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For immediate release! Extreme importance. All veffels are subject to leeway but some are more leewardly than others. Captains commandeering leewardly veffels in battle must keep distance from land and shores. Strong wind will make it impossible to maneuver out and will eventually beach your ship. Captains are encouraged to use this information to their advantage and attack leewardly ships close to land when wind is blowing to shore. Veffels lost due to beaching or grounding or captured or destroyed due to beaching and/or grounding will not be recovered or replaced by the Admiralty and Support services. Appendix: Ships with stronger leeway All ships of the line. Wasa.
so a couple of players found a ship wich was over its thickness cap and after some discussing we found a way to actually trick the cap of ships shown at https://na-map.netlify.com/ when you smach as much thickness as possible onto a ship. so the map tells the thickness-cap for locean is 99 but they managed to gain 105 onto the ship. ill wait till @admin responded to this and says if its a acual glitch or intended mechanic of the game till i explain how to do it so the amount of players that abuse it if its a glitch will be as small as possible.
@adminSimple sound signals is all we need. Realistic way to notify Captains of their surroundings. New Day - 2 Bell rings Enemy player is attacking - Drums (Call to Arms) You are attacking - Men shouting and whistling, drums and swords clanking. Port Spotted - Long bosun's whistle Land Spotted - Land Ho! with a bosun's whistle sound. (Disabled at night) Enemy Player Spotted - Sail Ho! with a bosun's whistle sound. (Disabled at Night) Leaving Safe Zone - Trumpet sound + Arms clanking and stomping sound. Entering Safe Zone - Harp instrument sound. Storm - 3 bell rings + 3 bell rings, repeated one more time after 1 minute (3+3+3) if you are entering the storm. *'Enemy spotted' does not indicate where the player is. All it does is just triggers spotting radius for the sound. Player then must be on alert and search for that player. One sound for multiple targets. *'Land Ho!' - charged only when there is no land in sight for over 1 minute in 360 radius. Once land is visible on the horizon it will get triggered. *'Port spotted' sound - only triggered when port name appears. A large invisible circle reaching out to the end of view distance on the horizon is a main sound trigger, but during storms such circle must be smaller. All spotting sounds are disabled during the night.
Hello New Captains Advanced warning. Due to completely unexpected demand for an alpha we have sold out all keys that have been allocated to us by Steam. We are waiting for the new pack to be approved by Valve it might take some time (usually from 2 to 5 days). Thank you captains for the patience.. but feel free to show your frustration in this topic. PS.. we might provide a workaround and distribute the game client through drop box - will know if this is possible tomorrow.