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  1. One of the fields of exploration that fits within the time frame of the game is the attempts by Franklin, Ross, and Perry to discover a northwest passage, in other words polar exploration. The more famous expeditions used British Vesuvius and Fury Bomb class ships that were constructed throughout the early 1800s, some saw combat in the war of 1812, and in conflicts with North Africa. The ships were refitted (generally before 1830) after combat and used to great effect to explore the frozen north due to their heavier construction (HMS Hecla also saw service as a survey ship). Players could start out with the military variants (balance issues aside since they carried 13 and 10 inch mortars) and then have the option to refit for exploration. This type of exploration could be a niche field that provides an alternate high risk/high reward style of play and adds diversity to the game. Players could become trapped and run a loss or make it back to port with valuable scientific data. There could also be the ability to choose to rescue each other in the relatively isolated environment or abandon each other in the name of profit. People could also try to find npc explorers who got lost and never made it back through finding the expedition party or ships stuck in the ice. Quick list of some of the positives and negatives: Pros: Provides something to do at the higher latitudes away from the meridian, High risk/high reward that's not illegal, Adds diversity and specialization into the game. Cons: Something the devs have to work on (research, balancing, map, ship models, etc.), Lack of widespread appeal. Most of the naval games focus on the Mediterranean and Caribbean, but if Naval Action is going to be open world then the Polar regions could be incorporated as an interesting piece of history and help make the game stand out even more.
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