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Showing results for tags 'Battle Rating'.
@admin I have the following suggestion to introduce a way to generate data for modeling a meaningful Battle Rating. Taking data from the logs you have now will result in a bad starting position for any iterative process, whether it is applied by hand or automated. It will require many iterations to get to a stable solution. The reason for this is, the fact that you have (if I understand it correctly) data that encompasses different phases of the game with several buffs and nerfs along the way. This would at least explain why the Wasa has the same BR as the Bellona, despite being worse
I hereby suggest the following: - that the 80BR limit that separates the shallow PB from the deep water PB to be raised to 160BR - that the most powerful ship able to enter shallow PB to be 160BR and all others to be addressed accordingly, mainly Heavy Rattlesnake and Prince, not to share the exact same BR as the Xebec. Traders to be accommodated under their warlike counterparts. - that the deep water ships increase in BR equivalent to 1/3 of their present value. So a 200 BR ship becomes a 266BR ship. And so on, such as a 600BR ships becomes 798BR. - that no port PB BR to b
Several topics are questioning the applicable Battle Rates. Many parameters changed, being adjusted in patches, the apparition of new ships modified choices, etc. I’m trying here to give an hand for calculation of “new” Battle Rates, from these new parameters. Forgive me, but this message will be quite long and filed with a lot of formulas. Those who prefer to skip can directly go to conclusion. What is the Battle Rate? (in this proposal) The Battle Rate (BR) has several components: Attack Rate (AR), ability to make damages to the enemy Defensive Rate (DR), a