Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'NPC'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • Age of Sail Historical Discussions
    • Shipyard
    • History
  • Sea Legends
    • General Discussions
  • This land is my land
    • General discussions
  • Game-Labs Forum
    • Jobs
  • SealClubbingClub's Topics
  • Pyrates and rovers's Literature & Media
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Rekrutacja
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's Discord Server
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!
  • Port Battle History's Topics

Blogs

  • Game Friv 4 School
  • Mad things going on
  • Duels (1v1)
  • semenax1's Blog
  • Bernhart's Blog
  • John Dundas Cochrane's Blog
  • The adventures of W. Laurence
  • kusumetrade's Blog
  • fastbug blog
  • tai game co tuong mien phi
  • Log Book
  • sellfifa's Blog
  • sellfifa's Blog
  • Captaine Arnaud Arpes' Log
  • Remir's Blog
  • Real Armada Española
  • Core Blackthorn's Blog
  • Saltback's Blog
  • British Privateer
  • Game App Development
  • Game App Development
  • Brogsitter's logbook
  • maturin's Blog
  • Antonio_Pigafetta's Blog
  • Ingemar Ulfgard's Blog
  • News Sports Blog
  • Saffronsofindia
  • Cpt Blackthorne's Blog
  • linksbobet88's Blog
  • Tube Nations Game Givaway
  • English Nation Gunners Blog
  • Commodore Clay
  • From the Conny's Deck
  • About Madden NFL 17
  • Travel between Outposts
  • Blurring reality as artist’s 3D model tricks
  • Download Only file APK for Android
  • Testing stuff
  • Traitors Gallery
  • Tracker of Good Stuff
  • Emoninail
  • TpGS2019~~Nice experience
  • Organifi Gold Juice Review
  • Fitness Programmer
  • Implications of Electricity Deregulation in the United States
  • The Process of Lottery Results
  • htrehtrwqef
  • Best Ways To Overcome Hair Loss Issues
  • Boost Your Testosterone Levels For Building Bigger Muscles
  • Teds Woodworking
  • The 2 Week Diet
  • Five Fat Loss Workout Routine Exercises
  • Captains Log, September 1756
  • Log of Cpt. Nicholas Ramage II. Esq; RN
  • Average Gamer Marcs: A Naval Action Story
  • Thiên hạ Ku
  • From The Logbook of Captain Sir Sebastian Pendragon, KB; RN
  • Rachel Tran
  • Thẻ game W88
  • Thẻ game W88
  • The Sea Dogs's Website
  • [CTC] Caribbean Trading Company (Pirates - PvP EU)'s Buy ur Favorite Ships.
  • Creative - Captains & Ships Logs's (Naval Action fiction) Diary of Cdr. Joseph Barss

Calendars

  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 8 results

  1. I know devs are dealing with NPC behavior and intend to teach them "new tricks". I applaud to anything on that field, if even present NPC act very convincingly at times. We are used to call AI "dumb" in the tradition of three decades full of examples given by game industry history, but the NPC in Naval Action are quite an exception which makes hope for the future. Still, we can shape their behavior for more human likeliness. Fleeing is a reasonable human reaction when things go wrong and the opponent is stronger. We have traders fleeing per definition, which seems right. But wh
  2. Currently, when a NPC captures a player ship, they leave it with zero crew in battle instance and it is gone, if you don't have someone capturing it back for you in same battle. For obvious reason, this is impossible in solo fights and I would figure there it happens most of the time and less so in team fights. Now what I want to propose is, NPC would not only transfer decent number of crew to a captured ship (and use it in battle!), but also take the ship with them into OW once the battle is closed (and they win/survive). Why? - Because it would mean a nice challenge to capture your
  3. There are times of the day when the population is low and its hard to find a player to fight- would it be possible to increase NPC traffic at these times to give us something to fight against? Maybe even mix up NPC ship classes more than usual? If I log in the last few hours before server reset- sometimes I can't find any NPC's or players-- and I either log off or fall asleep. To have things to do during slow periods might aid in player retention or encourage players to log in at off times for a different experience. I am not sure if this would be difficult to program or not.
  4. Some people ask the open world to be more lively. Here is one way to add life to the sea and even connect a gameplay purpose with it: Generate small boats which appear randomly on the ocean, preferably closer to islands and shorelines, less so on distant waters. Upon sighting, you would need to close in and investigate further about the nature of that boat. Or ignore it completely and treat it as 'decoration' - your choice. When investigating, you find the boat to be one of three sorts: (1) fishing boat (2) smuggler boat (3) longboat with rescued crew of some sunk
  5. Earlier this year, devs announced aggressive NPC would come to the game, including PvE Peace Server. Then the idea got canceled. Lately we hear admin mention "limited aggression" would come, in context with protecting noobs (assumedly in home waters at the capital). I welcome aggressive NPC anywhere, considered they estimate when they have a chance and if positive, decide to hunt players. But I know part of the PvE Peace Server community is against aggressive NPC or want to decide themselves, when the battle is happening and when not. The best solution for this dilemma is an ind
  6. Please increase the NPC spawn rate on the PVE server. Its it beyond ridiculous to have to sail for hours at time to find no target or just huge fleets. There is no reason not to do this. Thank you
  7. Hi all, I have one suggestion to improve the gameplay providing more content for hunters and traders alike. My proposal is to allow players to send a ship or even a fleet of ships to another port. These ships should appear in the open world actually sailing to the assigned port as NPC ship/fleet. Obviously, there is the risk that the ships are attacked by players and eventually sunk. But hey, that's life! When the ship/fleet arrives in the assigned port, the player may take control of the ships again. The ships sent abroad should be allowed to carry cargo to facilitate trade and allo
  8. Just a thought, if AI ships/fleets could report sightings of players to their respective Nations, in an "AI Reporter" a similar chat box to Combat News. So say a Spanish AI is sailing along and a French player is within its sight, the AI reports something like, "French ship 20 k's SE of Turneffe" to the Spanish Nation. This would open up a whole new way to play and add to content in my opinion. Thoughts?
×
×
  • Create New...