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One of my posts http://forum.game-labs.net/index.php?/topic/13100-adding-new-factions-russia-prussia/ had some deeper thoughts lying behind and I want to explain it further. Maybe, I make a minor contribution to the game, maybe not. Still, worth trying. Okay, let´s start...this is a post about RvR only. ---------------------------------------------------------------------- Conquest mechanics / diplomacy / vassal colonies (states) ----------------------------------------------------------------------- The Brandenburg-Prussia idea has mainly been cleared from the table with
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To whom this may concern, Since discussions on port timers windows in other "war threads" have been prohibited by moderators - this thread shall serve to inform the interested parties of the port attack windows for the Swedish ports during the current ongoing war. I shall only post the information - anybody is free to form their own educated opinion on the Swedish port timer strategy based on the facts. Anybody is free to engage in the usual "light forum PvP" flaming, if you so desire. I shall refrain from commenting in this thread. Hugo
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- RvR
- Port Battle
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Followers of my forum canon are well aware that I've been beating the drum for some type of strategic rationale for port capture. Currently, we have a RvR game of mere denial of localized resources, in which too few people are reliant enough on any one given port to essentially care if it is taken. The stakes are simply not high enough, as is. I realize that the developers may have another layer in mind, to be introduced later. Blackjack Morgan has outlined a fantastic idea in which regional capitals become hubs for SOL building, and economic/capture ramifications radiate outwards from the