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Found 13 results

  1. Ahoy. I was bored so I messed around with excel. Introduction: There is a lot of information out there regarding this game. Much of it is outdated since we are in a constant process of tweaking and testing. I have been playing for a couple weeks, and have just finished grinding myself up to 50 craft. I wanted to see if I did it efficiently (I didn't), or if there were better ways. What I intend to demonstrate with this study is a data-backed guide to grinding a new player to max crafting level as quickly, and as cheaply, as possible. Methods: Data compiled for this study was:
  2. A small guide to stay safe(ish) while fighting bots These topics pop up on occasion: I'm green text in-game (chat mod) so I sometimes get contacted by frustrated players: Some sandbox pundits think people need a bunch of shiny PvE content to engage in the game and distract them enough to not minding playing the victim over and over: I think this is truly idiotic but the dudes honestly believe this. ¯\_(ツ)_/¯ People either like or feel forced to hump bots. “Pros” like to jump people doing it or ambush them as they come out. I have no sympathy for people wh
  3. Introduction Building castles in the sky! I have just about 200 hours invested in this game. Most of that during the sea trials phase when there was no open world. I have spend 40-50 hours in the open world now. I have yet to actually win a PVP fight, or buy/craft a first rate. I'm not very high level.Nor have I played any other games similar to Naval Action, or worked on a dev team. Now, having said all that, here are my thoughts on what I would like this game to be in my own personal Utopia. If you agree with any of it, please comment, and maybe we will see it implemented in f
  4. Everyone should be able to play on its own since he paid for this game (it's not a free to play kind of, remember?). The prices of the in-game items are insanely high and require a ton of grind to acquire. Also, you have to fix the ships' durability because it's no fun to try HOURS AND HOURS to buy or craft one and then lose it in a matter of minutes.
  5. I also have some serious issues with this game right now and the only reason I'm still playing is because I hope change is coming soon. This was inspired by @Crayon and his thread "Final Suggestion". I started writing this as a reply to his post, but then this wall of text appeared so I decided to make a suggestion of my own. Issue 1: Sailing is to time consuming I love the OW part of this game, but when ship TP was totally removed sailing time increased to much. We should have gotten to keep the after maintenance tow of empty ships between national ports. That is a hard one to exploit
  6. Now, this may have been suggested elsewhere, but as I've not the time nor interest to trawl through every single thread and read every single post, I'm going to throw this out here as a suggestion and gauge the reaction to it; there may be flaws in it that I've not seen. The problem below is what I've gathered from reading threads about the forum recently (I can't be in-game currently), that the grind and access to ships is an issue, particularly progression from 7th Rates to 6th Rates. This is not an answer to solve the problem entirely, but it could help. On to the issue at hand... Fr
  7. To get the very powerful ship knowledge slots the game encourages you to grind PvE. Only PvE, everything else is super inefficient. That sucks. How can we change that? Make it so that you can unlock 2 ship knowledge slots through PvE XP, 2 through PvP XP (fights only counts when enemy has at least 80% of your BR to discourage ganking) and the last slot through money or portbattles. This would mean more PvP and less stupid and boring grind.
  8. @admin I suggest bringing Ship durabilities back, but somewhat modified. Since there are 3 types of Port Battles i suggest the following: Unranked, 7th and 6th rate ships: 3 Ship Durability 5th and 4th rate ships. 2 Ship Durability 2nd and 1st rate ships: 1 Ship Durability That way, on lower levels, the loss of a ship is not quite as harsh and unforgiving. It would be more forgiving to new players, and keep them in the game longer. Also, i might suggest the loss of a percentage
  9. Howdy Folks, Personally, I hate the new system of having to unlock Knowledge Slots of certain ships to then be able to unlock the Slots of other ships. It annoys me to be forced to drive something to make something else better. To me, it takes sand out of the box. As soon as I'm done with the Brig I'll never drive one again (until another wipe and I have to do it again...) But since this is the way it is now, I'll deal with it. That said, it would be nice if the Experience you get from Sailing between ports, would also be added to the specific Ship Knowledge experience. I
  10. Dear Devs, PLEASE change the running system of inter-dependent ship XP gaining, because of the following reasons (anybody else who thinks the same please add other reasons you have): 1. For me it's a massive "fun-killer" in this game to grind XP on lots of ships i don't want to sail, just to get the upgrade slots to the maximum on vessels i would really like to sail! 2. For me it's a massive "time-killer" too - Naval Action takes time, yes, but on the contrary to trading and so on, this grinding for XP feels useless and boring to me. 3. If you play Naval Action - for a cert
  11. Hey all, Hear me out. I strongly believe that if XP was secondary to personal wealth as the main factor to overcome in this game, it would have a wildly positive impact on gameplay and improve/solve so many aspects which are currently an issue. A few examples if wealth was the limiting factor to better ships and equipment: 1. Boarding and capture would be much more appealing than simply damaging/sinking other ships. This is much more akin to actual practices in this time period, and is much more exciting in general than the same old "all fights end in total destruction" practice
  12. Hi Like in the title. I've backed this game from the time of sea trials and there was not so much plp in the game, thtas because it was not realesed and there was never a problem whit getting in on server. But now game is out on steam and there is so much more plp who wants to play, and thats gr8, but I have some gold on server 1 and I cant get log in to it because it full so I get in to server 2 and f&*^ yeah I on whit my exp, basic cutter and 0 gold! I know that this is maybe because of the multi acconts thats can be used to exploit that feature, maybe. I dont have a time to play the
  13. So your new here and all you have is a starter ship with 8 or 12 guns. You've tried your hand at fighting bots but they turn and shoot well enough to get you in trouble. You don't have a lot of gold and your ship is fragile... What to do? Capturing ships can help speed up your grind, you can sell them or sail them. I recommend you go out and find a Pickle, it's such a sturdy and comfy ship to level your character up to Jr. Lt. or Lt. Once you're there you can set your eyes on the Brigs or the Mercury. There are many ways to capture a ship. I will demonstrate one way to do it, one t
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