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Crew debuff discrepancies
SirSamuelHood posted a topic in Current Feature Improvement SuggestionsJust something I've noticed, I know there's a good bit of griping about the huge amounts of sail/reload debuff we experience when our crews are killed past about 10%, and I'm sure that will be reworked sooner or later, but what's bugging me is that NPCs are almost immune to the crew debuffs. Earlier myself and several fleetmates were graping a Surprise to board it, and it was matching our rate of fire and tacking masterfully despite having 60 crew left. Were one of us in this state we'd have no choice but to disengage because reloading would take about 6 hours. I understand that the NPCs must present a healthy challenge to players or else everyone will be sailing around in captured heavy frigates and ships of the line, but excruciating crew losses for NPCs (especially in the realm of 25% crew remaining) should have quite a bit more pronounced effect on the ship. Having a 25% crewed ship that can tack like a dream and fire a broadside every half-minute is a bit of a stretch.