Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'weapons'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • Age of Sail Historical Discussions
    • Shipyard
    • History
  • Sea Legends
    • General Discussions
  • This land is my land
    • General discussions
  • Game-Labs Forum
    • Jobs
  • SealClubbingClub's Topics
  • Pyrates and rovers's Literature & Media
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Rekrutacja
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's Discord Server
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!
  • Port Battle History's Topics

Blogs

  • Game Friv 4 School
  • Mad things going on
  • Duels (1v1)
  • semenax1's Blog
  • Bernhart's Blog
  • John Dundas Cochrane's Blog
  • The adventures of W. Laurence
  • kusumetrade's Blog
  • fastbug blog
  • tai game co tuong mien phi
  • Log Book
  • sellfifa's Blog
  • sellfifa's Blog
  • Captaine Arnaud Arpes' Log
  • Remir's Blog
  • Real Armada Española
  • Core Blackthorn's Blog
  • Saltback's Blog
  • British Privateer
  • Game App Development
  • Game App Development
  • Brogsitter's logbook
  • maturin's Blog
  • Antonio_Pigafetta's Blog
  • Ingemar Ulfgard's Blog
  • News Sports Blog
  • Saffronsofindia
  • Cpt Blackthorne's Blog
  • linksbobet88's Blog
  • Tube Nations Game Givaway
  • English Nation Gunners Blog
  • Commodore Clay
  • From the Conny's Deck
  • About Madden NFL 17
  • Travel between Outposts
  • Blurring reality as artist’s 3D model tricks
  • Download Only file APK for Android
  • Testing stuff
  • Traitors Gallery
  • Tracker of Good Stuff
  • Emoninail
  • TpGS2019~~Nice experience
  • Organifi Gold Juice Review
  • Fitness Programmer
  • Implications of Electricity Deregulation in the United States
  • The Process of Lottery Results
  • htrehtrwqef
  • Best Ways To Overcome Hair Loss Issues
  • Boost Your Testosterone Levels For Building Bigger Muscles
  • Teds Woodworking
  • The 2 Week Diet
  • Five Fat Loss Workout Routine Exercises
  • Captains Log, September 1756
  • Log of Cpt. Nicholas Ramage II. Esq; RN
  • Average Gamer Marcs: A Naval Action Story
  • Thiên hạ Ku
  • From The Logbook of Captain Sir Sebastian Pendragon, KB; RN
  • Rachel Tran
  • Thẻ game W88
  • Thẻ game W88
  • The Sea Dogs's Website
  • [CTC] Caribbean Trading Company (Pirates - PvP EU)'s Buy ur Favorite Ships.
  • Creative - Captains & Ships Logs's (Naval Action fiction) Diary of Cdr. Joseph Barss

Categories

  • United States Continental Navy's Files

Calendars

  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 8 results

  1. Notes: If Anyone has any suggestions please reply to this topic, I'm interested to see what weapons the community will dig up that I couldn't find If anyone wants me to go into more detail about anything i happily will. General: -Have multiple styles of guns for each calibre, possibly with different stats like turret rotations and price and visuals. -For nations like Germany and Britain who switch their turret style above 16 inch guns enlarge the 16 inch gun models to serve as 17 and 18 inch turrets - Allow us to use destroyer guns as secondary guns on larger ship
  2. As the title suggests, is it possible to add more historically accurate weapons that are currently not present in the game? For example, currently main armaments goes step up in integral number of inches, so naturally something of not-so-conventional desighes got missed out, even if you ignore some round-ups. Some notable examples are, British 4.5" guns for destroyer main armament and battleship secondaries (http://navweaps.com/Weapons/WNBR_45-45_mk1.php), Japanese 14cm (5.5") guns for light cruiser main armament and battleship secondaries (http://navweaps.com/Weapons/WNJAP_55-50_3ns.php
  3. What do you think are the best weapons for each unit type? Let me know your opinion.
  4. Have anyone else seen the A.I. have 1863 Springfield's while it's still 1861? (Hard Difficultly/Legendary)
  5. It would seem that anytime you play a map where you have units provided to you, you should do your best to have the highest amount of casualties possible while still winning the battle. This way you get the recovered weapons. Not sure if this has been mentioned before, but seems like a screwy mechanic.
  6. With all due respect to Darth for the amazing game, I must say that the AI's weapon scaling is implemented badly and ruins immersion. With a high enough recon stat, you can see that : All of the AI's infantry will share the same the same gun, all of the AI's artillery will share the same gun, all of the AI's skirmishers will share the same gun , and all of the AI's cavalry share the same gun. This is very unhistorical and unrealistic : units were issued different weapons throughout the war, on both sides--especially the Confederate side. Confederate units in the Army of Northern Vi
  7. How is the attack range of a unit calculated? Because I armed one of my infantry brigades with Fayetteville rifles (very expensive), which have an 'effective range' of 400 fires just as far as a unit armed with M1842 muskets (250 range), yet a skirmisher unit armed with Whitworth (TS) rifles (600 effective range) has over triple the range. Just look at the screenshot; the fayetteville should be able to shoot a lot further away, yet it's range indicator only covers the bridge. The Whitworth sharpshooters cover more than twice that distance, reaching over halfway down the fence. What i
  8. hey guys... i finished my second campain. After last patch, i can capture all weapons from my enemies! Can anybody tell me, when will i capture weapons from enemy units? After a melee attack, after a charge with cav., if the enemies are routet, if they surrender? what should i do for capture weapons? Sorry for my bad english! Sepp Stuart
×
×
  • Create New...