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Found 2 results

  1. To all captains of PVP2 server, PVP events are designed to bring people together and encourage fighting by providing rewards to top 10 captains on the list. As you all know our server is greatly suffers from loss of population. On top of that people do not show up to those events in fear to be ganged. The common believe will be that if I'm not surrounded by friends there is no way I could get a fair fight. Those few of us who come to PVP Events and wait for hours just to get one or two fights can confirm that the above is not the case. Knowing how hard it is to get a group together on PVP2 we have been arranging fair fights for a few days now. Therefore I would like to propose that all PVP events on PVP2 server will follow basic rules below: 1. Everyone shows up in the middle of the circle in their ship of choice no matter the numbers; 2. There shall be no ganging, chasing lone captains or any unprovoked attacks; 3. When people get in the middle they arrange fair fights whether 1on1 or team on team based on numbers and ships; 4. Players who break this rule and attack without arrangement shall be exposed by screenshots, shamed and hunted by others for the length of the event NOTE: Copy / Paste this post in Global during the PVP event so everyone who participates and those who wanting to give it a try will be on the same page. Thank you for your attention [BLACK] Koltes
  2. This is a suggestion against ganking and to increase low risk/gain ratio in uneven PvP situations to create more incentive to fight instead of running away in different ad-hoc OS fight scenarios. If a battle rating system to enter instances, like the group strength in PotBS, might be added or not, is irrelevant for this concept. Here the battle ratings are being used to dynamicly adjust the XP and gold gain in various OS PvP fights. Dynamic PvP Reward System: After the battle is closed, the battle ratings for both sides are being used to calculate an extra PvP loot factor according to the BR ratio (Battle Rating) both for XP and gold. Lets say you are in a 3v1 battle and battle ratings are 200 for the attacker and 100 for the defender (one ship). The lonely ship might have a slight chance to sink enemy ship(s), but usualy this risk won't be taken by the majority of players. However, according to the extra loot factor introduced here, whatever damage he does, he could get double XP and gold for his efforts due to the fighting in an outnumbered and outgunned situation. On the otherside of the coin, each player of the ganking side would recieve half of the XP and gold compared to if they would sink the same ship in an even fight. To sum up, in a 200/100 ratio battle, this concept means double XP and gold for the defender and 0,5x less XP and for both attackers. PvP Loot Factor = BR of your team / BR of opposing team Final XP/Gold = Current Loot Gain / PvP Loot Factor Different scenarios can be seen from the table/graph. This could be enough incentive to demote the ganking, however, if the ganking still occurs, this would also give the ganked side a reason to fight back despite the fact being outnumbered and outgunned. An example for the realization of similar concept, the Microsoft Gaming Zone used to have similar rating system for many years, for instance in the legendary Age of Empires series matchmaking. The proposed loot balancing/stabilizing concept according to battle ratings would be a nice feature for the good of the game. Poll removed by mod team for being non-essential to the discussion.
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