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Showing results for tags 'Join Timer'.
F11 Report NAB-52226, Major, Gameplay. Vykorie had just started the battle against Hexi when I joined Open World. On Open World I could only see the ghost ships entering battle. (No screenshot I'm afraid.) I'm almost positive Hexi could not have seen me. (Which is against the goal of the join timer.) After 120 seconds I could join the battle and it had 1:28:12 on the timer. I suspect there is still a timer issue. We probably need to get some staged battles to reproduce this properly. Either there the 20 second tag timer has something to do with this, or the time to instantiate a ba
This might be the most modified game mechanic until now and I would like to share some more ideas here. I have seen in different threads similar ideas, and here is my total RoE package for a robust, fun and sustainable PvP environment on the open sea. The Concept: The main difference here for the initiation of OS engagements is, that the location is not only factor for determining the allocation of ships in the instance, but also the time itself. So, basically after the OS attacking, the instance is created. And any ship, outside this first initiation circle, would be joining to the i