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Found 8 results

  1. Im wondering, why in NA we dont have different skills or bonuses for Each nation like other games? Just now it doesn't matter where you are, you just play the exact same game no. Matter the flag you wear. Is posible to make some Ships exclusive but capturable for some nations? For example: GB had some armor side HP and structure HP bonus along with reload bonus. But they cant craft some vessels, example US constitution, Locean, Santisima, and belle poul and renomee *French had better rigg and Speed bonuses also pen bonus. They cant Craft Santisima, victory, indefatigable and US Constitution or essex *Spain had damage bonus, downwind speed rig bonus and crew morale boost. They cant craft GB ships nor Fench ships. And get ridd of Non Caribbean Nations of that period like Prussians, russians and polish. You can had more content variety with less nations and his bonuses making the game More interesting and fun and also give it some purpose to some forgotten ships and play style (group sailing) cause in this case Fleet composition matter. Pirates should not had national Port and they must live in Freetowns, they can only craft up to pirate frigate and grow based on capture and plunder. They can attack each other and cooperate with each other too. Dutch and Spain for example can craft Indiamans not other nation could, this way those ships are more valuable, and add a lot of interesting things into the game. Other thing that i think could Be great if is you rank up you captain level doing some special missions. For example you rank up now. To M&C doing the tutorial, but for further levels you need to do something once you reach the experience, kind of a test for each rank. So you will not see a "Rear Admiral" earned by sinkng AI in the OW, this test could be 10pvp kills? Or something like that 6 hostility orders completed, fight in a port battle Hope we can had something like this in the near future before release. With this new changes in damage model (wich i like a lot) trading, crafting, balance between ship class. I think if i find this things after wipe i will stick a lot More into the game, for now i stop playing cause is pointless and you dont have anything to do but waste your precius time sailing nowhere and doing the exact same Things since 2 years.
  2. Hello dear developers! During recent updates me and many other players have noticed that most of your updates have been affecting game community negativelly. For example, now it is hard to get Victory marks and for some nations it's next to impossible. I think Victory marks should be able to be made some other way too than just being top nation on the map. Also nations that dont have capital should be given capital since now them not having capital pushes them to the edge and forces them to dangerous waters while others can sail safely in their capital area. Next thing is about content. I have been playing this game for long time and ever since I started this game its content has stayed the same. No new areas and no new kind of missions nor game systems. This up coming change will be one of the biggest things that I have seen as a change. But other than that its been pretty small changes overall. Also the rewarding for playing long. I know that many of my friends have hit already the 1000 hour mark and are still playing. But what do they get for being loyal gamers? Nothing really. And because of this I suggest that you guys add achievements or daily reward system to revard players who really give their time and effort to this game. Problems: 1-Difficulty of getting victory mark is way too high. 2-Other nations have been set into difficult position. 3-There is way too few players to have whole community. 4-Not much new content. 5-Old players wont get rewarded for staying and playing thousands of hours. Fixes: 1-Give the system back that Combat marks could be exchanged to Victory marks. If your reason for this update was to make 1st rate ships more rare then use some other methods to do so but not this way. You need to give a chance for small nations to build 1st rates too. 2-Give every new nation some kind of capital. This would call some kind of reset that may anger players but it will also give some nations fresh and much needed start. For example now russians on Caribbean server have around 10 ports when Brits and Spanish people have close to 20-40 ports. 3-To get more players you should advertise the game more. Also you should listen players opinions and have votes on new updates. Game called Runescape Old School does this and they have poll about all updates and let players vote what ideas should go through. This way you make game that players who pay for it like and not just game that they have to play. 4-As I noted above you should let players have more power over what updates will come. Players of this game have really good imagination and im sure you guys can get good suggestions on what kind of new content this game needs. So let them suggest and vote over updates they want. 5-As I said in intro this game really doesnt reward old players for playing long time and for being loyal. Therefore I suggest that you guys create somekind of system that rewards players who have played 1hour, 20 hours, 100hours 250 hours...and so on and so on. This way you keep old players in and keep them happy. Like for example 1000 hour mark could be exlusive paint for selected ship type. Rewards should not give advantage over other pleyers. Thank for your patience and for reading my mail. From your dear player. Ghost
  3. Hello everybody. I had some ideas and questions. I have tried looking for information about Legends in the forums , didnt found much. Now to start of with a question of mine: Wen will Legends be officially released? Some people said Next Thursday to me. Now about the ships. In Legends we have quite some ships , but not all of them. Not even close. First i have this question: Will all ships come into Legends? And i have an idea for the ships that are not in game yet. Right now you gotta have xp to research your next ship and buy it with silver. Maybe you could buy the other ships with gold , that is harder to get or something like that? Because i would love to sail with lots of ships in Legends that are not in game in Legends yet , like L'Hermione. Or Bellona. And others.. actually just all of them
  4. Closed gun ports when sailing in OW. It seems weird that u are alwys sailing with your gunports open, and being in a battle ready stances when u are just out fishing or trading. Or when its stormy weather and waves are pounding the side of your ships with massive amounts of water. A auction house to sell moduls and stuff so u dont have to sit and spam chat with "WTS Gold haamocks" all the time Having players that sit in ports ships tied up out front, first all to for imersion but also too see if there are any one hiding in the ports. It such a cheeky way to just hide if u are getting chased, I know u cant have a 100 ships tie up infront of capitals but maybe 4 or 5 just too see if anybody is there, and if players log of in ports and their ships disappear. And please add more crew on ships when in battle, i beg
  5. Hello everyone, After discussing my ideas about crew and level ideas with my clan, they suggested that I post here. Some of my clan mates feels that they’re good ideas that can complement or replace current systems in Naval Action. Player Ranks: The current system with crew members should be cut. Any captain could successfully crew a ship given the money, however they would be limited by the officers under them. Therefore, it would be best to have player ranks limiting the amount of officers one can command rather than its crew. To expand on this, if each low ranking officers (e.g. Midshipman) can only command 20 crew, and you’re limited to having two midshipmen’s, then the maximal crew you could command efficiently is 40. However, you could still take command with a Privateer of 60 crew, however your crew efficiency would be limited to only 67% (much like the up and coming patch, therefore the efficiency number is the same thing as crew). Advanced explanation: Your 60 crewed privateer who would have two midshipmen that are specialized would have two departments not impacted by the efficiency, e.g. if you have 1 gunnery and 1 rigging midshipmen, then those areas would be running at optimal efficiency if you only need 20 for each. The additional 20 crew members you would command would not be specialized, giving them a significant penalty to wherever they're tasked on the boat. The Officers: As one would progress through the ranks, they would gain further ability to successfully command more officers. A low ranking sea captain, might only be able to command 2 or 3 midshipmen’s, whereas a truly ranked captain could command multiple commanders, lieutenants, and midshipmen’s. Therefore, these officers would have a hierarchy, to where the Captain (you), might have 3 positions under him, as you progress through the ranks, you’ll be-able to command higher and higher ranking crew members (better stats/abilities?). Example: you start the game, and you immediately hire (start with) 2 midshipmen. After gaining your second level, you unlock a 3rd position under you, therefore allowing 3 midshipmen underneath you. On your 3rd level, you gain the ability to have one of those midshipmen be promoted to a lieutenant, of which he can command 2 more midshipmen, giving you a total of 4 midshipmen, and an effective crew of 80. After you would progress a few more times, you would finally unlock commanders, of which each commander would have two slots for lieutenants, and each lieutenant having 2 midshipmen. Every officer would have a specialization, such as gunnery, sailor, marine, rigger. With that in mind, each tree that goes underneath you should reflect these specializations. E.g. you don’t want a midshipman gunner under a lieutenant rigger. In my honest opinion, I believe that having officers in this manner adds a human element to the game, which it currently lacks. Lastly, officers would not have a quality, but rather experience themselves, as they level up they gain more ability (hidden or skill-tree?), but are capped by their rank. E.g. you can't have a Lieutenant who's as capable as a Captain. The Crew: Since this is a hypothetical post, why not expand it! Since we discussed having officers under you, why not have crew too? Crew could be the enlisted members of your ship, not directly impacting the stats of a ship, but rather being detrimental in nature. E.g. if a crew member is trained as a gunner, and you use him as a rigger, there would be a penalty. Furthermore, having the ability to pick every crew member could be quite tedious, therefore an option could exist to send your officers to town and hire crew (and automatically assign them). Each crew member of lowest quality (e.g. basic seaman rank), would cost nothing up front, but then would cost a daily wage (something small, but gets way costlier when you man your 1st rate!). If you wish to hire better crew members (e.g. able/leading seaman, petty/warrant officers), it’ll cost you a bonus payment in port (e.g. 5gold+ per depending on quality) plus their daily wage, which would also be higher than their basic seaman counterpart. Additionally, if you wanted to min/max (as many hard-core players would), you could specifically go to port and select each and every member of your crew (my god!), with ports limited on how many crew members of higher quality it can create per game day. In this system pirates would have to share their spoils with their crew, rather than paying a wage. E.g. If you capture a trader and sell the trader, your share might be 60%, and the remaining 40% would be distributed amongst your crew. Failure to adhere to your pirate standard would demoralize your crew, surpassing it would improve morale. Specializations: In my idea, there are four key specializations, Marines, Gunners, Riggers, and Sailors. Each are fairly self-explanatory with the exception of sailors, who are jack-of-all-trades. They can fulfill or complement any crew area with minimal detrimental effects. However, if one were to move a gunner to a rigger, there should be a substantial penalty for it. Lastly, future additions such as a Chaplain, Surgeon, and/or Cook, could give bonuses to the crew as a whole. E.g. Chaplain can improve morale, Surgeon reduce death chance, and Cook boosting morale as well. Conclusion: I feel as if these additions could really bring about a human element to the game, especially if they can die! (or at least have the chance of dying in combat) Please do not slaughter my idea, as it is just that, an idea.
  6. Buenas señores. Como jugador español y viendo lo que ha sucedido creo que deberiamos reflexionar como comunidad y como nación. Visto el tema de los timers, y la evidente inferioridad numérica de nuestra facción, creo que seria lo suyo que tras el wipe los principales clanes españoles nos dejásemos de tonterías y actuáramos unidos. Lo que está claro es que no tenemos la fuerza de jugadores para defender todo el mapa, ya lo hemos intentado cada clan a su zona y todos sabemos como ha terminado. Por ello propongo reunirnos los clanes y decidir cual va a ser nuestro territorio, seleccionemos una franja del mapa (cuba no que nos dan por todas partes, somos el escudo de los demás) bien sea cartagena o el golfo de méxico y asentemonos todos. Si por una vez remamos todos hacia el mismo lado podremos mantener un territorio relativamente extenso y tener acceso a los recursos. ya no digo que ningún clan absorba los demás, simplemente tener un escenario de operaciones común. y las decisiones bélicas (guerras) tomarlas en conjunto, justo como si fuéramos una nación, las treguas y las declaraciones de guerra someterlas a votación y respetar la mayoría de la facción. creo que así podremos hacer algo, Actualmente no tenemos capacidad de recuperar nada ni hacer nada debido a los exploits y la situación política, por ello añado que ya que la exp se conservará iniciemos una campaña de guerra de guerrillas desde las ciudades libres, ya que de estas no nos pueden sacar. Leveemos todos lo máximo posible, organicemonos como facción en lugar de querer abarcar todo y prosperaremos. PD: no es porque yo sea de la RAE pero mi punto de vista es que deberiamos bajar hacia venezuela o colombia, donde jugaremos contra jugadores europeos, yo he luchado en ambos frentes y es más divertido (aunque hayamos perdido la guerra) jugar contra europeos, la dinámica de ataques a puertos funciona bien pues compartimos horarios. hasta que no se arregle eso jugar contra jugadores de USA es suicida puesto que nuestros puertos salen sin timer, los pueden coger cuando les apetezca y ponernos las 4 am como biene siendo costumbre. Un saludo a todos compañeros.
  7. Thinking the ability to make and keybind a Custom fire mode so that you can click V. and chose what order and which cannon will fire first . example section Fire. or just any weird firing way. they want. of course not being able to fire every gun at the same time.
  8. This game in my honest opinion has the potential to be something great, something extraordinary. I find that whenever I start a conversation about any game, especially one I have played, I start analysing it and evaluating it in every which way possible. This is THE game I most want to succeed and be something wonderful. I would very much like to share some of my own thoughts and opinions on what direction the game could be heading and what features could be included, I hope that someone at Game-Labs reads this and sees something beautiful, something special that could really be a stand out feature. I have so many Ideas flowing in my head I almost cant keep up with myself, so I am just going to share some of these ideas with you. So heres ther first main idea I have for NA... Be the Captain you were born to be! I think every player should be just ONE person, one captain in the open world that Naval Action should be. What do I mean by that? Well simply put I don't want to 'Own' a fleet on my own, I don't want a god dam drydock full of Ships I can just click 'Sail' or 'Captain' any time I feel like 'Changing things up', NO! For the open world part of the game this is an absolute no no. You are one Captain, one man. With one ship! One ship and her crew, You should have to manage you crew, your finances, your supplies. Keep your ship in good repair and order. I want to be the Captain of my ship and be responsible for it and her crew. Managing these aspects and making them key gameplay mechanics can also help answer questions in other areas of the game. For instance, the 'How many First Rates is to many' question, Well simply put unless you decide to go down the career path of a Naval Officer they are basically off limits to you, these things are huge, you need a Nation to build one and find the funds to run one! Which you as a simple sailor are not going to find or be able to obtain! Managing your Ship and Crew you Say? please, go on... This could be a really fun and enjoyable part of the game for me and is, in my opinion, vital to the feel and immersion of the game. think 'Football Manager'... By that I mean, look at what they do well. Yes its a game about managing a football team, but look deeper! How you can interact with you players (Your Crew) and how the game allows you to create a relationship with you players (Your Crew). Football Manager allows to to develop your own kind of leadership and strategy. The exact same principles WOULD work in this game if done correctly. I know a football team is 11 Players + Subs and Reserves, So 25ish players say, fairly easy to manage on a one to one basis. whereas a large Frigate would have several hundred crewmen! So on a one to one scale perhaps this is a little ambitious but you could still speak to 'Key' Personnel aboard you ship. I apologise as I have limited knowledge of the correct terminology of crew roles/titles, but we can use the Cook and his 'Team' as an example. So you have your Head Cook, he has a team of 8. You can communicate with him and he will then relay your message to his team for you, thus allowing you to manage 9 crew through one Key Crewmember. Why would you want to talk to the cook? Maybe you want to ask him how many days supply we have left at full rations before the crew are on sea biscuits. Or if your Ship takes a prize and you find some fine foods onboard, you can ask your cook if he has the ability to prepare and cook it. so for example lets say you find some foods aboard a prize you have just claimed and its of a high quality. Is your cook skilled enough to cook it correctly? If he was could your entire crew receive a small morale boost, boosting productivity and performance in some way. Another example might be to compliment the guncrews on their fine work in the last engagement, in turn leading to a happier guncrew and potentially offering a small morale boost! Again think of Football manager and how you team reacts to your teamtalk, maybe you say the wrong thing and they loose morale, possibly pushing you closer to the plank! Argh! Bottom line, I want to be able to communicate with my crew in some way and help shape they way they operate, I want to tell my GunChief to hurry reloads for a quick broadside, not without risk, as there would be more risk of loose cannon balls and powder caches as they hurry about the deck, leading to more potential for injury and fires ect. I want to be given 'Tactics' and set my own strategy as to how I want my ship to be run. Odds are we arnt going to have fully crewed ships, especially early on and with larger ships, so managing where they are and what they are doing would add great depth and possibly tactical advantage/disadvantage in an engagement. Key crewmen should have a Crewcard in game, again think football manager, in that you can 'Click on you assistant manager or staff's overview' to see what languages they speak, how determined they are, are they hard working, a good motivator, their leadership ect ect. I also think you should be able to release these key crewmen and hire new ones, perhaps you think you have found a better surgeon? What happens to your old surgeon? Well he goes to the tavern in the port you have just docked at to drown his sorrows! Then another (Human) captain could potentialy hire him, being able to see his 'History' and who he has sailed under, maybe he has information on a pirate or a ship you are hunting ect ect. If they become living breathing entities in the game they could be a very very cool feature. Summary * Key Crew - have their own 'Crew' Card displaying their details, age, nationality, relationships towards you and other captains-nations-guilds/factions ect. * have ability scores giving the ship they sail under unique attributes, (2% bonus reload or -5% less foor supplies used each day for example or 5% heal rate for injured crew) * manage their 'Term', how long they shall join for, their wage or 'Take' of any potential spoils * They will manage their 'Team' so you only have to manage them, delagate instructions to them, and have them automate tasks for you, such as food rationing, deck cleaning, hull repair, ect and what/how much of your supplies to use. or Just do it all yourself! Well I hope theres something in here that you think, hang on hes got something here! If not back to the drawing board! But please feel free to share some ideas, just be constructive about it! if you dont like something explain why and how you would perhaps do it diffent ect! See you on the open seas... Sometime soon I hope! Yargh! RTB
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