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Found 22 results

  1. Hello I was wondering if anyone could provide some details on what happens or what to expect when doing a PvE port raid mission (PvP server)? How do ships spawn in against one another? Can enemy players join? Are enemy players notified? or can they see the battle in OW? how much does the raid chest weigh? etc etc. Many many thanks! Uni~
  2. After i take the fort with the US mission Raid, nothing happen evering is freeze except the movements of my troops. There is a way to avoid the problem
  3. In the britsih campaign, if you were able to board the 3rd rate, you have access to a boni mission called treasure fleet, there you have to hutn and capture 2 trader ships. My problem is: 1. im not able to catch them because of slow ships(with cannons) in my fleet. 2. if i unmount cannons to be very fast, i dont have the numbers of crew to board them. biggest ship is diana class for me. Not sure, what boarding mods they use, its makes no sense to try a fight against over 400 men on the traderships. And this is on easy mod. Or am i missing anything in the campaign to fi
  4. Dear Dev's Please install a map link in Delivery Missions Window under the port name of destination, so that the map will pop up showing the the harbour where the goods and persons have to be shiped to. That will save typing "M", clic on Ports and County search, typing the name of the destinated port, click on it when found and all the clicks to close Map. In the name of comfort please think about that. Thanks for reading!
  5. I do not have an idea of how this might be code wise, difficult to put in or not at this stage, but; - Mission Rewards to be broke down, by player choice upon completion and action of Claim Reward, in: Doubloons -or- Reals - listed in the mission details as: Reward 1000 Doubloons -or- 32000 Reals ------------------------------------- Player would have a Claim Reward screen with the type of currency choice.
  6. Since mission progression changed a lot and no one posted something about it, I think that new players can feel a bit lost in their progression. I'm not much involved in PVE missions, but I was wondering if someone that knows the matter could write a short list of the missions, highliting: - level of missions (which - in the new system - is just the rank of the captain) - AI ships usually met in the mission - suggested ship to use
  7. Excuse my carebearity. But missions is a great way to get some kind of economy started. Now. Since the reintroduction of safe zones or reinforcement areas. Why would we still need the missions to spread out so far from the place we grab them? This is just frustrating. Lets face it. If you're looking for something to do you look for missions within the safe zone perimeter. Or pvp outside the safe zone. Now you probably think "well easy solution would be to disable the ability to cancel missions and grab new ones to get them where you want them" - Wrong. I personally would
  8. So i ve been leveling my avatar with combat missions (as it is common) and i managed to get to 5th rates. I know basic and some advanced tactics in battle but when it comes to balance of the missions, AI gets a stupid amount of "help" in order to fight back the human. I had cases of me haveing a snow (6th rate) and a triple (3) armada of snows apear in battle as within the level of my mission guessed i could take em head on... well that was not the case. other time had my Cerberus (5th rate) and a frigate fully armed with carronades and stuff got my hull breached like a swiss cheese. Even with
  9. The shop is always empty after a combat mission. I have to reboot each time I return. I reported this pre hotfix 3 and it is still happening. I had to reboot after a ship of mine sold too in order to show the price. Can you please fix this.
  10. Im looking for 5th rate missions but I can't for the life of me figure out how to get missions for 5th rate ships or higher. The max available mission is a 6th rate First Leutenant. Even in other ports in the area.
  11. There has been always and sometimes conversation about content in OW. I think this subject has slipped away couple times. I am purely writing from PvP perspective. So what we need... The current missions are, sail to location X and fight. Buy goods and Sell at X. What if we had OW PvP missions? Lets 1st say: 1. We can inform about those for other people. In game world this mission was planned 1 month before, rummors run far. Sure, irl we would tell from it immediately. Yes, the world is too big to not let others to know about these. Yes, it takes 15 to 240 min
  12. Originating off my post in the patch notes thread: http://forum.game-labs.net/index.php?/topic/15638-development-plans-for-conquest-mechanics-rvr/?p=293895 Note: These are just rough ideas. The rewards, map design, ship types, fleet designs, etc.. Minor details can be worked out or discussed. Myself and a few of the players in the community have begun to feel that the current mission system is getting a bit stale. Things became a bit more fun and exciting when fleet missions were introduced but the base mechanics remained the same in that your objective scenario is always the same
  13. Hey Devs, is it possible to change the visibility of the mission markers? Why i asking cause they sometimes really hard to find into the early morning fog, in stormy Weather etc. I was thinking of some glowing colored Mission Markers, a cool shiny Red for the standard Missions, and some darker red or Orange Markers for the Epic Events. Would be great if this can be done! Greetings from the Netherlands, Ahoi, Der Fliegende Hollaender!
  14. In general I really like that idea, esp. that missions are open for 30 min so a nation has a chance to defend their regions. One thing looks a bit annoying and at least totally unrealistic: Ships, joining a mission after some minutes are spawning at the same place. For instance, a group of three Frigates fighting a single NPC SOL can find themselves just in the middle of a bunch of 10 enemy players with SOL's etc. ... out of blue, magically appeared in carronade distance... uh greetings from David Copperfield! I would suggest, that ships joining a mission later should spawn in some di
  15. I was playing Naval Action today, and i started thinking about a new good missions system that would get people to rejoin naval action and have fun again. remember this is just a rough idea, not a full on suggestion ready to be implemented, it will need work. So to start off, you start at the beginning of the game, a midshipman, you have just joined the navy, to start you off, you follow a captain who is sailing a quite larger fleet, in control of a frigate or something. so basically, here you are, following a fleet into battle, you have to sail to a certain mission area, much like the
  16. I'm a Pirate, Demon rank, with a Constitution. I'm located in Le Moule. I selected Fleet orders and they come up for Charleston and Beaufort, a 5 day sail away. I logged off and logged back on, repeated, through all the ranks. Ended up with the same results.
  17. I would like to suggest a selectable practice mission, or different selectable practice missions like Admiralty missions. The reason for this is; - whe can practice what a new bought/crafted/modified ship can do (speed, rate of turn etc. etc.) - see wat diffrent calibres medium/long/carronades gun's can do and how they perform on different gun decks. - practice Naval tactics with a group of player's (Line of battle) - we can practice without taking damage from enemy fire - new players I would suggest that with different practice missions, how many practice targets would appear in the practi
  18. When i want to request a mission i get a popup screen with the statement: "Order is not available at the moment" Tried different ports; Don't have any current missions; I've restarted the game once and didn't help; this is going on for like 20 minutes already. So are there any suggestions? I also found out that i've a crew of 199 while i should have 200? at my current rank. Best regards, Knaagdier
  19. With the introduction to flat mission monetary payout rates strictly for the mission completion. I have started to wonder what they could do to both make missions better for entry level players through higher rank players. I strongly believe missions should not be given the same payout as not all missions are equal in difficulty. Because of this I would like to propose the fallowing. Monetary & Xp -Mission payout scaling based on ranks -Different payouts for different difficulty missions within a ranked mission. For example: A midshipman mission where you face a lynx should not payout the
  20. Not everyone enjoys doing missions on their own and it but you don't get hardly anything for helping others in their missions, So there needs to be a bonus for helping, something that encourages people to play together other than their clan mates cant kill the ship. Why not add a mission assist for the nice people that use all their play time helping others in their missions even tho they get almost nothing from it other than a thank you, This would encourage players to join/create clan's and play more as a community and it can be done in a way that that it is a nice little bonus but isn't
  21. Добрый День. Понимаю что игра еще сыровата. И поэтому хотел предложить следующие идею по разнообразию игры. Я а именно линейку заданий. 1. Линия ежедневных квестов "Черного рынка". В которых нам будут давать задание захватить определенный корабль(например: Кутер или Фрегат в зависимости от ранга игрока) и доставить его в порт. Или же достать какой то редкий товар которого нет в данном регионе. (Который также нужно будет захватить) 2. Награда за голову Награда назначается за любого игрока который отправил на дно 10 человек любой противоположной нации. Тот кто найдет этого иг
  22. 中尉commandes的使命是太难 前任务的水平仅是第六类船 中尉commandes的任务分为两个6级船舶 而我只有200crew,只能跑赛伯乐 你在跟我开玩笑吗!!?? 1月22日之后的XP的变化是没有意义的。 纯粹是为了让玩家花更多的时间 完全不考虑游戏的难度是不是合理 地狱犬VS 2 6级船舶 不可能 120crew的使命很难enough.but我们的车队,2 AI刀具帮助我们经过艰难过关 但是,这里的雪!! ?? 三建议 1.更改船员 要么 2.降低任务难度 要么 3.返回舰队租用雪
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