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Found 2 results

  1. Why should we do this? The upcoming changes in the port battle mechanic will force people to participate in OW PvP to start a port battle by raising hostility levels at the port you want to attack. For more Information about the upcoming changes see the links below: (http://forum.game-labs.net/index.php?/topic/13596-such-is-a-lord-simple-politics-and-alliances-part-1-heavily-moderated/ http://forum.game-labs.net/index.php?/topic/14816-update-on-the-port-battle-set-up/ That leads to the question: How are these changes are going to affect player behaviour? At the moment we are facing a big problem. A lot of people are complaining that battles are not reaching anywhere near the full potential of what naval action battles can be due to one side always being able to field much larger numbers than the other making battles simply about who has more online and bigger numbers than skill, tactics and strategy to win battles. Most battles are so called ganks. People fear to leave the result screen because of revenge fleets. People think that to do any pvp you have to be in the biggest nations and clans to have a fair chance at Open World PvP and Port Battles (Port Battles still stay 25vs25). We are not in kindergarten, not everyone can be a winner. But with this proposal we want to help all Naval Action players, solo players, casuals, groups, small and big nations to get the most satisfaction out of open world PvP that is possible to offer to everyone. Naval Action has one of the most unique combat systems that has ever existed in any game, with this proposal we can truly get the most out of it and overall add a lot more enjoyment to the game and PvP. As the title mentioned this is our proposal to change group size and open OW battle size to a maximum of 6 players per side. What are the benefits: Smaller clans and smaller groups can be effective in PB screening/RvR and OW PvP Ganking Fleet size reduced even smaller nations can face bigger nations Bigger clans and nations will have to hunt and sail around in smaller group Makes Port battles unique in groupsize Handles Timezone problems, because it’s easier to have such a group size even it is not a Prime time Removes the much hated Revenge Fleets Battles will no longer be about who has more players online, it will be shifted to skill, strategy and overall superior tactics Helps causal players to find enjoyable PvP You will no longer need to search for a even fun matched PvP, every battle will deliver a new exciting epic battle experience List of cons Large Clans will no longer be able to take a 25 ship fleet into every battle (no swarm tactics) Large Nations will no longer be able to dominate open world PvP with superior numbers & large revenge fleets 25 ship fleets are no longer effective on OW PvP Proposal 1: How a battle join mechanic could work Attacking side: A system to start OW battles could word like the mission enter system. When sailing in a group the attacker can press “attack as group” or “attack”. Attacking as group will pull all group members in range into the battle instance. Group members which are not in range will not get pulled into battle. Open slots can be joined by players who are not part of the group and in 2min range of the battle. Attack will just pull the attacker into the instance. That leads to 5 open attacker slots which can be used by other player who are not belonging to the group. Defending side: When attacked all group members in range will join the battle. If there is no group, a group which is not full or not everyone in range. Then only the defender or all group members in range get pulled into the battle instance. Open slots can be joined by players who are not in group but can reach the battle instance in 2 min. AI fleet: If a player has an AI fleet every ship take a battle slot. Therefore AI ships reduce the maximum amount of group size. Proposal 2: How a battle Join mechanic could work If more than 6 people are in the battle circle. then first the people who are in the group with the attacker and defender gets pulled. If there are less than 6 people in the group and more ships in the circle then pull in the biggest player ship. Example 10 swedish ships(group 1(st pavel 2 ingers consti)) group 2( consti 4 frigates)) and group 1 attacks 6 pirates(6 constis). First the st pav 2 ingers and consti get pulled in because they are all in the same group, second the consti and one of the frigates gets pulled in due to the highest br in the battle circle. And finally what about PVE? Attacking ships in OW work after the same system mentioned in the proposals above. But creating a PVE battle requires that the PVE attacker or one of his/her group mates in range is not being targeted by an enemy player. Epic events will once joined by a player open a Battle Symbol in OW like the Port battle icon which then can be joined by everyone. Designed by Seawolf, SeaHyena and Z4ys
  2. I think the in-game group of six in incredibly limiting, especially when you have about 10-20 people on who play together. I propose that there is either a flat increase of group numbers from 6 to 10 or the creation of "Raid Groups" like other MMOs have with a hard limit of 25 ( enough for a port battle ). Discuss.
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