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  1. One of the issues we have now is that ports are useless - once you capture a port, you proffit of it for 1-2 days, until alts which sat there change nation. A solution to this issue, and a few others, is for a clan to have monopoly for buying part of resources from the port. Example shown below: In this case, smuggler of every nation can bid for 250 resources daily, Prussians can bid for 750 (their 500 plus 250 that smugglers can access), and clan can bid for 1k (their 250, plus 500 of prussia and 250 of smugglers). This will create different prices for nation, clan and s
  2. So we have had a month now with these timers and something unexpected has happened. The outstanding cost for the port timers has had some unexpected effects on the game. 1. inflation is being controlled now, and gold is valuable again. 2. traders and econ guys within the clan have now become some of the most important members of your clan. 3. traders and econ guys now have a reason to make as much money as they can. 4. more port battles are available to US time zone players. So perhaps the cost for the timers is a really good thing in the long term of the game. I hat
  3. Suggestion: Port owners should be able to reserve a certain limited amount of dropped goods - in particularly trading good - for their clan at a fixed price. My suggestion would be 20% or something similar - payed up front by the clan the day before. Why? - Make RvR matter for the clans - It's fair that the clan that pays the timer/maintenance to get some sort of advantage. - Monopolies were commonly used in the timeperiod as a means of organizing the suplies of a colony. Basically merchants were charged with the maintenance of a colony (for European goods) and in r
  4. As I see it there is a big problem dividing the player base and degrading gameplay quality for all involved, especially those involved in RvR. That problem is the conflict of interest between solo players and clan members. We want to make ports and RVR meaningful. However any advantage or benefit given to a clan member for owning a port inherently gives them an advantage of a solo player who can’t capture ports, and in our current system clan members and solo players play alongside each other in direct competition. My solution is to stop beating around the bush and separate solos/non-clan play
  5. People complaining about port ownership is not important enough, so nobody needs/wants to attack ports. Problem is, that VMs, the reward for taking part in Portbattles, are much to common. Even i have a weekly VM-pension because i took part in capturing a neutral port weeks ago. Solution: give one VM per day and port directly in the clanwarehouse of the owning clan. Make 1st rates cost 3 VMs and 2nd rates 1 VM. Keep the possibility to buy VMs for PvP Marks (with the new Patrol Mission really everyone can earn pvp marks). Side effect: 3rd rate will become the workhorse, bigger sh
  6. I think patrol missions proved that many more people willing to PVP. So in these missions, we can see shop bought ships, as well as many special crafted, expansive ships. Everyone can compete, and more or less, there is some reward. What if we can pull custom PVP missions from admirality. Example, I am a Prussian. I pick my mission from admirality for some price, cm, gold etc. I select a port, may be KPR. I select my parameters, 3x3 ships , up to 5th rates or 1500 BR vs 1500 BR or 1000 BR vs 1500 BR (for %50 more reward?), or even I add a reward, 50 pvp marks / 100 cm / 500k g
  7. There is one thing in particular I've noticed in this game, or at least in GB and that is the propensity for players to opt to enter into small and medium sized clans. Now, their independence isn't the problem until you consider the long term and RvR implications of this trend and I believe it could be solved in a fairly simple way. So a bit of a history lesson from my experience and what it boils down to is a decision made early on in the game which is to either 'expand warehouse' or create a clan and get a clan warehouse. When I first started the game I joined a clan and clan taxe
  8. Earlier Spain raised hostility at Congrios. A few of us tried to reinforce the defenders in a hostility mission, but @Mr Pellew and myself were unable to join a mission, because the join button didn't appear (We weren't in that battle before). I took a screenshot, but forgot to make an F11 because we were in a hurry to get to another hostility mission closeby, which we could join.
  9. Either remove them or make them craftable.
  10. So @Kutai came up with a great idea the other day to promote smaller clan RVR that levels playing field a bit. Posting because he's to lazy This might have been suggested before because it seems slightly to obvious as an idea. Let me know yours thoughts. So the idea: Limit port battle BR to the member size of the clan that's defending it. Some sort of arbitrary number that determines if its a 5200 br or a 7200 br port etc. For example, If clan X has 20 members limit deep water to 2500. 40 members limit port BR to 4000ish etc etc you get the point. Currently the predefined BR limits a
  11. Pretty simple one. Last night we had a mighty screening fleet between Danes and Pirates to defend North Inlet. With current mechanics we were unable to effectively team up and pull the Russian fleet as by default we were split into two battle groups meaning we didn't have enough BR to pull. Felt pretty gamey and lame as we had more than enough across the two factions. Possible implementation: -Friendly clans cross faction would allow cross faction battle groups. This would require a UI update to friendly clans as its terrible in current form and needs a search function. This could also
  12. I have listened to the different takes on how to make RvR more attractive. We all want to get people more involved in RvR and this way, have them understand the beauty with this game. Have to say that suggestions are many and some are quite creative, one thing stands out thow, and that most of us agree that we need a clan based solution. Here is my suggestion. Suggestion My suggestion is based, and is quite similar to the competitions in the game of Football. That is within every nation there will be a constant competition between clans to get to the top three. The national
  13. Like many others, I feel that it may be time to re-think the balance between nations and clans to increase PvP and get a more realistic, yet fun take on pirates, piracy and privateering. The following suggestion is long, but I will try to maintain an easy overview, so you’ll be able to skip through most of it and get the general gist of the idea. Similar suggestions have already been posted by Redii and Vazco – I recommend reading them too. Nations (For the history-buffs): We are many players who would like to keep nations in-game. I believe that the removal of nations will have
  14. After another battle yesterday that we lost due to some tactical, i had thought that the french were getting a bit braver again. However this morning i see that another french port has been put on a timer of 03:00 to 06:00. It seems that not only in battle but also in the whole RvR, the only thing they can do is run away froom a fight. We all know their kiting tactics but now we can even be kited in a port battle because of the absurd timers. Our friends the french declared very formally a war with GB but honestly if you only put your timers at times our better players arent on it can onl
  15. (First off - this is MEANT as a RP piece so if you guys can't keep true to form you can hello kitty off somewhere else) HEAR YE! HEAR YE! The great danish-norwegian governor-general Christian Siegfried Gyldenlöwe hereby solemnly declares: "In the light of the recent carribean-wide events, and in full knowledge of the darkness that is slowly decending over the ports and peoples of the carribean, the danish-norwegian nation declares that we will fight these cossack rables whereever they may be! Their embarrasing use of deceit and treachery to avoid a battle at Aguadi
  16. First off - I don't believe any rules are actually broken but I do believe the current amount of discussions into the topic makes it clear that a ruling should be presented. Most recent topic: We all know that port swapping is accepted - admin ruled this and it's a requirement for getting for example peace treaties in place (one side drops a few ports to the other side in exchange everyone gets a peace) so port swapping is a necessity. And ofc you can't force someone to defend a port that they don't want to keep anyway. But farming is not allowed. What we're seeing atm is
  17. I'm pretty sure we have all come across this by now. You want to add a new clan to your friend list, but you can't find them in the list. Scrolling through the list a pain for two reasons: Scrolling itself through the list is laggy af Clans are sorted by creation date (I think?) from oldest at the top to newest at the bottom You should be able to sort clans in alphabetical order (ascending or descending) or add a new window that allows to search for specific clantag in your nation.
  18. This is something that has been suggested before, but I''ll be making yet another suggestion. In the RvR we often see very few to no PBs between the 3 largest nations. This can ofcourse be because of happenstance or simply because the largest nations gets rewarded with VM so they can easily replace 1st rates whilst smaller nations has a harder time, this is no doubt one part of the explanation.. I'd wager however it's in part due to politics as well. I'd like to suggest an incentive for the smaller nations to rattle the cage of the larger - grant smaller nations VM for successfull PBs aga
  19. Just took a short look at the map. Looks like a lot of Nations are fighting more nations at the same time. Sweden fights Russia, GB and France Russia fights Sweeden, GB, smal actions against other Nations. France fights Sweeden Spain fights GB, Poland Pirates and are hostile to Denmark. Poland fights GB and Spain Deutch fight Denmark(BF) Prussia fight a bit of all to get a new home Pirates not sure, But maybe a bit Spain Denmark fights the Deutsch(BF) and some small actions around the map by rest clans. I could have gotten some of the actions w
  20. After leaving a battle there should be a restriction that prevents you from entering a port battle for 5 minutes, as is the case now when you log out at open sea but for less time. There are certain players who in order to avoid screeners get a friend from another nation (or an alt) and then tag them and sit in the battle. They then jump straight out into the port battle, avoiding screeners etc...
  21. As the title states.. Are we satisfied with the demasting meta? I'm finding the ease with which we are demasted/demasts to be ludicrous. Historically demasting was rare and not something the naval commanders actively pursued due to the difficulty in actually hitting the masts. In NA however you can hit with about 50% of the balls. What infuriate me is that we've already had this discussion - a great, great number of times. And yet the devs @admin keep turning back to what I consider an unrealistic combat mechanic and something we have already tested.
  22. Announcement straight from Paris! Our Emperor, Napoleon, scowls as he notices on the most recent map sent to him shows many of our ports lost to outside invaders. After much time was spent calming him down and attempting to reason with him that we cannot take all the Caribbean back, the Emperor has decreed that the Island of Dominica must be under French Influence. As for reinforcement, the war at the homefront is making it difficult to get through the blockades but bits and pieces of much needed resources have been able to get by. Be it, Pirates, British, US, or any other nat
  23. What we got now - We can add a clan in our friend list. We don't know if this clan add us in return on his own frienlist. The ones i put on friendlist can enter the portbattle the clan lead in defense or offense Why it's a problem - We don't see if the clan we add add us on friendlist leading to strange situation where you are ready to help a clan that forget to add you. - We are unable to add clan from different nations in the friendlist. Sometimes, as the map is huge, all the clan from a nation are not playing on the same area. A geographic alliances would be far more inter
  24. Having nation ports made available for all is problematic for the entire nation. Yet in the current iteration there's nothing to be done with it. I agree that clanwars would essentially be invalidating the nations and basically throw any pretense of a historical pretext out of the window. I do however believe that nations should be allowed to punish corrupt governors that take bribes from all sorts of shady ppl and makes their ports available for all..
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