las ciudades. Los barcos de primera clase en el PVE todavía pueden construirse en ciudades que se pueden capturar en el servidor War. - Otros cambios: Las medallas de combate ahora solo se otorgan al completar una misión o una patrulla. Mejora del rendimiento del FPS en instancias y batallas en puertos. Se agregaron descripciones adicionales a objetos. Los bots ahora usan rangos "universales" para ayudar a juzgar su dificultad más fácilmente. Se agregó una opción para hacer más libros y actualizaciones (upgrades) en la producción. Agregado el "mouse invertido" a opciones. Se agregaron descripciones sobre herramientas del almacén del clan. Hay permisos (permits) que han visto sus precios y requisitos reequilibrados. Nuevas notas de barco (Ship notes) añadidas al Almirantazgo. El Pandora ha perdido la capacidad de usar carronadas de popa debido a la colocación de sus portas de popa. El cofre épico ahora cae en los eventos épicos con mucha más frecuencia. Distancia de daño de la metralla ligeramente aumentada. El daño mínimo de la metralla al raquear ha aumentado ligeramente. Cambios de nombre de puerto y otras embellecimientos menores. (Me gustaría que alguien me diese la lista de puertos que han variado su nombre, lo necesito para la radio) Algunos puertos tienen su nombre cambiado o mejorado. Spanish Town (una ciudad de contrastes notables) es ahora una capital de las Islas Vírgenes. Sisal es ahora una capital de Mérida. Algunos condados (regiones) fueron reequilibrados. (Si alguien puede que notifique los cambios que ha visto...) - Errores arreglados (fixes) Se corrigió un error que no generaba 5/5 envíos en algunos puertos que se habían capturado recientemente. Disculpas por los inconvenientes. Se corrigió el error que mostraba visualmente el tipo de munición incorrecto (por ejemplo, la bola rasa en lugar de la cadena o viceversa) en los nuevos jugadores. Bots fijos en el OW. (Buggeados sin moverse) Se corrigió un error que reducía tu velocidad si cambiabas a una nave de flota. Se corrigió un error que no actualizaba tu mapa si cambiabas del servidor de Paz al de War después de ser kickeado por AFK. Varios otros errores corregidos, sin especificar. Disfrutad señores, empieza lo bueno. Hotfix del 25 de abril de 2019: Las misiones de hostilidad ahora tienen una fecha límite y deben realizarse hasta el mantenimiento (después del mantenimiento, desaparecerán del registro de misiones). Esto se hace para eliminar la posibilidad de mantener las misiones antiguas para los futuros ataques en los puertos. Se corrigió el error que no permitía vender un barco si tenía libros en espacios de conocimiento. Se corrigió el bloqueo que bloqueaba el uso compartido del barco capturado en la instancia (estableciéndolo gratis para todos) Aumenta temporalmente el límite de misiones desde las capitales de las regiones y las ciudades libres de 2 a 3. Aumentó el límite de batallas de puerto contra la nación de 3 a 5. Cambiado BR de puertos de aguas poco profundas (someras) para reducirlo: - 2500 para capitales someras (aguas poco profundas) - 1500 para ciudades regionales someras (aguas poco profundas) - El límite de Nassau se establece en 3000. 🇪🇦 Mantua ahora es neutral y se puede capturar (otorgando las bonificaciones de creación de ciudades capturables) El tabaco genérico de las plantaciones ahora solo se compra en las capitales nacionales (porque podría invertir en la producción de tabaco utilizando las inversiones en los puertos y obtener acceso a la plantación en el puerto consumidor que genera ganancias significativas sin ningún riesgo). Disculpas por las molestias causadas a todos los comerciantes de tabaco. Esto será revisado y adaptado para mejores opciones comerciales la próxima semana. Hotfix 2 de mayo Se agregaron 7 nuevas inversiones en puertos que permiten la producción de maderas raras en puertos controlados por clanes. Misiones de entrega de clanes de maderas raras reequilibradas (precios bajados) Servidor de paz: precios de almirantazgo para maderas raras reequilibrados (precios bajados) Servidor de paz: algunas ciudades libres se convirtieron de nuevo en ciudades neutrales para permitir la producción de recursos (Atwood, Cayo Romano, Barcos, Caimán Brac, La Navasse, Isla Hat, La Désirade, Carriacou, La Orchila, Coquibacoa, Concepción, Bonacca , Bensalem, Santa Ana, Tamiagua, Calcasieu, Saint-Malo, Cayo del Anclote, Las Tortugas, Cayo Biscayno, Saint Marys, Salinas, Little River) Costos de construcción y costos de actualizaciones rebalanceados (y aumentados)
  3. May it be that the endy speed was nerfed within this week or last? If so, why?
  4. Dev team went into forum hibernation. My bet we are soooo close to the next big patch. Maybe thursday?
  5. PATCH ⑭ ✍ Caros Capitães Um novo conteúdo está a ser trabalhado para ser adicionado no jogo Fleet Practice Room " Sala de pratica de armada" As batalhas começam quando houver 10 jogadores na sala. O tamanho máximo do grupo está definido em 6. Os jogadores totais na sala de testes é 50 no máximo. Madeiras como Caguarian e Live Oak vão sofrer alterações. ✐ As madeiras Live Oak e Caguarian receberam uma alteração de -5% na espessura do mastro. ( Mast Thickness ). ✐ A madeira Live Oak foi ampliada em HP e Espessura. ✐ A madeira Caguarian foi ampliada em HP. Thickness irá ser enfraquecido pelo dano recebido nas construções de navios mais leves. Isso significa que, se você estiver navegando em navios de Fir/Cedar, você terá que começar a reparar mais cedo para manter a espessura. As Zonas de Protecção ( Reinforcement Zones ) já não fornecem algumas madeiras raras (em particular Teak e White Oak) que serão transferidas para regiões próximas de portos de capturação. Os vendedores de mercado (BOT/NPC) de reparações (consumíveis) agora os fornecem um preço de venda com alguma margem (em vez do custo) para dar algumas oportunidades para que os outros vendedores compitam nos preços de venda. As Victory Marks de Rank requerido irá ser reduzido em 1 posição para o nível de Master & Commander (classificação 5). Anteriormente era a classificação 6. Os NPC's agora compram canhões saqueados a preços ligeiramente mais altos. Outras afinações: O Battle Rating (BR) do Wasa foi aumentado para 380. Modificações em Upgrades Todos os Upgrades que tenham desempenho de Velocidade e Rotação e Reparação ( speed/turning/repairs ) foram balanceados. Em termos práticos, a maioria de bónus de Speed, Turning, e Repair foram reduzidos. Upgrades que tenham desempenho em Abordagem ( Boarding ) foram alterados. ✐ Barricades ✐ Ladders Os novos valores estabelecidos para Upgrades que foram alterados podem ser inspeccionados neste documento (List of changed upgrades and books).☜ Clica na caixa para leres o Tópico do Forum original.
  6. So, the new patch is live! I did all the prerequistes prior to the wipe. Just to find out my exp didn't transfer. Its still there in the EU server, but didn't transfer to the Global server like promised. Any Devs able to help me out on this issue??? I have 850+ hours logged on the game...would hate to start over, and I probably wont sadly...love this game and I have talked several friends into playing as well... just want my exp back...
  7. Dear Developers! U started to do ur job, as it intended. Congratulation for that. i want to ask u to check steam rewievs about ur game. In 80% of them players are upset about that ur game is life stealer. Some day before i was in British New Orleans PB team. On TS we mostly spoke about that the 4 hour we spend to sail the rates to there is just anoying. U made the low level play easier because of the new NPC capping system. Now u have to decide, if u want old player to stay in ur beatifull game. If u change the OS sailing system, it will revive ur game completly, and u can start thinking about next step. Till u force people to sail over and over the same way without any action, the game is life stealer. I think if u want succes, u must let automatic rearrangement between outposts. There are a lot of boring sailing time implemented, 99% no action in it. This sailing are mostly ship rearrangement between outpost and for hauling. This OS sailing get players from real action, what is bad for them and for the rest. Let all type of ships move automatically between outposts without cargo with 1 day penalty. In outposts should be an option to send ships to other outpost. The ships should get "on the way mark", and should arrive in targeted outpost at server reset or after 24 h (to avoid get advantage by fast rearrangement). This can give more active players on sea (PVE, PVP, smuggling, cargo hauling, exploring for outpost and for trading missons) against non active players. Btw automatic movement should help players struggled with ships in contested port aswell (struggling with ur best ship in a contested port can make player leak again, and can weaken low populated nations). Top of that i think ships from contested ports should move to the closest outpost automatically without any player action/intervention, so players after holyday or long work or just a short break shouldnt get themselfes without thier best ships. I think till u not make OS sail easier, ur player base will always go below critical mass, and ur map wont work again and again appart from that what else u patch. I have that opinion appart form that there are lots of whining against making OS sailing easier. Those whiners are without real life, and im sure they wont leave the game, but normal players will sooner or later if they have to sail hours for some or none action. If u implement teleport system again, that is not good. Then the rearrangement (with no action) still stay in game with boring no action sailing, while u make cargo hauling easier, what is bad for trader hunting gametype. How this can solve the example above about 4 hour sailing. Most of the british still had outpost at Conttoy. If they want to be in the PB next day, they can move thier ships in home water automatically, while to New Olreans they have to move on sea on the next day in enemy water as it intended. What we lose in that way? About 2 hours meaningless sailing in home waters in a big group of rate ships. If somebody dont have outpost at Conttoy, just can make things much easier, if with a basic cutter he makes one from Belize, and then automatic rearrange the rate ship. If u do this, appart from any others issues, the steam rewievs will be much better! I promise u, i will send good rewievs as many as i can with my whole guild. Btw i will send u my other suggestions to u in a next post, i think u should make attention about them. Thank u. Best regards ..
  8. Bonjour à tous, Les développeurs ont définit la date de sortie du patch et du wipe qui sera entre le 16 Mai et le 24 Mai, j'organise donc une réunion des ACR, j'invite très fortement tous les membres à être présents, même ceux inactifs depuis longtemps, le but étant de connaître précisément nos effectifs afin de redistribuer des rôles à chacun, notamment pour le craft mais aussi les officiers pour le conseil, la conquête etc. L'objectif est de redonner une organisation et une structure cohérente au clan, chose qui s'est perdue avec le temps au fur et à mesure des départs de chacun, cette réunion est ouverte aussi aux joueurs souhaitant nous rejoindre après le wipe, nous rappelons la ligne de recrutement : Joueur adulte (20 ans mini.) avec une expérience correcte du jeu (environ 200-300h) dans le but de mener la guerre à nos ennemis le plus efficacement possible via la conquête et être le fer de lance de la nation, pour cela il faut évidemment posséder un micro et TS obligatoirement. Cependant nous sommes tout de même ouverts aux nouveaux joueurs si le profil est intéressant. La réunion se tiendra le Vendredi 19 Mai à 22h ou le Samedi 20 Mai dans l'après midi (date et heure à définir selon les dispo. de chacun) sur les canaux ACR du TeamSpeak Français : ts3.navalaction-france.com. La durée sera d'environ une demi heure, voir moins, le but n'est pas de discuter pour rien mais bien de recenser les membres et d'établir certains rôles importants. Merci à tous d'être présents, il m'est malheureusement difficile de prévenir tout le monde car je ne peux contacter tous les membres, c'est pourquoi j'aimerais que tous ceux qui lisent ce message et ayant des contacts avec certains membres actifs ou non, puissent le partager s'il vous plaît. Tous ceux voulant participer sont invités à répondre à ce post (forum Naval Action France) et à indiquer la date/horaire correspondant le mieux à vos disponibilités.
  9. For the love of god, if I could just type in 2000 instead of adjusting a slider, I would save hours of my life. It cant be all that hard to add in, please just add this small QoL change. This game is amazing otherwise.
  10. Hier für unsere Deutschen: Original: Hallo Kapitätne. Der neue Patch wurde ausgeliefert. Was ist neu: Crafting Änderungen: Fine Woods wurden bis uaf Weiteres aus dem Spiel entfernt. Fine Woods sind mit sofortiger WIrkung nicht mehr zum Craften notwending und können auch beim forsten nicht mehr droppen. NPC Käufer wurden angewiesen die Fine Woods zu guten Preisen zu kaufen sollten Spieler ihre Bestände verkaufen wollen. Als Wiedergutmachung für alle Schwierigkeiten mit Fine Woods wurden jedem Spieler zwei bis dato nicht-craftbare Schiffe als redeemables mitgegeben. PvE Events - Laufzeit: täglich Time challenge - zerstöre 2 gegenerische Schiffe in der kurzmöglichsten Zeit Kill challenge - Zerstöre so viele gegenerische Schiffe wie möglich in 30 min. (Borading wird nicht gezählt) - jeder kill gibt dem Spieler +1 rep kit. Events werden zum Testen bereitgestellt. Das anfängliche Schiff für alle Events in die Cerberus. In kommenden hotfixes und patches wird die Vielfalt der Schiffe. Gegener und Herausforderungen (demasten, boarding, etc.) ausgebaut PvP events – Laufzeit: 3 mal täglich 3 PvP events werden pro Tage zur verfügung stehen welche in 2 fixen Gebieten ( ein shallow water, ein deep water) auf der Karte spawnen werden. Deep water – Hispaniola channel (nahe FT La Tortue and La Navasse) Shallow water – Bahamas sand bank (nahe FT Shroud Cay and Cayo Romano) Andere Änderungen Schiffe können via "tow request" von Outpost zu Outpost gesendet werden. Verschickte Schiffe werden während der Maintanance zugestellt. Gebt hier Acht auf "contested" Häfen "War supplies" können die "Hostility" nur noch bis maximal 50% erhöhen Der "Social" Perk kehrt in Form vom "Signaling" Perk wieder. Dieser erlaubt den Eintritt zum Kampf bis das Battlerating auf beiden Seiten ungefähr gleich ist. "Coward" Perk wurde entfernt "Brace" wurde testweise hinzugefügt. "Brace" erlaubt einkommenden Schaden gegen Crew erheblich zu dämpfen und verhält sich wie der "Crew Shock" indem es diverse Tätigkeiten einfriert ( Reparaturen, Nachladen). Segelstellung wird nicht beeinflusst sein da die zuständige Crew imun gegen deck Schaden ist. Gefixete Bugs: Seltener Bug bei dem die Gruppen Liste verschwindet Bug bei dem bei einigen NPC Flotten das BR falsch berechnet wurde Bug bei dem gecappte NPC Schiffe doppelte Boni haben konnten Einige kritische Exploits dank dem SPieler Qw569 Tunings: "Duel Room" Reichweite auf 1km erhöht Splitter Schaden von Kanonenkugeln etwas reduziert Maximal möglicher "Grape"-Schaden geringfügig erhöht "Hostility points" angepasst und hängen nun vom Schiffstyp ab. Hafen "Hostility points"-requirements ebenfalls angepasst. Ungefähre Nummern: 1st rates 700 pts/unrated 100 pts. Die Algorithmen für die PB Zonen und Capture Punkte brauchen noch etwas Arbeit und werden in einem Hotfix in der nächsten oder übernächsten Woche nachgereicht.
  11. UPDATE: The official map has been published by the devs with a few changes from the data I had. Go here to find out how the map will look after the wipe: http://forum.game-labs.net/index.php?/topic/16468-important-final-map-player-action-required-for-both-pve-and-pvp-servers/ And to find the ownership of each individual port, go here: http://forum.game-labs.net/index.php?/topic/16468-important-final-map-player-action-required-for-both-pve-and-pvp-servers/?p=312498 Salut Captains, The September Patch is looking to bring significant changes to this game. It should be a huge patch, and contains many different updates, mostly relating to the map we use. In that regard the teasers and bits of information we’ve been given so far may leave some feeling it is a bit lacking. The patch isn’t ready yet, and devs might not have decided all that is going to be implemented. However we have already been given quite a lot of information. Still I read a lot of questions and hear a lot of rumours about what is coming that could be dispelled simply by people reading all the information. But the information is spread across multiple topics and multiple pages of those topics. Devs will obviously provide us more information as well as patch notes around when the patch will be clear, but in the meantime I thought that I will post the information that I have already sorted myself from the answers they have provided. My main interest is the general layout and implications of the new Conquest system and map wipe. The noob-zone in the Bahamas interests me less. The official information that I am basing myself on, can be found here: September Port Changes Plans for conquest mechanics Free Towns Rookie regions Again, devs will continue giving us more information as things get closer, but if you’re very worried about your outposts already, or you didn’t quite understand the maps they have shared, then this topic can hopefully aid you. The Map You can find the current iteration of the map the devs use here: Older public versions you can see [url=http://imgur.com/a/ryp86'>here, here and here. I made a map legend to go with the maps: Map symbols: Orange lines: Region outlines Red circle: Capital Orange star: Regional Capital (1st rate port battle) Yellow pixel: Port location Yellow line: Port entrance with direction of inlet Blue circle: Shallow water port White line(on blue circle): inlet to shallow water port White circle: Freetown Green line underneath name: New Ports Striketrough text: Pacific ports not open until release Map letters: (Indicates historical ownership only) N: Neutral P: Pirate D: Danish S: Spanish W: Swedish UP: Dutch B: British F: French US: United States I: Indian/Native USC: US Capital SC: Spanish Capital DC: Danish Capital WC: Swedish Capital UPC: Dutch Capital FC: French Capital BC: British Capital B - PC: Pirate Capital, historically British B - NC: Neutral Capital, historically British UPRC: Dutch Regional Capital SRC: Spanish Regional Capital FRC: French Regional Capital BRC: British Regional Capital (N)-W: Historically Neutral, Swedish noobs’ capital (N)-UP: Historically Neutral, Dutch noobs’ capital ( -D: Historically British, Danish noobs’ capital ( -B: Historically British, British noobs’ capital (N)-F: Historically Neutral, French noobs’ capital (N)-S: Historically Neutral, Spanish noobs’ capital ( -US: Historically British, US noobs’ capital ( -P: Historically British, Pirates noobs’ capital I also added a map legend onto the map most recently shared by the devs: All the new ports are marked there with a green line underneath their name, and because a lot of people have made the mistake, Free Town is written next to every Free Town on the map. Some background information about the map: About the port wipe The information that we have so far, is that the September patch will introduce a new system of dividing the map into regions. Ownership of ports will also be reset, and whatever ports you own now will not matter to the map after the reset. In essence the map will be reset to how it was after last wipe, so if you look at the PvE server you will get an idea of how ports will be distributed. However, as the regions system means only one nation can own a region, it’s not as clear cut as that. The division into regions will mean that some ports that were historically belonging to one nation will now belong to another or be neutral. The map is based on the territories of nations approximately between 1780 and 1800. According to the developers Historical nations did not care about artificial regions invented today, and several nations may have owned ports in the same region on the map. If that is the case, according to the devs, the region will be all neutral ports in the beginning. There is however some ambiguity here. With Pitt’s Town as an example, that is the current Neutral faction Capital (made redundant by the removal of playable neutral faction). Pitt’s Town is said to become of another nation after the wipe. But according to the map, apart from British ports, there were also neutral and pirate ports in the region now named Crooked. By the strictest interpretation of the devs, Pitt’s Town will remain neutral, just not a capital. But as it has been stated to switch nationality the best guess is that it will become British. The question then becomes if Pitt’s Town is an exception, or if only «nations» mixed historical ownership counts. So if Denmark and Sweden shared a region, it will become Neutral, but if Dutch and Neutral shared a region, then that does not count as mixed and the region becomes Dutch. But what of Pirates? Do they count as a nation in this regard or not? And what if a nation is dominantly owned by one nation, but a single port was owned by another, like the Bovendwinds Region which is dominated by Dutch ports, but has a single French port. Does it become Dutch, or Neutral? I have not yet found an answer to this, but I have used the information available to make some calls about regions that are definitively going to fall to one nation, regions that will presumably fall to one nation, and those that are highly unsure. I will share my data below: The green background indicates the rookie regions. The first column lists the number of ports each region has. The second lists the name of the region. Three is the historical ownership(s) according to the devs’ maps. Four the ownership by the strictest interpretation of «mixed ownership». Five lists the current freetowns and their regions. Column six lists the new freetowns and their regions. The Region Capitals column lists the regional capital of each region. The "Maj. Owner» column lists the faction that historically was dominant owner in a region on the dev map by owning most ports and/or the regional capital. Under «New Ports» all the new ports that have been currently added to the map is listed. By the most liberal interpretation of «mixed ownership» the nation listed as «major owner» should spawn as possessor of a region. Where the nation is listed in cursive there is mixed ownership between two «nations». C means it is a capital region, and an asterix means the region is a capital with mixed ownership and thus mixed ownership will have to be ignored. Some more statistics: Number of ports: 378 Number of regions: 75 Number of Freetowns: 31 (formerly 33) New Ports: 14 By the most liberal interpretation, this will be the division of regions between nations: US: 3 Pirate: 4 Neutral: 4 French: 8 British: 18 Sweden: 1 Danmark: 1 Dutch: 2 Spain: 34 By the strictest interpretation of «mixed ownership», these are the regions per nation: Brit: 7 Spain: 13 US: 3 Dutch: 1 Sweden: 1 Danmark: 1 France: 6 Pirates: 1 I have also made a more visual representation of region ownership, to help decide where your ships might be safe and how nations will be positions when the new conquest system kicks off. The regions that are more or less guaranteed have been coloured according to their nation on this map: On the next map I have coloured almost all the regions according to what nation has the most claim to it on the historical map. The map is coloured based on the principle that what made Crooked a national region is a rule and not an exception. Sharing ports with pirates, Neutrals or indians does not make them mixed ownership and thus neutral. Rookie Zone The devs are going to establish a rookie zone in the Bahamas. You will be able to get most information available so far by reading the official OP here: Rookie regions - new player experience What happens in October Obviously we do not know that much yet. However: In the October patch we should expect a reset of the resources distribution which will affect production buildings. NOTE: I started writing up this and making the maps before today's announcements from devs. Some mistakes may be lingering from when I tried to adapt the text to account for the information changes. I will try to add more information to this topic as I discover it and as it is shared by developers. EDIT:UPDATED according to:
  12. I would love to know where the patches can be downloaded. The ones on the site either lead me to non working links or nothing happens. I don't even have the very first patch. Please help!!!
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