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Found 13 results

  1. I bought the game on the 25 december 2019. I had a lot of fun with the game, but i had uninstall it. Today i tried to install it again but an error came up. So i uninstalled the entire launcher. Now I can't install it again. Dev's any help/advice?
  2. Open Letter To The Devs Of Naval Action First of, i apologize for any grammar mistakes i make because english isnt my native tongue. So i played Naval Action for about 560 hours and want to give out my feeback directly to the community and the developers. The first time i saw this game was about 3 years ago, when i noticed its available on steam i instantly bought it for a proud price of around 37€. I knew it was an early Alpha, and i was aware of that danger, but none the less i bought and installed it. I was and still am fascinated about the deep and complex system of building a ship, trading, exploring and fighting. The learning curve is great but there are some proplems which i would like to list up. When i started playing about 4000 people played it actively and i had to wait half an hour to get on a server, now the maximum of players is about 500 to 600 people and there are now only 2 servers, one pvp and one pve, which i have no problem with. There are reasons why my friends call this game "Naval No-Action", "Sailing Simulator" or even "Grandpa Action". Naval Action consumes alot of time which reflects in the player base. In my experience mostly elderly people play this game, which is not a problem, considered they got more time so they use it to get the full potential out of this game. Here is one big problem, Naval Action in fact, consumes so much time i spend real hours on the sea to reach my goal of finding an enemy player or reaching a port. For me as a student, its not really optimal. Your Input in the game is not greatly rewarding you. If you put hours into the game, gathering resources, doing missions to get a new ship, it can be taken away from you in no time if you dont be cautious enough, making your whole effort worthless. I dont say its always worthless, but for new players it is. The only way to get started is with help from other players and clans, giving you money and a better ship. The new missions are a complete disaster! I started with some friends after a long brake on GB once again, so you start some missions as you normally do to get your rank ups, but no. Its not like you sail to your mission and finish it anymore. You now have to sail around the open world finding your target you need to eliminate, i am talking about those Search and Destroy and Hunt Missions. So now you need to spend even more time finding random generated npc fleets on the big open world, great. And if thats not all, NPC dont spawn anywhere, you need to sail to nearby enemy ports to get a chance of encountering some, wasting even more time in the process. Some of the DLC's are pure money grabs! The Profilic Forger DLC is the most disgusting cash grab i ever saw. 20€ for chaning your name and your nation every 30 days? Some time ago you could change a nation for FREE but limited, and that was fine. The game has a problem with his sound and atmosphere, dont get me wrong. I love hearing the water, the ship whistles, the men shouting if you shock the enemy ship, the cannonballs hitting your ship, its fantastic. But it the cannon fire doesnt really sound good to me, its sounds weak not really menacing. Music is missing entirely, making the game sound not bad, but just empty. The graphics are really nice to look at, as well as the ship details but combat doesnt seem to change the appearance heavily. Of course you got your holes in the sails and missing masts, making your ship pretty slow. Then you got fire which burns parts of your ship, leaving burned wood behind. But lets not talk about those cheap texture holes on the hull, they do look good if they spread out and are not in a big number and overlapping each other. I think now its the time for some ideas to get the game back on route. make the game a bit more casual - i know this hurts some historical and simulations fans, but if you want the game to survive make it more casual for a younger and larger audience (dont forget, more people = more cash ) , the learning curve itself is completely fine and should stay that way if you bring out DLC's, make them cosmetic and ship only - DLC's like the Hercules or the Le Requin are a good idea but be cautious about the balancing please. I heard something about a Flag DLC which is a really good idea to support the devs and the game, keep that up, people always buy cosmetics like crazy atmospheric enhancements - more and better sounds, i dont care for a large number of crewmen running around the ship (even though it would be awesome) getting blown off it by enemy volleys, take a look at Empire or Napoleon Total War, thats how you make atmospheric sea battles (i know the engine is limited but ideas won't hurt anyone), cannons getting destroyed by impact of enemy cannon balls, whole hull parts get blown out which can be repaired by planks and so on |--> less first rates, more frigates - there are way too many first rates its unbelievable, they should be very rare in open world battles as well as in port battles make the game less time consuming - make the map smaller or increase the open world ship speed, less time consuming --> larger audience I think that should be enough for now, i know no game is perfect but NA got potential to be one hell of a game, my advice: look at other games like Napoleon/Empire Total War, Port Royale Series, Sea Dogs and so on, it helps! Thanks for reading! Greetings, Dallas
  3. I am getting a feeling this is a game for the old and not the new players, First because only a player that has been around for a year + will have everything they need after this patch that has put me back at ground zero again. I was so close to getting the navy loads man mod. Now I might never get it. And with that said I don't ever seen myself reaching the clouds like older players. I think the Devs are the big guys and they are keeping the little guys from ever reaching them. With the patch that has cut me down and stolen so much I worked so hard to get, I see this game becoming a 3ed rate game on my play list. That's right devs that's just a coffin nail that you just hammered in. I thank you for the great time I had and only wish you would stop breaking a good thing when you have it, But I guess that's a hard thing to see when your holding it behind your back.I wish I could find a game where the Devs do what the players ask and not what they think is a better way. for the game to go. Because we all know how often a good game gets destroyed by the devs and their updates that just drive away players. I know they mean well. But they need to step back and talk to a new guy to see hove to help them to build and grow so that the game will grow. I am thinking they should start a new account and see how a player gets no where. Then try to help the new guys out and still keep it fun for the older players. Because the more players the funner it will be for the pvp guys. I know many people do not like the new patch and I am one of them. But before I take this game off my play list. I would like to see how other new players feel about Having the upgrades they need to get up to the level of the people that hunt them, Do you think the cost of the upgrades are to high now? Do you think the older players will have a harder time getting the upgrades when they do lose a ship? Do you think the game has become easier with this patch ? Like so many people said it would be.. It seems to me Crafting harder now! . Yes easy to craft if I could build the buildings needed to craft. I know I didn't' get all the buildings all built back up.my shipyard, workshop and every building was built up,. but now I can't get my shipyard up the lv 2 and a building like the academy lol now I need a building just to craft the stuff I was already crafting.. so yes and no. Yes it is easy to craft If you have the buildings needed. you know the ones I don't have anymore! or at least have back to the lv where I was at. Well I will see how many players feel as I do and how many players are not affected by the change, because the stock piles they had I kinda wish they would have taken everything away. the ships the ports the gold put us all back to one port and a b.cutter but keep our ranks. make it like a new game where everyone is making a mad dash to get ahead. yet no one is so far ahead that they are like gods to a smaller player. Thats what I wish when a big change like this comes around. Because now this game is dead for me. because fair is fair but only if your fair is bigger than mine right? Thats it I am done see you you all in a week to see how you all feel Mr Crowley .
  4. This is aimed to the Developers. Would you pay for an Editor, in a DLC format or whatever? I would. Thanks.
  5. Every day it becomes clearer that you could literally give less shits about Aussies and Americans. Why the EU map wasnt wiped when the servers were merged so everyone got a fair shot is beyond me. This is why. Take for example the Dutch right now, we have 2 port Battles happening within 2 hours of each other this Friday morning. The Dutch nation can field 25 players, but at the times of these port battles the aussies have either a 3am or 5am pb. which they wont show up to, and us Americans for the most part have jobs, and as such we cant show up to them. To state the obvious I am aware that we can set our own timers, but the clans that owned those ports did not have that much gold because trade is pretty hard for actual Dutch players since there are so few of them after the cowards left for sweden and their time zone is bogged down by constant port camping by numbers far superior to their own. Where this becomes a problem is that us Americans and Aussies from Global can not play the game to what you Devs claim can be played. We have swapped over a couple of ports to be ours by the generosity of the current dutch players, who are truly a very nice group of individuals. But we cant go take ports owned by other nations since before the merge since they all changed their port timers to ridiculous times. Which is fine, so long as Americans and Aussies both got the same opportunity. Which we didnt. We didnt get the same opportunity because the map wasnt wiped before the merge which was suggested often and just swept under the rug by the decision making team for Naval Action. It sure makes it feel like us Americans and Aussies are not wanted in this game to say the least. Take for example Jeheil, who advertised your game, Naval Action, to an INCREDIBLE extent. A truly well done series that was fun to watch and inspired people to play the game. He quit doing the series, and the game, Naval Action, I believe all together. This was due to several things that basically came down to real life> game life, and the team running Naval Action made it to where if anything was to happen, it could only happen when he was sleeping, or at work. This is the case for most Aussies so I have been led to believe. What I am calling for is a map wipe, like there should have been, and possibly looking at the maintenance schedule again. I believe then we could truly see action across all time zones, with a better blend for battles across these time zones, and possibly for players to have another chance at switching nations, testing new waters, etc. Perhaps it is to late now, which would be a bummer to say the least, but please consider it to balance out our time zone problems.
  6. Greetings, Once upon a time the developers proclaimed that you cannot hack/ cheat in this game, "because the client only renders the world and registers your input. All calculations are done on the server." And yet, I've got reports from players that have 1000+ hours into this game and are experienced players of very strange things happening when in battle against certain individuals. These occurrences include but are not limited to: Crew assignment changing to repairs, or guns being disabled. Sails being depowered or set to 0%. The ship not responding to any player input via keyboard, total loss of control of the ship. So, if the developers keep their stance that the game cannot be hacked, then the only conclusion can be that the hackers are the developers themselves. This would make a certain amount of sense, since they have the tools and more direct access to the server than regular players. So, @admin@Ink ,myself and my fellow captains would like an explanation for this. With the recent changes to the game, it looks as if you're trying to kill this game as quickly as possible and these "impossible" hacks are contributing to this. I've heard rumors that this game might be "finished" in your opinion and that another project might be in the pipeline. If this is the case, grow some balls and at least admit it and don't hide behind these game-changing decisions that most of the players hate. I'd hate to spend all my time in a game that is essentially, going nowhere, or rather backwards.
  7. So, the new patch is live! I did all the prerequistes prior to the wipe. Just to find out my exp didn't transfer. Its still there in the EU server, but didn't transfer to the Global server like promised. Any Devs able to help me out on this issue??? I have 850+ hours logged on the game...would hate to start over, and I probably wont sadly...love this game and I have talked several friends into playing as well... just want my exp back...
  8. Buenos días Señores: Ha llegado a mis oidos que algunos capitanes han decidido abandonar nuestras filas tras una serie de desgracias que sólo pueden ser achacables a desastres naturales causados por la ira de nuestro Señor Todopoderoso. Y no me refiero sólo al ocurrido la pasada noche donde la intervención divina ocasionó que se nos presentaran dos batallas de puerto a la misma hora. Parece ser que llueve sobre mojado. Al parecer la mierda siempre llueve sobre nuestras cabezas y hay quien se lamenta amargamente preguntándose que hemos hecho los españoles para merecer este castigo continuado de Dios nuestro Señor. Ante este hecho, que por continuado, no es ya atribuible a la fortuna, algunos capitanes han decidido quedarse en tierra y adorar a otros dioses. No les culpo. Sin embargo todos sabemos que el mundo esta aun en construcción y Dios nuestro Señor esta decidiendo si los mares han de estar poblados por liebres o sardinas, y mientras tanto alguien va a ser maltratado. Mi visión al respecto es que me siento alagado por este maltrato. Los enemigos de nuestra nación (nación de naciones, pluridad multinacional o como cojones se llame España ahora ) estaban acogotados y con pocas posibilidades de levantar cabeza, así que nuestro Señor Todopoderoso ha decidido (por medio de desastres naturales de difícil explicación) equilibrar las cosas y sacudirnos una ración de ira divina. A partir de ahora nuestros enemigos se han vuelto mucho más poderosos y el mundo no sólo ha vuelto a su equilibrio natural si no que ahora estamos en desventaja a causa de las inumerables ordas que componen la Perfida Albion. Y mi pregunta es...y que? Si siempre hemos estado en desventaja. Siempre hemos sido menos, con peores barcos, peor organizados y encima en guerra con el mundo entero a la vez. Como se suele decir, en peores plazas hemos toreado Comparado con otras ocasiones estamos hasta bien Un saludo y animo.
  9. I know its far off in the development cycle, and I'm not asking for it anytime soon, as I realize the singleplayer campaign is eating most of the dev time currently. That being said, have the devs said anything about their intent for a multiplayer system? Co-op campaigns or PvP or something along those lines? If this has been answered before, just let me know where please.
  10. To the Developers: It's fantastic having the ability to move about the ship and see the beautiful open world from the deck. Thanks. Just thanks ... you people are thoughtful and really listen.
  11. So in pvp2 the French have been working to get a port battle set up for Dominica. During our big push in the past few days to get it to 100% hostility (which we did ), we had our Swede friends (and I think some Dutch?) ask if they could help us raise the hostility. However, their actions will end up raising the hostility for them, and not for the French, and their intention was to help us take the region. So I started thinking that if there was a way for an allied nation to "give" their hostility gained through their own actions, to the French, helping them get the hostility to 100%. I know that allied nations do gain some hostility increase when their allies are raising the hostility, but its pretty small and doesn't really help that much. Basically I think Allied nations should be able to fly the colors in a way of their allied nations. It certainly would help smaller nations be able to gain more territory with their small numbers. It took the french having 6 players a day probably on average just grinding to finally get the hostility need to set up a port battle in Dominica, and those 6 players are probably 6 out of 8 french players who are actually on, on a giving day, Just a thought.
  12. Hello everyone, First of all I want to tell all of you that I am new here. I came across this game by searching Google. I am really interested in the game, and I would like to help the developers with it in every way I can. So I sent an E-mail to the developers, and they sent me a mail back, in it they told me that I have to make a forum topic giving my opinion on the game. So here it is! The thing that immediately cought my eyes when looking at this game is that there are A LOT of people that are extremely excited about this game, like me. They take the game very seriously, and play it they way its meant to be played. I've seen some videos now, and of course it's hard to see what a game is like on just videos, but from what I saw, it is really amazing and has a great player base. Also, and that's not specifically about the game, but I thought I'd mention it anyway, is that I think it's really good that the developers don't do any huge advertising. I mean, a lot of developers these days immediately promote their game in all kinds of ways (Steam, Facebook, Twitter, etc.) And the reason why I think this is good is because this really gets people's attention that actually care about the game, and really want to help, and take it seriously. Now I've also been requested to tell what I don't like about the game. But how weird it may sound, I don't see anything that I don't like. Also, this is really hard to tell, because I've never played the game myself. Of course there will come a few things that I won't like after playing it for a while, but that's with every game. At least, that's what I think. So maybe there will be some things I won't like, but as far as it is now, I don't see anything! I hope this is enough opinion from me, to you. Hehe. Thank you for reading. - PhantomNL
  13. Dear Developers, One of the great mistakes of many games as they grow from alpha to beta to full release is the simple of beauty, of well, simplicity. Yes, the game may be stark and rustic with a gigantic hour glass on the loading screen and the stark lobby, but please, I beseech you all, do not lose the things that make this game great at the beta stage. So many games try to prolong the life by making progression longer, they try to change the way we play mid game release, realize it was horrible, but are too arrogant to see they made a mistake and change it, *cough* War Thunder. The wonderful way people feel accomplishment from finally getting 30.000 damage and getting that Snow without having to pay for it with in-game money or some other form of research. In some ways the stark and bleak manner of the lobby without all the lackluster makes it easier to access and figure out. Yes, maybe a tutorial would be nice, but just simply jumping into a game via one click, notifying people via the Global Chat that a game is starting is just amazing no matter how primitive the stage of the game. I can't give too many specific examples, but if any of you guys out there have played games from their beginning to the later release stages, you will know what I speak of. It just simply isn't the same when the devs try to add content or pizzaz or lackluster, instead of fluidity of gameplay, balancing, model fixes, and bug fixing. So, inconclusion, what I really want to leave you developers with, is that never be too arrogant to admit your mistakes and revert to the old ways, never stop fixing technical issues and start thinking that shoving content down our mouths will satisfy us, and finally just remember the old ways, the ways that made us, the beginning followers fall in love with you game. -Vizeadmiral Isaak der große des Shiffes "Frederick II"
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