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Showing results for tags 'Battle Timer'.
Problem : Battle initiations can be abused very easily and result in many ganging battles. You can keep half of the fleet in distance while baiting with single ship. Ships not visible in horizon appears (teleports) in your battle in no time. 2 minute timer is a long one comparing ow speed. Baiting was used since beginning to drag enemies into traps. That creates lost of frustration which diverts players out of the game. Sailing alone is becoming rarer and rarer. You never know when some enemy will drop from the sky right behind you. 20 minute t
This might be the most modified game mechanic until now and I would like to share some more ideas here. I have seen in different threads similar ideas, and here is my total RoE package for a robust, fun and sustainable PvP environment on the open sea. The Concept: The main difference here for the initiation of OS engagements is, that the location is not only factor for determining the allocation of ships in the instance, but also the time itself. So, basically after the OS attacking, the instance is created. And any ship, outside this first initiation circle, would be joining to the i