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Showing results for tags 'Construction'.
I'm putting this suggestion here in hope it will get a Developer's attention. I can't stress this enough; I and numerous L-50 crafters in our Clan all feel strongly that WE need to be able to craft higher quality purple and gold ships, please consider taking the drop-by-chance out of the mix or increase it. I suggest a recipe of an extra "something" will give the crafter important satisfaction to making a special ship. Maybe a specialized additional permit from Admiralty stating "This is to be applied to one exceptional quality ship" (purple) and a more expensive permit for Gold quality.
I advocate a more flexible construction/modification feature in the shipyard. I want to be able to trim the ship fitting my play - in this case making my traders fast, dumping all main guns to achieve more speed and fitting a couple of HEAVY stern guns to slow down pursuers. The ship mod section (and initial construction page) should have sliders to select weight, speed, gun sizes, gun placements, rigging quality, hold, powder storage, ammunition, crew selection (number of gunners, sailors, marines...) and all of course having results in speed, stability tonnage and so forth shown... Then I ca
Hi, i am doing research on shipbuilding in Europe in the Age of Sail. I found some pictures, which i will show below. The first one is the Woolwich Dockyard, the second one is Holmen in Denmark, the third is Rotterdam in the Netherlands and the last one is Stockholm Shipyard You can see the difference in how the ships are build. The difference in how the shipyard looks especially came too my attention. It looks as if the English and Danish made use of some sort of drydock to build their ships, in contrast to the Dutch and Swedes. Can someone explain why some ships are build in some sort